Class Poco::Net::UDPClient (original) (raw)
Library: Net
Package: UDP
Header: Poco/Net/UDPClient.h
Description
UDP client can either send, or send/receive UDP packets. The mode of operation is specified at construction time. If receiving functionality is enabled, it will run in a separate thread. This class is written as a "companion" to Poco::Net::UDPServer. For other servers, inherit from this class and override the handleResponse(char*, int) virtual member.
Inheritance
Direct Base Classes: Poco::Runnable
All Base Classes: Poco::Runnable
Member Summary
Member Functions: address, dataBacklog, errorBacklog, getOption, handleResponse, peerAddress, run, send, setOption, stop
Inherited Functions: run
Constructors
UDPClient
UDPClient(
const std::string & address,
Poco::UInt16 port,
bool listen = false
);
Creates UDP client and connects it to specified address/port. If listen is true, a thread is launched where client can receive responses rom the server.
Destructor
~UDPClient 
virtual ~UDPClient();
Member Functions
address 
SocketAddress address() const;
Returns client address.
dataBacklog 
int dataBacklog() const;
Returns current server data backlog.
errorBacklog 
int errorBacklog();
Returns current server error backlog.
getOption 
int getOption(
int opt
);
Returns socket option.
handleResponse 
virtual int handleResponse(
char * buffer,
int length
);
Handles responses from UDP server. For non-POCO UDP servers, this function should be overridden in inheriting class.
peerAddress 
SocketAddress peerAddress() const;
Returns server address.
run 
void run();
Runs listener (typically invoked internally, in separate thread).
send 
int send(
void * data,
int length
);
Sends data.
send
int send(
const SocketBufVec & vec
);
Sends data.
setOption 
void setOption(
int opt,
int val
);
Sets socket option.
stop 
void stop();
Stops the server reply receiving thread, if running.