L_Jp2ReadGMLData (original) (raw)
Summary
Reads GML data stored in a JPEG 2000 file.
Syntax
#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadGMLData(hJp2, pFileName, pGMLData)
Parameters
L_HJP2 hJp2
JPEG 2000 engine handle.
L_TCHAR * pFileName
Character string that contains the name of the JPEG 2000 file.
pL_JP2_GMLDATA pGMLData
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file.
Returns
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Comments
L_Jp2ReadGMLData reads GML data stored in a JPEG 2000 file. You must free this structure by calling the L_Jp2FreeGMLData function.
Required DLLs and Libraries
- LTJP2
- LTIMGEFX
- LFJ2K
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64.
See Also
Functions
Topics
- Programming with JPEG 2000 Features
- Programming with JPX Features
- Raster Image Functions: Working with JPEG 2000
- Raster Image Functions: Working with JPX
Example
This example reads GML data stored in JPEG 2000 file format
L_INT Jp2ReadGMLDataExample(L_VOID)
{
L_HJP2 hEngine;
L_JP2_GMLDATA GMLData;
L_INT nRet;
// Create JPEG 2000 engine handle
hEngine = L_Jp2Create();
// Read GML data
GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
nRet = L_Jp2ReadGMLData(hEngine, MAKE_IMAGE_PATH("image1.jpx"), &GMLData);
if (nRet != SUCCESS)
return nRet;
// Free GML data
nRet = L_Jp2FreeGMLData(hEngine, &GMLData);
if (nRet != SUCCESS)
return nRet;
// Destroy engine handle
nRet = L_Jp2Destroy(hEngine);
if (nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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