dbo:abstract |
Visual3D Game Engine is a 3D game engine and game development tool written entirely in C# and built for the .NET Framework, with development of its 3D rendering engine first beginning in 2003. Visual3D was founded by founder, Dan Moorehead, after its free and open-source software predecessor, , was featured as the cover story and namesake for Software Developer's Journal July 2015 issue titled 3D Games in .NET, for first proving that C#, .NET Framework, and managed languages were feasible for mainstream 3D game and simulation development. Visual3D (formerly known as Visual3D.NET) is built on the Microsoft XNA, as the first major XNA-based engine and game development tool. However, Visual3D predates XNA and XNA's successor, MonoGame, with it first being built upon managed wrappers for Direct3D and OpenGL. Visual3D is also notable for providing its game development tools as integrated or hosted within whatever game is being developed with it, for live, real-time world building, terrain editing, game development, scripting and mission/level/scenario editing, as well as allowing end-users to redistribute its development tools to End-Users as a Mission/Level/Scenario Editor and Modding Toolkit. (en) |
rdfs:comment |
Visual3D Game Engine is a 3D game engine and game development tool written entirely in C# and built for the .NET Framework, with development of its 3D rendering engine first beginning in 2003. Visual3D was founded by founder, Dan Moorehead, after its free and open-source software predecessor, , was featured as the cover story and namesake for Software Developer's Journal July 2015 issue titled 3D Games in .NET, for first proving that C#, .NET Framework, and managed languages were feasible for mainstream 3D game and simulation development. (en) |