L_Jp2AppendGMLData (original) (raw)

Summary

Appends GML data to the specified JPEG 2000 part 2 (JPX) file format.

Syntax

#include "l_bitmap.h"

L_LTJP2_API L_INT EXT_FUNCTION L_Jp2AppendGMLData(hJp2, pFileName, pGMLData)

Parameters

L_HJP2 hJp2

JPEG 2000 engine handle that was created by the L_Jp2Create function.

L_TCHAR * pFileName

Character string that contains the name of the JPEG 2000 file to which to append the GML data.

pL_JP2_GMLDATA pGMLData

Pointer to the L_JP2_GMLDATA structure that has the GML data to be appended.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

L_Jp2AppendGMLData appends GML data to the specified JPEG 2000 part 2 (JPX) file format. If the file is in JP2 format, the function returns: ERROR_FILE_FORMAT.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example appends user GML data to a JPEG 2000 file.

L_INT Jp2AppendGMLDataExample(pL_JP2_GMLDATA pGMLData) { L_HJP2 hEngine; L_INT nRet; // Create JPEG 2000 engine handle hEngine = L_Jp2Create(); // Read GML data nRet = L_Jp2AppendGMLData(hEngine, MAKE_IMAGE_PATH("image1.jpx"), pGMLData); if (nRet != SUCCESS) return nRet; // Destroy engine handle nRet = L_Jp2Destroy(hEngine); if (nRet != SUCCESS) return nRet; return SUCCESS; }

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