addAnnotation - Create new annotation in interaction - MATLAB (original) (raw)
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Create new annotation in interaction
Since R2024b
Syntax
Description
[annotation](#mw%5F0a095409-f00f-4d60-9d54-275caa71c40a) = addAnnotation([interaction](#mw%5F534864fb-dc82-471a-a2c4-c9a76687e678%5Fsep%5Fmw%5F91e5b2bb-cf28-4f8d-bb2b-48061211fa8f),[text](#mw%5Fc2c72b6b-6b83-4f8b-a9c9-8ee1f951527b))
creates an annotation in the sequence diagram corresponding to interactioninteraction
with text text
.
Examples
Create a model with a component called Component
.
model = systemcomposer.createModel("archModel"); systemcomposer.openModel("archModel"); arch = get(model,"Architecture"); comp = addComponent(arch,"Component");
Create a sequence diagram in the model, and then open the sequence diagram.
interaction = model.addInteraction("NewSequenceDiagram"); interaction.open
Add a lifeline to the sequence diagram.
lifeline = interaction.addLifeline(comp);
Add an annotation to the sequence diagram.
annotation = interaction.addAnnotation("This is my sequence diagram.");
Input Arguments
Text, specified as a character vector or string.
Example: "This is my sequence diagram."
Data Types: char
| string
Output Arguments
More About
Term | Definition | Application | More Information |
---|---|---|---|
Interaction | An interaction specifies how each part of a system should interact as a sequence of message exchanges. | Use interactions to describe operational system behaviors. | Describe System Behavior Using Sequence Diagrams |
Sequence diagram | A sequence diagram is a visual representation of an interaction. | Use sequence diagrams to visually specify how each part of a system should interact. | Describe System Behavior Using Sequence Diagrams |
Lifeline | A lifeline represents an instance of a component as a participant of an interaction. | A lifeline corresponds to a component in an architecture. | Describe Interactions with Lifelines and Messages |
Message | A message represents communication between two lifelines. Messages have labels to specify the expected condition for the message to occur. | A message label has a trigger, an optional guard, and an optional constraint where a trigger represents the identifying event for this message, a guard represents an additional condition to determine whether the message occurs, and a constraint is an expression that is expected to be true when this message occurs. | Describe Interactions with Lifelines and Messages |
Gate | A gate represents the root of an architectural hierarchy. | A gate allows you to describe the exchange of messages between the architecture and its environment. | Describe Interactions with Lifelines and Messages |
Annotation | An annotation describes the elements of a sequence diagram. | Use annotations to provide detailed explanations of elements or workflows captured by sequence diagrams. | Annotate Sequence Diagrams with Annotations |
Fragment | A fragment encloses a group of lifelines and messages within an interaction to allow for the specification of more complex patterns of interaction. | A fragment defines the type of ordering logic such as looping and alternatives. Fragments can have one or more operands. | Model Complex Interactions with Fragments and Operands |
Operand | An operand is a region in a fragment, or group of messages. The condition of an operand specifies whether the messages inside the operand execute. | The condition of an operand can specify constraints on the input signal of a lifeline as a MATLABĀ® Boolean expression. | Model Complex Interactions with Fragments and Operands |
Duration constraint | A duration constraint defines a constraint on elapsed time between a start and an end occurrence. | Use duration constraints to explicitly express a constraint on the duration between a start occurrence and an end occurrence. | Specify Timing Constraints Between Message Events with Duration Constraints |
Version History
Introduced in R2024b
See Also
Tools
Functions
- openViews | sim | addInteraction | getInteraction | getInteractions | open | addLifeline | addFragment | addOperand | addMessage | addDurationConstraint | findLifeline | findElement | move | move | move | destroy | next | current | reset
Objects
- systemcomposer.arch.Model | systemcomposer.interaction.Interaction | systemcomposer.interaction.Iterator | systemcomposer.interaction.Lifeline | systemcomposer.interaction.MessageEvent | systemcomposer.interaction.FormalGate | systemcomposer.interaction.Message | systemcomposer.interaction.Fragment | systemcomposer.interaction.Operand | systemcomposer.interaction.DurationConstraint | systemcomposer.interaction.Annotation