Super Smash Bros. in esports (original) (raw)

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Professional Super Smash Bros. competition involves professional gamers competing in the Super Smash Bros. series of crossover fighting games published by Nintendo. Organized tournament competition began in 2002 with Super Smash Bros. Melee, released for the GameCube in 2001; however, in the series' native Japan, there have been tournaments as early as 1999 with the original Super Smash Bros. for the Nintendo 64. Later tournaments have featured the other games in the series, with the two largest and most popular Smash Bros. scenes revolving around Melee and Super Smash Bros. Ultimate for the Nintendo Switch. Smaller scenes exist for the original game and Project M, a popular fan modification of Super Smash Bros. Brawl for the Wii, and to a lesser extent, Brawl itself. Major Smash Bros. tou

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dbo:abstract Professional Super Smash Bros. competition involves professional gamers competing in the Super Smash Bros. series of crossover fighting games published by Nintendo. Organized tournament competition began in 2002 with Super Smash Bros. Melee, released for the GameCube in 2001; however, in the series' native Japan, there have been tournaments as early as 1999 with the original Super Smash Bros. for the Nintendo 64. Later tournaments have featured the other games in the series, with the two largest and most popular Smash Bros. scenes revolving around Melee and Super Smash Bros. Ultimate for the Nintendo Switch. Smaller scenes exist for the original game and Project M, a popular fan modification of Super Smash Bros. Brawl for the Wii, and to a lesser extent, Brawl itself. Major Smash Bros. tournaments include the GENESIS, Evolution Championship Series (EVO), Super Smash Con and The Big House annual series. Major League Gaming (MLG) has also previously included Smash Bros. games in its Pro Circuit. The competitive Smash Bros. community is well known in the wider fighting game community for its decentralized, grassroots scene. No official governing body or tournament circuit exists for professional Smash Bros., a byproduct of Nintendo's historical reluctance to directly promote the scene. (en) A competição professional de Super Smash Bros. envolve jogadores profissionais se enfrentando nas fases da franquia Smash Bros, que são jogos de luta crossover, desenvolvidos pela Nintendo. O Smash competitivo teve início em 2002, com diversos torneios do jogo Super Smash Bros. Melee, segundo jogo da série, que foi lançado em 2001 para o console Nintendo Game Cube. Ao passar dos anos, começaram a surgir torneios dos outros jogos da franquia. O primeiro jogo foi Super Smash Bros. lançado para o Nintendo 64 em 1999; o terceiro, Super Smash Bros. Brawl lançando para o Wii em 2008; o quarto, Super Smash Bros. for Nintendo 3DS and Wii U em 2014 e o quinto, Super Smash Bros. Ultimate para o Nintendo Switch em 2018. Alguns dos torneios de Smash considerados supermajors (de alta expressão e onde os melhores jogadores participam) são o , a , o , o , o DreamHack e a Evolution Championship Series (EVO), considerada a maior competição de jogos de luta. De 2004 a 2006, a Major League Gaming (MLG) incluiu Melee em seu Pro Circuit, e depois patrocinou a MLG Smash Series em 2007. Em 2010, a MLG incluiu Brawl no Pro Circuit, porém o jogo não foi tão ppopular quanto seu antecessor Melee, sendo logo removido no ano seguinte. Os torneios 2014 e MLG World Finals 2015 contaram com eventos de Melee e Smash 4 (Wii U). A cena competitiva de Smash é composta por uma comunidade de origem comunitária (grassroots) que apoia a competição dos jogos organizando torneios de médio e pequeno porte espalhados por todo o mundo. Diversos dos jogadores considerados top players são patrocinados por organizações de eSports, e os melhores fazem da competiçao profissional da série seu principal ganha-pão. (pt)
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rdfs:comment Professional Super Smash Bros. competition involves professional gamers competing in the Super Smash Bros. series of crossover fighting games published by Nintendo. Organized tournament competition began in 2002 with Super Smash Bros. Melee, released for the GameCube in 2001; however, in the series' native Japan, there have been tournaments as early as 1999 with the original Super Smash Bros. for the Nintendo 64. Later tournaments have featured the other games in the series, with the two largest and most popular Smash Bros. scenes revolving around Melee and Super Smash Bros. Ultimate for the Nintendo Switch. Smaller scenes exist for the original game and Project M, a popular fan modification of Super Smash Bros. Brawl for the Wii, and to a lesser extent, Brawl itself. Major Smash Bros. tou (en) A competição professional de Super Smash Bros. envolve jogadores profissionais se enfrentando nas fases da franquia Smash Bros, que são jogos de luta crossover, desenvolvidos pela Nintendo. O Smash competitivo teve início em 2002, com diversos torneios do jogo Super Smash Bros. Melee, segundo jogo da série, que foi lançado em 2001 para o console Nintendo Game Cube. Ao passar dos anos, começaram a surgir torneios dos outros jogos da franquia. O primeiro jogo foi Super Smash Bros. lançado para o Nintendo 64 em 1999; o terceiro, Super Smash Bros. Brawl lançando para o Wii em 2008; o quarto, Super Smash Bros. for Nintendo 3DS and Wii U em 2014 e o quinto, Super Smash Bros. Ultimate para o Nintendo Switch em 2018. (pt)
rdfs:label Competição profissional de Super Smash Bros. (pt) Super Smash Bros. in esports (en)
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