L_AnnGetActiveState (original) (raw)
Summary
Gets the activation state of the specified object.
Syntax
#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetActiveState(hObject, puState)
Parameters
HANNOBJECT hObject
Handle to the annotation object.
L_UINT *puState
Address of the variable to be updated with the object's activation state constant. Possible activation state values are:
Value | Meaning |
---|---|
ANNACTIVE_DISABLED | [0] The object is disabled. It will not respond to activation events. |
ANNACTIVE_ENABLED | [1] The object is enabled. It will respond to activation events. |
Returns
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Comments
The following types of objects respond to activation events:
- Automation object
- Audio clip
- Button
- HotSpot
- Freehand HotSpot
- Push pin
- Video
Before calling this function, you must declare a variable of data type L_UINT. Then, pass the address of the variable in the puState
parameter. This function will update the variable with the annotation object's activation state constant.
Please note that Video objects can have an active state of ANNACTIVE_ENABLED only if the LEADTOOLS video DLL is present. ERROR_FEATURE_NOT_SUPPORTED is returned if the video DLL is missing.
Required DLLs and Libraries
- LTANN
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64.
See Also
Functions
Topics
- Annotation Functions: Object Properties
- Implementing Annotations
- Implementing an Automated Annotation Program
- Implementing a Non-automated Annotation Program
- Obtaining Annotation Object Information
Example
For an example, refer to L_AnnGetTag.
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