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Los controladores de memoria múltiple o controladores de administración de memoria ( MMC ) son diferentes tipos de chips especiales diseñados por varios desarrolladores de videojuegos para su uso en cartuchos de la Nintendo Entertainment System (NES). Estos chips amplían las capacidades de la consola original y permiten crear juegos de NES con características que la consola original no puede ofrecer sola. El hardware básico de NES admite solo 40k de ROM en total, hasta 32k PRG y 8k CHR, por lo que solo es posible una sola tabla de sprites y tiles. Este límite se alcanzó rápidamente en los primeros dos años de la Famicom en el mercado y los desarrolladores de juegos comenzaron a solicitar una forma de ampliar las capacidades de la consola. Estos chips también se conocen como mapeadores . (es) Multi-memory controllers or memory management controllers (MMC) are different kinds of special chips designed by various video game developers for use in Nintendo Entertainment System (NES) cartridges. These chips extend the capabilities of the original console and make it possible to create NES games with features the original console cannot offer alone. The basic NES hardware supports only 40k of ROM total, up to 32k PRG and 8k CHR, thus only a single tile and sprite table are possible. This limit was rapidly reached within the Famicom's first two years on the market and game developers began requesting a way to expand the console's capabilities. In the emulation community these chips are also known as mappers. (en) 멀티 메모리 컨트롤러(Multi Memory Controller)는 닌텐도 패밀리 컴퓨터(NES)의 게임 카트리지에 사용된 메모리 관리 칩으로 메모리 매니지먼트 컨트롤러(Memory Management Controller)라고도 부르며 줄여서 MMC라고도 한다. 그리고 NES 에뮬레이터에서는 이들 칩을 매퍼(mapper)라고 부른다. 패밀리 컴퓨터는 한번에 최대 32KB의 메모리를 사용할 수 있었는데 MMC를 사용하여 메모리 뱅크 스위칭으로 더 많은 메모리를 사용할 수 있으며 큰 용량의 게임을 제작할 수 있었다. 일부 MMC는 메모리 관리 기능 뿐만 아니라 추가 사운드나 그래픽 기능을 가지고 있었다. (ko) Il Memory Management Controller o Multi-Memory Controller (MMC) vengono indicati una serie di differenti chip progettati da diversi sviluppatori di giochi per essere utilizzati nelle cartucce della console Nintendo Entertainment System (NES). Questi chip incrementavano le capacità della console permettendo di creare dei giochi con caratteristiche che non potevano essere offerte dal NES originale. (it) |
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멀티 메모리 컨트롤러(Multi Memory Controller)는 닌텐도 패밀리 컴퓨터(NES)의 게임 카트리지에 사용된 메모리 관리 칩으로 메모리 매니지먼트 컨트롤러(Memory Management Controller)라고도 부르며 줄여서 MMC라고도 한다. 그리고 NES 에뮬레이터에서는 이들 칩을 매퍼(mapper)라고 부른다. 패밀리 컴퓨터는 한번에 최대 32KB의 메모리를 사용할 수 있었는데 MMC를 사용하여 메모리 뱅크 스위칭으로 더 많은 메모리를 사용할 수 있으며 큰 용량의 게임을 제작할 수 있었다. 일부 MMC는 메모리 관리 기능 뿐만 아니라 추가 사운드나 그래픽 기능을 가지고 있었다. (ko) Il Memory Management Controller o Multi-Memory Controller (MMC) vengono indicati una serie di differenti chip progettati da diversi sviluppatori di giochi per essere utilizzati nelle cartucce della console Nintendo Entertainment System (NES). Questi chip incrementavano le capacità della console permettendo di creare dei giochi con caratteristiche che non potevano essere offerte dal NES originale. (it) Multi-memory controllers or memory management controllers (MMC) are different kinds of special chips designed by various video game developers for use in Nintendo Entertainment System (NES) cartridges. These chips extend the capabilities of the original console and make it possible to create NES games with features the original console cannot offer alone. The basic NES hardware supports only 40k of ROM total, up to 32k PRG and 8k CHR, thus only a single tile and sprite table are possible. This limit was rapidly reached within the Famicom's first two years on the market and game developers began requesting a way to expand the console's capabilities. (en) Los controladores de memoria múltiple o controladores de administración de memoria ( MMC ) son diferentes tipos de chips especiales diseñados por varios desarrolladores de videojuegos para su uso en cartuchos de la Nintendo Entertainment System (NES). Estos chips amplían las capacidades de la consola original y permiten crear juegos de NES con características que la consola original no puede ofrecer sola. El hardware básico de NES admite solo 40k de ROM en total, hasta 32k PRG y 8k CHR, por lo que solo es posible una sola tabla de sprites y tiles. Este límite se alcanzó rápidamente en los primeros dos años de la Famicom en el mercado y los desarrolladores de juegos comenzaron a solicitar una forma de ampliar las capacidades de la consola. (es) |
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Controlador de memoria múltiple (es) Memory Management Controller (it) 멀티 메모리 컨트롤러 (ko) Memory management controller (en) |
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