The Way of the Exploding Fist (original) (raw)

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The Way of the Exploding Fist ist ein Fighting Game, das 1985 von entwickelt und von Melbourne House veröffentlicht wurde. Das Spiel war für verschiedene Plattformen erhältlich. Bekannt ist insbesondere die Commodore-64-Version. Es gab zwei Nachfolger, mit unterschiedlichem Gameplay. Die Fist-Spieleserie war eine der ersten mit realistischer Grafik, sowie Bewegungsabläufen und gilt als Wegbereiter für den Klassiker International Karate Plus (IK+).

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dbo:abstract The Way of the Exploding Fist ist ein Fighting Game, das 1985 von entwickelt und von Melbourne House veröffentlicht wurde. Das Spiel war für verschiedene Plattformen erhältlich. Bekannt ist insbesondere die Commodore-64-Version. Es gab zwei Nachfolger, mit unterschiedlichem Gameplay. Die Fist-Spieleserie war eine der ersten mit realistischer Grafik, sowie Bewegungsabläufen und gilt als Wegbereiter für den Klassiker International Karate Plus (IK+). (de) The Way of the Exploding Fist est un jeu de combat de 1985 de Gregg Barnett, Bruce Bayley et David Johnston de Beam Software. Développé à l'origine sur le Commodore 64 et publié en juin 1985 par Melbourne House, des portages sont réalisés pour l'Amstrad CPC, le ZX Spectrum, le BBC Micro, l'Acorn Electron et le Commodore 16. Il est l'un des premiers jeux à inclure des graphismes et des mouvements réalistes et s'inspire largement du jeu d'arcade Karate Champ de Data East, publié l'année précédente. Beam Software développe une version NES, mais elle n'est pas publiée. Le champion de karaté Jeoffrey Thompson signe pour promouvoir le jeu, mais il n'est pas suffisamment connu pour que le jeu porte son nom. (fr) The Way of the Exploding Fist is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in May 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16. (en) The Way of the Exploding Fist, spesso chiamato anche Way of the Exploding Fist dalla stampa, è un videogioco di karate, simile all'arcade Karate Champ, pubblicato da Melbourne House nel 1985 per Amstrad CPC, BBC Micro, Commodore 64 e ZX Spectrum e nel 1986 per Acorn Electron e Commodore 16.Una versione su disco edita da Spinnaker per Commodore 64 usa il titolo Kung Fu: The Way of the Exploding Fist. Fu seguito da Fist II: The Legend Continues (1986) e Exploding Fist + (1988). (it) The Way of the Exploding Fist (дословно с англ. — «Путь взрывающегося кулака») — компьютерная игра 1985 года в жанре файтинг. Была разработана . Автор Грегг Барнетт (Gregg Barnett). Изначально была разработана для персонального компьютера Commodore 64 и выпущена издательством в июне 1985 года. Игра пользовалась большим успехом и вскоре была портирована на компьютеры Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron и Commodore 16. Идея игры изначально базировалась на аркадном автомате Karate Champ выпущенном годом ранее компанией Data East. Название игры обыгрывает название Джиткундо, бойцовского метода разработанного Брюсом Ли. Имя метода переводится с китайского как «Путь опережающего кулака». (ru)
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rdfs:comment The Way of the Exploding Fist ist ein Fighting Game, das 1985 von entwickelt und von Melbourne House veröffentlicht wurde. Das Spiel war für verschiedene Plattformen erhältlich. Bekannt ist insbesondere die Commodore-64-Version. Es gab zwei Nachfolger, mit unterschiedlichem Gameplay. Die Fist-Spieleserie war eine der ersten mit realistischer Grafik, sowie Bewegungsabläufen und gilt als Wegbereiter für den Klassiker International Karate Plus (IK+). (de) The Way of the Exploding Fist is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in May 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16. (en) The Way of the Exploding Fist, spesso chiamato anche Way of the Exploding Fist dalla stampa, è un videogioco di karate, simile all'arcade Karate Champ, pubblicato da Melbourne House nel 1985 per Amstrad CPC, BBC Micro, Commodore 64 e ZX Spectrum e nel 1986 per Acorn Electron e Commodore 16.Una versione su disco edita da Spinnaker per Commodore 64 usa il titolo Kung Fu: The Way of the Exploding Fist. Fu seguito da Fist II: The Legend Continues (1986) e Exploding Fist + (1988). (it) The Way of the Exploding Fist est un jeu de combat de 1985 de Gregg Barnett, Bruce Bayley et David Johnston de Beam Software. Développé à l'origine sur le Commodore 64 et publié en juin 1985 par Melbourne House, des portages sont réalisés pour l'Amstrad CPC, le ZX Spectrum, le BBC Micro, l'Acorn Electron et le Commodore 16. Il est l'un des premiers jeux à inclure des graphismes et des mouvements réalistes et s'inspire largement du jeu d'arcade Karate Champ de Data East, publié l'année précédente. Beam Software développe une version NES, mais elle n'est pas publiée. (fr) The Way of the Exploding Fist (дословно с англ. — «Путь взрывающегося кулака») — компьютерная игра 1985 года в жанре файтинг. Была разработана . Автор Грегг Барнетт (Gregg Barnett). Изначально была разработана для персонального компьютера Commodore 64 и выпущена издательством в июне 1985 года. Игра пользовалась большим успехом и вскоре была портирована на компьютеры Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron и Commodore 16. Идея игры изначально базировалась на аркадном автомате Karate Champ выпущенном годом ранее компанией Data East. (ru)
rdfs:label The Way of the Exploding Fist (en) The Way of the Exploding Fist (de) The Way of the Exploding Fist (fr) The Way of the Exploding Fist (it) The Way of the Exploding Fist (ru)
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