is_always_equal — stdgpu Latest documentation (original) (raw)
is_always_equal#
stdgpu: stdgpu::allocator_traits::is_always_equal
stdgpu Latest
Efficient STL-like Data Structures on the GPU
- stdgpu
- allocator_traits
| allocate allocate allocate_filled allocator_type const_pointer const_void_pointer construct deallocate deallocate_filled destroy difference_type index_type is_always_equal max_size pointer propagate_on_container_copy_assignment propagate_on_container_move_assignment propagate_on_container_swap rebind_alloc rebind_traits select_on_container_copy_construction value_type void_pointer | ◆ is_always_equal template using stdgpu::allocator_traits< Allocator >::is_always_equal = std::is_empty std::is_empty |
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