LazyStateID in regex_automata::hybrid - Rust (original) (raw)

pub struct LazyStateID(/* private fields */);

Available on crate feature hybrid only.

Expand description

A state identifier specifically tailored for lazy DFAs.

A lazy state ID logically represents a pointer to a DFA state. In practice, by limiting the number of DFA states it can address, it reserves some bits of its representation to encode some additional information. That additional information is called a “tag.” That tag is used to record whether the state it points to is an unknown, dead, quit, start or match state.

When implementing a low level search routine with a lazy DFA, it is necessary to query the type of the current state to know what to do:

As an optimization, the is_tagged predicate can be used to determine if a tag exists at all. This is useful to avoid branching on all of the above types for every byte searched.

§Example

This example shows how LazyStateID can be used to implement a correct search routine with minimal branching. In particular, this search routine implements “leftmost” matching, which means that it doesn’t immediately stop once a match is found. Instead, it continues until it reaches a dead state.

Notice also how a correct search implementation deals withCacheErrors returned by some of the lazy DFA routines. When a CacheError occurs, it returnsMatchError::gave_up.

use regex_automata::{
    hybrid::dfa::{Cache, DFA},
    HalfMatch, MatchError, Input,
};

fn find_leftmost_first(
    dfa: &DFA,
    cache: &mut Cache,
    haystack: &[u8],
) -> Result<Option<HalfMatch>, MatchError> {
    // The start state is determined by inspecting the position and the
    // initial bytes of the haystack. Note that start states can never
    // be match states (since DFAs in this crate delay matches by 1
    // byte), so we don't need to check if the start state is a match.
    let mut sid = dfa.start_state_forward(
        cache,
        &Input::new(haystack),
    )?;
    let mut last_match = None;
    // Walk all the bytes in the haystack. We can quit early if we see
    // a dead or a quit state. The former means the automaton will
    // never transition to any other state. The latter means that the
    // automaton entered a condition in which its search failed.
    for (i, &b) in haystack.iter().enumerate() {
        sid = dfa
            .next_state(cache, sid, b)
            .map_err(|_| MatchError::gave_up(i))?;
        if sid.is_tagged() {
            if sid.is_match() {
                last_match = Some(HalfMatch::new(
                    dfa.match_pattern(cache, sid, 0),
                    i,
                ));
            } else if sid.is_dead() {
                return Ok(last_match);
            } else if sid.is_quit() {
                // It is possible to enter into a quit state after
                // observing a match has occurred. In that case, we
                // should return the match instead of an error.
                if last_match.is_some() {
                    return Ok(last_match);
                }
                return Err(MatchError::quit(b, i));
            }
            // Implementors may also want to check for start states and
            // handle them differently for performance reasons. But it is
            // not necessary for correctness. Note that in order to check
            // for start states, you'll need to enable the
            // 'specialize_start_states' config knob, otherwise start
            // states will not be tagged.
        }
    }
    // Matches are always delayed by 1 byte, so we must explicitly walk
    // the special "EOI" transition at the end of the search.
    sid = dfa
        .next_eoi_state(cache, sid)
        .map_err(|_| MatchError::gave_up(haystack.len()))?;
    if sid.is_match() {
        last_match = Some(HalfMatch::new(
            dfa.match_pattern(cache, sid, 0),
            haystack.len(),
        ));
    }
    Ok(last_match)
}

// We use a greedy '+' operator to show how the search doesn't just stop
// once a match is detected. It continues extending the match. Using
// '[a-z]+?' would also work as expected and stop the search early.
// Greediness is built into the automaton.
let dfa = DFA::new(r"[a-z]+")?;
let mut cache = dfa.create_cache();
let haystack = "123 foobar 4567".as_bytes();
let mat = find_leftmost_first(&dfa, &mut cache, haystack)?.unwrap();
assert_eq!(mat.pattern().as_usize(), 0);
assert_eq!(mat.offset(), 10);

// Here's another example that tests our handling of the special
// EOI transition. This will fail to find a match if we don't call
// 'next_eoi_state' at the end of the search since the match isn't found
// until the final byte in the haystack.
let dfa = DFA::new(r"[0-9]{4}")?;
let mut cache = dfa.create_cache();
let haystack = "123 foobar 4567".as_bytes();
let mat = find_leftmost_first(&dfa, &mut cache, haystack)?.unwrap();
assert_eq!(mat.pattern().as_usize(), 0);
assert_eq!(mat.offset(), 15);

// And note that our search implementation above automatically works
// with multi-DFAs. Namely, `dfa.match_pattern(match_state, 0)` selects
// the appropriate pattern ID for us.
let dfa = DFA::new_many(&[r"[a-z]+", r"[0-9]+"])?;
let mut cache = dfa.create_cache();
let haystack = "123 foobar 4567".as_bytes();
let mat = find_leftmost_first(&dfa, &mut cache, haystack)?.unwrap();
assert_eq!(mat.pattern().as_usize(), 1);
assert_eq!(mat.offset(), 3);
let mat = find_leftmost_first(&dfa, &mut cache, &haystack[3..])?.unwrap();
assert_eq!(mat.pattern().as_usize(), 0);
assert_eq!(mat.offset(), 7);
let mat = find_leftmost_first(&dfa, &mut cache, &haystack[10..])?.unwrap();
assert_eq!(mat.pattern().as_usize(), 1);
assert_eq!(mat.offset(), 5);

Source§

Source

Return true if and only if this lazy state ID is tagged.

When a lazy state ID is tagged, then one can conclude that it is one of a match, start, dead, quit or unknown state.

Source

Return true if and only if this represents a lazy state ID that is “unknown.” That is, the state has not yet been created. When a caller sees this state ID, it generally means that a state has to be computed in order to proceed.

Source

Return true if and only if this represents a dead state. A dead state is a state that can never transition to any other state except the dead state. When a dead state is seen, it generally indicates that a search should stop.

Source

Return true if and only if this represents a quit state. A quit state is a state that is representationally equivalent to a dead state, except it indicates the automaton has reached a point at which it can no longer determine whether a match exists or not. In general, this indicates an error during search and the caller must either pass this error up or use a different search technique.

Source

Return true if and only if this lazy state ID has been tagged as a start state.

Note that ifConfig::specialize_start_states is disabled (which is the default), then this will always return false since start states won’t be tagged.

Source

Return true if and only if this lazy state ID has been tagged as a match state.

Source§

Source§

Source§

Source§

Source§

Source§

Source§

Tests for self and other values to be equal, and is used by ==.

1.0.0 · Source§

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Source§

Source§

This method returns an ordering between self and other values if one exists. Read more

1.0.0 · Source§

Tests less than (for self and other) and is used by the < operator. Read more

1.0.0 · Source§

Tests less than or equal to (for self and other) and is used by the<= operator. Read more

1.0.0 · Source§

Tests greater than (for self and other) and is used by the >operator. Read more

1.0.0 · Source§

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Source§

Source§

Source§

§

§

§

§

§

§