LLVM: lib/BinaryFormat/DXContainer.cpp File Reference (original) (raw)
#include "[llvm/BinaryFormat/DXContainer.h](BinaryFormat%5F2DXContainer%5F8h%5Fsource.html)"#include "[llvm/ADT/StringSwitch.h](StringSwitch%5F8h%5Fsource.html)"#include "[llvm/Support/ScopedPrinter.h](ScopedPrinter%5F8h%5Fsource.html)"#include "llvm/BinaryFormat/DXContainerConstants.def"
Go to the source code of this file.
| Macros | |
|---|---|
| #define | ROOT_PARAMETER(Val, Enum) |
| #define | SHADER_VISIBILITY(Val, Enum) |
| #define | FILTER(Val, Enum) |
| #define | TEXTURE_ADDRESS_MODE(Val, Enum) |
| #define | COMPARISON_FUNC(Val, Enum) |
| #define | STATIC_BORDER_COLOR(Val, Enum) |
| #define | CONTAINER_PART(PartName) |
| #define | COMPONENT_PRECISION(Val, Enum) |
| #define | D3D_SYSTEM_VALUE(Val, Enum) |
| #define | COMPONENT_TYPE(Val, Enum) |
| #define | ROOT_SIGNATURE_FLAG(Val, Enum) |
| #define | ROOT_DESCRIPTOR_FLAG(Val, Enum, Flag) |
| #define | DESCRIPTOR_RANGE_FLAG(Val, Enum, Flag) |
| #define | STATIC_SAMPLER_FLAG(Val, Enum, Flag) |
| #define | SHADER_VISIBILITY(Val, Enum) |
| #define | FILTER(Val, Enum) |
| #define | TEXTURE_ADDRESS_MODE(Val, Enum) |
| #define | COMPARISON_FUNC(Val, Enum) |
| #define | STATIC_BORDER_COLOR(Val, Enum) |
| #define | ROOT_PARAMETER(Val, Enum) |
| #define | SEMANTIC_KIND(Val, Enum) |
| #define | COMPONENT_TYPE(Val, Enum) |
| #define | INTERPOLATION_MODE(Val, Enum) |
| #define | RESOURCE_TYPE(Val, Enum) |
| #define | RESOURCE_KIND(Val, Enum) |
◆ COMPARISON_FUNC [1/2]
| #define COMPARISON_FUNC | ( | Val, |
|---|---|---|
| Enum ) |
◆ COMPARISON_FUNC [2/2]
| #define COMPARISON_FUNC | ( | Val, |
|---|---|---|
| Enum ) |
◆ COMPONENT_PRECISION
| #define COMPONENT_PRECISION | ( | Val, |
|---|---|---|
| Enum ) |
◆ COMPONENT_TYPE [1/2]
| #define COMPONENT_TYPE | ( | Val, |
|---|---|---|
| Enum ) |
◆ COMPONENT_TYPE [2/2]
| #define COMPONENT_TYPE | ( | Val, |
|---|---|---|
| Enum ) |
◆ CONTAINER_PART
| #define CONTAINER_PART | ( | PartName | ) |
|---|
Value:
.Case(#PartName, PartType::PartName)
◆ D3D_SYSTEM_VALUE
| #define D3D_SYSTEM_VALUE | ( | Val, |
|---|---|---|
| Enum ) |
◆ DESCRIPTOR_RANGE_FLAG
| #define DESCRIPTOR_RANGE_FLAG | ( | Val, |
|---|---|---|
| Enum, | ||
| Flag ) |
Value:
{#Enum, DescriptorRangeFlags::Enum},
◆ FILTER [1/2]
| #define FILTER | ( | Val, |
|---|---|---|
| Enum ) |
◆ FILTER [2/2]
| #define FILTER | ( | Val, |
|---|---|---|
| Enum ) |
◆ INTERPOLATION_MODE
| #define INTERPOLATION_MODE | ( | Val, |
|---|---|---|
| Enum ) |
Value:
{#Enum, PSV::InterpolationMode::Enum},
Definition at line 266 of file DXContainer.cpp.
◆ RESOURCE_KIND
| #define RESOURCE_KIND | ( | Val, |
|---|---|---|
| Enum ) |
◆ RESOURCE_TYPE
| #define RESOURCE_TYPE | ( | Val, |
|---|---|---|
| Enum ) |
◆ ROOT_DESCRIPTOR_FLAG
| #define ROOT_DESCRIPTOR_FLAG | ( | Val, |
|---|---|---|
| Enum, | ||
| Flag ) |
Value:
{#Enum, RootDescriptorFlags::Enum},
◆ ROOT_PARAMETER [1/2]
| #define ROOT_PARAMETER | ( | Val, |
|---|---|---|
| Enum ) |
◆ ROOT_PARAMETER [2/2]
| #define ROOT_PARAMETER | ( | Val, |
|---|---|---|
| Enum ) |
Value:
{#Enum, RootParameterType::Enum},
Definition at line 21 of file DXContainer.cpp.
◆ ROOT_SIGNATURE_FLAG
| #define ROOT_SIGNATURE_FLAG | ( | Val, |
|---|---|---|
| Enum ) |
Value:
{#Enum, RootFlags::Enum},
◆ SEMANTIC_KIND
| #define SEMANTIC_KIND | ( | Val, |
|---|---|---|
| Enum ) |
◆ SHADER_VISIBILITY [1/2]
| #define SHADER_VISIBILITY | ( | Val, |
|---|---|---|
| Enum ) |
◆ SHADER_VISIBILITY [2/2]
| #define SHADER_VISIBILITY | ( | Val, |
|---|---|---|
| Enum ) |
Value:
{#Enum, ShaderVisibility::Enum},
Definition at line 35 of file DXContainer.cpp.
◆ STATIC_BORDER_COLOR [1/2]
| #define STATIC_BORDER_COLOR | ( | Val, |
|---|---|---|
| Enum ) |
◆ STATIC_BORDER_COLOR [2/2]
| #define STATIC_BORDER_COLOR | ( | Val, |
|---|---|---|
| Enum ) |
Value:
{#Enum, StaticBorderColor::Enum},
Definition at line 75 of file DXContainer.cpp.
◆ STATIC_SAMPLER_FLAG
| #define STATIC_SAMPLER_FLAG | ( | Val, |
|---|---|---|
| Enum, | ||
| Flag ) |
Value:
{#Enum, StaticSamplerFlags::Enum},
◆ TEXTURE_ADDRESS_MODE [1/2]
| #define TEXTURE_ADDRESS_MODE | ( | Val, |
|---|---|---|
| Enum ) |
◆ TEXTURE_ADDRESS_MODE [2/2]
| #define TEXTURE_ADDRESS_MODE | ( | Val, |
|---|---|---|
| Enum ) |
Value:
{#Enum, TextureAddressMode::Enum},
Definition at line 55 of file DXContainer.cpp.