L_Jp2AppendGMLData (original) (raw)
Summary
Appends GML data to the specified JPEG 2000 part 2 (JPX) file format.
Syntax
#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2AppendGMLData(hJp2, pFileName, pGMLData)
Parameters
L_HJP2 hJp2
JPEG 2000 engine handle that was created by the L_Jp2Create function.
L_TCHAR * pFileName
Character string that contains the name of the JPEG 2000 file to which to append the GML data.
pL_JP2_GMLDATA pGMLData
Pointer to the L_JP2_GMLDATA structure that has the GML data to be appended.
Returns
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Comments
L_Jp2AppendGMLData appends GML data to the specified JPEG 2000 part 2 (JPX) file format. If the file is in JP2 format, the function returns: ERROR_FILE_FORMAT.
Required DLLs and Libraries
- LTJP2
- LTIMGEFX
- LFJ2K
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64.
See Also
Functions
- L_Jp2ReadGMLData
- L_Jp2AppendGMLDataMemory
- L_Jp2AppendBoxes
- L_Jp2AppendBoxesMemory
- L_Jp2AppendFrames
- L_Jp2AppendFramesMemory
- L_Jp2ReadBox
- L_Jp2ReadBoxMemory
Topics
- Programming with JPEG 2000 Features
- Raster Image Functions: Working with JPEG 2000
- Programming with JPX Features
- JPX File Comments
- Raster Image Functions: Working with JPX
Example
This example appends user GML data to a JPEG 2000 file.
L_INT Jp2AppendGMLDataExample(pL_JP2_GMLDATA pGMLData)
{
L_HJP2 hEngine;
L_INT nRet;
// Create JPEG 2000 engine handle
hEngine = L_Jp2Create();
// Read GML data
nRet = L_Jp2AppendGMLData(hEngine, MAKE_IMAGE_PATH("image1.jpx"), pGMLData);
if (nRet != SUCCESS)
return nRet;
// Destroy engine handle
nRet = L_Jp2Destroy(hEngine);
if (nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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