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سويت هوم (بالإنجليزية: Sweet Home)‏ (باليابانية: スウィートホーム) ، هي لعبة فيديو من نوع رعب، صدرت من قبل شركة كابكوم اليابانية عام 1989م، وتم قرصنتها من قبل مستخدمين آخرين في فترة التسعينات وترجموه إلى اللغة الإنجليزية.

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dbo:abstract سويت هوم (بالإنجليزية: Sweet Home)‏ (باليابانية: スウィートホーム) ، هي لعبة فيديو من نوع رعب، صدرت من قبل شركة كابكوم اليابانية عام 1989م، وتم قرصنتها من قبل مستخدمين آخرين في فترة التسعينات وترجموه إلى اللغة الإنجليزية. (ar) Sweet Home (japanisch スウィートホーム; Suwīto hōmu, zu deutsch sinnbildlich „Trautes Heim“) ist ein japanisches Computer-Rollenspiel des Survival-Horror-Genres, das für die Famicom-Konsole entwickelt und am 15. Dezember 1989 von Capcom in Japan herausgebracht wurde. Obgleich inzwischen eine von Fans ins Englische übersetzte Version vorliegt, wurde das Spiel nie außerhalb Japans vertrieben. Produzent war Juzo Itami, die Musik komponierte Junko Tamiya. Sweet Home gilt als Vorläufer der späteren, sehr bekannten Resident-Evil-Spielereihe. (de) Sweet Home (japonieraz: スウィートホーム Suwīto Hōmu, 'etxe gozo') RPG generoko bideo-jokoa da. Capcomek Nintendo Entertainment Systemerako sortua, survival horror izango zenaren aurrekaria izan zen. (eu) Sweet Home (スウィートホーム, Suīto Hōmu) est un jeu vidéo de rôle développé et édité par Capcom en 1989 sur Famicom. Il est fondé sur le film d'horreur japonais du même nom. (fr) No confundir con la serie de horror de 2020, Sweet Home (serie de televisión). Sweet Home es un videojuego de terror precursor del subgénero Horror de supervivencia que fue lanzado para la consola Nintendo Entertainment System en 1989, producido por Capcom. Este juego está relacionado con una película de terror japonesa del mismo nombre. El juego es un RPG, que sirvió como inspiración para la saga Resident Evil y es considerado el precursor de la saga por la propia Capcom. Utiliza elementos como la mansión, los puzles, las escenas de apertura de puertas e incluso a varios personajes secundarios aparecidos en sus secuelas. Sweet Home está considerado como el primer juego de Horror de supervivencia, aunque ya existía un juego de Atari 2600, , anterior a Sweet Home. No obstante, Sweet Home sigue siendo un importante juego en el género de terror. (es) Sweet Home is a survival horror role-playing video game developed and published by Capcom for the Family Computer in 1989. It is based on the Japanese horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies. The player must navigate the intricately laid out mansion, battling with the enemies, and the five main characters with the limited weapons and health restorative items available. The narrative moves forward regardless of whether the characters stay alive, and leads to its five different endings. The game was directed by Tokuro Fujiwara, who previously worked primarily on arcade games such as Ghosts 'n Goblins (1985). Fujiwara toured the film's set to gather inspiration for the game, and the film's director Kiyoshi Kurosawa gave Fujiwara permission to take some liberties with the game's script. Sweet Home was released in December 1989 exclusively in Japan, where it gathered generally favorable reception and was considered better than the film. The game was never localized to western markets, likely because of the game's gruesome imagery and the unpopularity of role-playing games outside Japan. In retrospect, Sweet Home is considered a landmark game and is often cited for laying the groundwork for the survival horror genre. It served as the main inspiration behind Resident Evil (1996) which was a massive critical and commercial success, launching a multimedia franchise. Later games in the future continue to pull inspiration from the game through the use of quick time events, inventory management, and ghost story elements. Sweet Home's Metroidvania-style exploration, storytelling methods, and horror elements have been cited as precursors to key elements found in other successful games decades later. (en) 『スウィートホーム』は、1989年12月15日にカプコンから発売されたファミリーコンピュータ用のゲームソフト。同名の映画『スウィートホーム』をゲーム化した作品である。CMでは「スウィートホーム The Famicom」と紹介されていた。 (ja) 스위트 홈(Sweet Home, 일본어: スウィートホーム)은 캡콤이 1989년 패밀리 컴퓨터용으로 개발하고 배급한 서바이벌 호러 롤플레잉 비디오 게임이다. 동명의 일본 영화 스위트 홈에 기반을 두고 있으며 5명의 영화 제작자들이 한 오래된 맨션에 숨겨진 프레스코를 찾기 위해 탐험하는 이야기를 다룬다. 이 게임은 1985년 비디오 게임 마계촌 등의 아케이드 게임을 주로 작업했던 후지와라 도쿠로가 감독했다. (ko) Sweet Home (スウィートホーム Suīto Hōmu?) è un videogioco di ruolo pubblicato da Capcom per Nintendo Famicom nel 1989. Il gioco è basato sul film horror omonimo, ed è un precursore di Resident Evil, spesso indicato come il primo titolo di genere survival horror. Il gioco è stato sviluppato e distribuito nel solo mercato nipponico, ma anni dopo ha visto enorme diffusione nel resto del mondo grazie ad una rom amatorialmente tradotta in inglese. Nel 2010 è stato inserito nella classifica degli 11 migliori survival horror redatta da UGO. (it) Sweet Home é um jogo de interpretação de personagens eletrônico e terror psicológico, lançado para o Nintendo Entertainment System em 1989, produzido pela Capcom. O jogo é relacionado ao filme japonês de terror de mesmo nome. (pt) Sweet Home (яп. スウィートホーム «Милый дом») — компьютерная игра в жанрах survival horror и RPG, разработанная и изданная компанией Capcom. Выпущена в декабре 1989 года для консоли Famicom только в Японии. Сама игра основана на Киёси Куросавы, вышедшем в том же году. (ru) 甜蜜之家(日语:スウィートホーム,英语:Sweet Home)是一款由卡普空開發的生存恐怖電子角色扮演遊戲,發行於紅白機上。遊戲改編自同名的日本恐怖電影《甜蜜之家》。劇情描述五人電影製作小組進入一幢古老的洋館,遇見恐怖的幽靈和各種怪物,遊戲具備永久死亡機制,玩家必須倚靠有限的武器和補給品,在這幢洋館中探索、解謎、戰鬥與求生。 遊戲由藤原得郎設計,藤原得郎先前主要設計機台遊戲,例如《魔界村系列》,他在製作期間造訪電影片廠為遊戲取材,而電影導演給了他在劇本上較大的發揮空間。《甜蜜之家》於1989年在日本獨家發售,獲得評價普遍為佳,且被認為優於電影。本作並未在歐美市場發售,可能是因為廠商認為遊戲的恐怖風格和角色扮演類的遊戲方式沒辦法在當地受到歡迎。 《甜蜜之家》被認為是遊戲史上重要的里程碑,許多文獻都指出它打下了生存恐怖類遊戲的基礎。本作是《惡靈古堡系列》的主要靈感來源,並使該系列大獲成功。該系列中對快速反應事件、道具系統和恐怖元素的運用,都受到《甜蜜之家》的影響。《甜蜜之家》的類銀河戰士惡魔城遊戲風格、敘事方式及恐怖元素被往後數十年之間的多款遊戲所借鑑,而該遊戲也被視為這些關鍵元素的先驅。 (zh)
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dbp:artist Hironori Matsumara (en) Eriko Bando (en)
dbp:composer Junko Tamiya (en)
dbp:designer Tomoshi Sadomoto (en)
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dbp:director dbr:Tokuro_Fujiwara
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dbp:programmer Masatsugu Shinohara (en)
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dbp:title Sweet Home (en)
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rdfs:comment سويت هوم (بالإنجليزية: Sweet Home)‏ (باليابانية: スウィートホーム) ، هي لعبة فيديو من نوع رعب، صدرت من قبل شركة كابكوم اليابانية عام 1989م، وتم قرصنتها من قبل مستخدمين آخرين في فترة التسعينات وترجموه إلى اللغة الإنجليزية. (ar) Sweet Home (japanisch スウィートホーム; Suwīto hōmu, zu deutsch sinnbildlich „Trautes Heim“) ist ein japanisches Computer-Rollenspiel des Survival-Horror-Genres, das für die Famicom-Konsole entwickelt und am 15. Dezember 1989 von Capcom in Japan herausgebracht wurde. Obgleich inzwischen eine von Fans ins Englische übersetzte Version vorliegt, wurde das Spiel nie außerhalb Japans vertrieben. Produzent war Juzo Itami, die Musik komponierte Junko Tamiya. Sweet Home gilt als Vorläufer der späteren, sehr bekannten Resident-Evil-Spielereihe. (de) Sweet Home (japonieraz: スウィートホーム Suwīto Hōmu, 'etxe gozo') RPG generoko bideo-jokoa da. Capcomek Nintendo Entertainment Systemerako sortua, survival horror izango zenaren aurrekaria izan zen. (eu) Sweet Home (スウィートホーム, Suīto Hōmu) est un jeu vidéo de rôle développé et édité par Capcom en 1989 sur Famicom. Il est fondé sur le film d'horreur japonais du même nom. (fr) 『スウィートホーム』は、1989年12月15日にカプコンから発売されたファミリーコンピュータ用のゲームソフト。同名の映画『スウィートホーム』をゲーム化した作品である。CMでは「スウィートホーム The Famicom」と紹介されていた。 (ja) 스위트 홈(Sweet Home, 일본어: スウィートホーム)은 캡콤이 1989년 패밀리 컴퓨터용으로 개발하고 배급한 서바이벌 호러 롤플레잉 비디오 게임이다. 동명의 일본 영화 스위트 홈에 기반을 두고 있으며 5명의 영화 제작자들이 한 오래된 맨션에 숨겨진 프레스코를 찾기 위해 탐험하는 이야기를 다룬다. 이 게임은 1985년 비디오 게임 마계촌 등의 아케이드 게임을 주로 작업했던 후지와라 도쿠로가 감독했다. (ko) Sweet Home (スウィートホーム Suīto Hōmu?) è un videogioco di ruolo pubblicato da Capcom per Nintendo Famicom nel 1989. Il gioco è basato sul film horror omonimo, ed è un precursore di Resident Evil, spesso indicato come il primo titolo di genere survival horror. Il gioco è stato sviluppato e distribuito nel solo mercato nipponico, ma anni dopo ha visto enorme diffusione nel resto del mondo grazie ad una rom amatorialmente tradotta in inglese. Nel 2010 è stato inserito nella classifica degli 11 migliori survival horror redatta da UGO. (it) Sweet Home é um jogo de interpretação de personagens eletrônico e terror psicológico, lançado para o Nintendo Entertainment System em 1989, produzido pela Capcom. O jogo é relacionado ao filme japonês de terror de mesmo nome. (pt) Sweet Home (яп. スウィートホーム «Милый дом») — компьютерная игра в жанрах survival horror и RPG, разработанная и изданная компанией Capcom. Выпущена в декабре 1989 года для консоли Famicom только в Японии. Сама игра основана на Киёси Куросавы, вышедшем в том же году. (ru) 甜蜜之家(日语:スウィートホーム,英语:Sweet Home)是一款由卡普空開發的生存恐怖電子角色扮演遊戲,發行於紅白機上。遊戲改編自同名的日本恐怖電影《甜蜜之家》。劇情描述五人電影製作小組進入一幢古老的洋館,遇見恐怖的幽靈和各種怪物,遊戲具備永久死亡機制,玩家必須倚靠有限的武器和補給品,在這幢洋館中探索、解謎、戰鬥與求生。 遊戲由藤原得郎設計,藤原得郎先前主要設計機台遊戲,例如《魔界村系列》,他在製作期間造訪電影片廠為遊戲取材,而電影導演給了他在劇本上較大的發揮空間。《甜蜜之家》於1989年在日本獨家發售,獲得評價普遍為佳,且被認為優於電影。本作並未在歐美市場發售,可能是因為廠商認為遊戲的恐怖風格和角色扮演類的遊戲方式沒辦法在當地受到歡迎。 《甜蜜之家》被認為是遊戲史上重要的里程碑,許多文獻都指出它打下了生存恐怖類遊戲的基礎。本作是《惡靈古堡系列》的主要靈感來源,並使該系列大獲成功。該系列中對快速反應事件、道具系統和恐怖元素的運用,都受到《甜蜜之家》的影響。《甜蜜之家》的類銀河戰士惡魔城遊戲風格、敘事方式及恐怖元素被往後數十年之間的多款遊戲所借鑑,而該遊戲也被視為這些關鍵元素的先驅。 (zh) No confundir con la serie de horror de 2020, Sweet Home (serie de televisión). Sweet Home es un videojuego de terror precursor del subgénero Horror de supervivencia que fue lanzado para la consola Nintendo Entertainment System en 1989, producido por Capcom. Este juego está relacionado con una película de terror japonesa del mismo nombre. (es) Sweet Home is a survival horror role-playing video game developed and published by Capcom for the Family Computer in 1989. It is based on the Japanese horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies. The player must navigate the intricately laid out mansion, battling with the enemies, and the five main characters with the limited weapons and health restorative items available. The narrative moves forward regardless of whether the characters stay alive, and leads to its five different endings. (en)
rdfs:label سويت هوم (لعبة فيديو) (ar) Sweet Home (Computerspiel) (de) Sweet Home (es) Sweet Home (bideo-jokoa) (eu) Sweet Home (jeu vidéo) (fr) Sweet Home (videogioco) (it) 스위트 홈 (비디오 게임) (ko) スウィートホーム (ゲーム) (ja) Sweet Home (jogo eletrônico) (pt) Sweet Home (video game) (en) Sweet Home (ru) 甜蜜之家 (遊戲) (zh)
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