Economy of Second Life (original) (raw)
Na economia do jogo eletrônico Second Life, que simula um mundo virtual, o Linden dollar (L$) é a moeda oficial, podendo-se comprar várias itens, como carros, casas etc. Segundo a própria Linden Labs, o Second Life movimenta atualmente um mercado de 1,18 bilhão de Liden Dollars, o equivalente a 4,7 milhões de dólares reais.
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dbo:abstract | The virtual world Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from and sell to one another directly, using the Linden, which is a closed-loop virtual token for use only within the Second Life platform. Linden Dollars have no monetary value and are not redeemable for monetary value from Linden Lab. A resident with a surplus of Linden Dollars earned via a Second Life business or experiential play can offer to exchange with other users via the LindeX exchange provided by Linden Lab. This economy is independent of the price of the game, which users pay to Linden Lab, not to each other. Linden Lab reports that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, and in September 2006 Second Life was reported to have a GDP of US$64,000,000. In 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market. Gross Resident Earnings are 55millionUSDollarsin2009–1155 million US Dollars in 2009 – 11% growth over 2008. (en) Na economia do jogo eletrônico Second Life, que simula um mundo virtual, o Linden dollar (L55millionUSDollarsin2009–11) é a moeda oficial, podendo-se comprar várias itens, como carros, casas etc. Segundo a própria Linden Labs, o Second Life movimenta atualmente um mercado de 1,18 bilhão de Liden Dollars, o equivalente a 4,7 milhões de dólares reais. (pt) |
dbo:wikiPageExternalLink | http://blog.secondlife.com/2007/07/25/wagering-in-second-life-new-policy/ http://secondlife.com/corporate/tos.php https://ld.currencyrate.today/usd https://money.cnn.com/pr/subs/2006/10/20/technology/second_life_money/index.htm https://web.archive.org/web/20080622120201/http:/dusanwriter.wordpress.com/2008/04/03/slippcat-and-second-life-click-your-shoes-earn-a-linden/ |
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dbo:wikiPageLength | 14813 (xsd:nonNegativeInteger) |
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dbo:wikiPageWikiLink | dbr:Value_Added_Tax dbr:E-commerce dbr:GDP dbr:Mises_Institute dbr:Anshe_Chung dbr:Ginko_Financial dbc:Second_Life dbr:Euro dbr:European_Union dbr:Virtual_economy dbr:Resident_(Second_Life) dbc:Virtual_economies dbc:Private_currencies dbr:Disruptive_innovation dbr:Marginal_cost dbr:Free_market dbr:Second_Life dbr:Virtual_goods dbr:Market_liquidity dbr:Real_life dbr:Real_estate_(Second_Life) dbr:Camping_(computer_gaming) dbr:Value_added_tax_identification_number dbr:Land_baron |
dbp:wikiPageUsesTemplate | dbt:Citation_needed dbt:Cleanup_bare_URLs dbt:Reflist dbt:Short_description dbt:USD dbt:Val dbt:Who dbt:Second_Life |
dct:subject | dbc:Second_Life dbc:Virtual_economies dbc:Private_currencies |
rdfs:comment | Na economia do jogo eletrônico Second Life, que simula um mundo virtual, o Linden dollar (L$) é a moeda oficial, podendo-se comprar várias itens, como carros, casas etc. Segundo a própria Linden Labs, o Second Life movimenta atualmente um mercado de 1,18 bilhão de Liden Dollars, o equivalente a 4,7 milhões de dólares reais. (pt) The virtual world Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from and sell to one another directly, using the Linden, which is a closed-loop virtual token for use only within the Second Life platform. Linden Dollars have no monetary value and are not redeemable for monetary value from Linden Lab. A resident with a surplus of Linden Dollars earned via a Second Life business or experiential play can offer to exchange with other users via the LindeX exchange provided by Linden Lab. This economy is independent of the price of the game, which users pay to Linden Lab, not to each other. Linden Lab reports that the Second Life economy generated US$3,596,674 in economic activity during the month of Septe (en) |
rdfs:label | Economy of Second Life (en) Economia do Second Life (pt) |
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foaf:isPrimaryTopicOf | wikipedia-en:Economy_of_Second_Life |
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