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Talks by Augusto Palombini
by Alberto Martín Esquivel, Giacomo Pardini, Michele Asolati, Monica Baldassarri, Federico Carbone, Grazia Facchinetti, Marco Ferrante, Antonio F. Ferrandes, Massimiliano Munzi, Emanuela Spagnoli, Cruces Blázquez Cerrato, Bruno Callegher, Marta Gómez Barreiro, Bartolomé Mora-Serrano, and Augusto Palombini
[IT] Il seminario internazionale “Protocollo di studio e analisi della moneta proveniente da cont... more [IT] Il seminario internazionale “Protocollo di studio e analisi della moneta proveniente da contesti archeologici pluristratificati”, attraverso una riflessione aggiornata e partecipata, intende proporre alla Comunità Scientifica un insieme di regole condivise per il corretto studio e la pubblicazione del reperto numismatico. Nel corso dell’incontro verranno trattate diverse tematiche: dalla schedatura delle monete e catalogazione alla definizione dei tipi di rinvenimento e giacitura; dalle analisi archeometriche, spaziali e statistiche alla circolazione monetale.
Papers by Augusto Palombini
Archeologia e Calcolatori, 2019
The Virtual Museum of the Upper Calore Valley is a website which allows visitors to travel in tim... more The Virtual Museum of the Upper Calore Valley is a website which allows visitors to travel in time and space through and have access to various information on monuments, towns, culture, history, wine and food of the Hirpinian territory. By accessing six fictional videos on characters drawn from local history, users can also experience a historical overview, from the Longobard invasion up to the Unification of Italy, through the troubled periods of the Kingdom of Naples. The project works by open source software for video editing, GIS elaboration, and image processing. The browsing platform is based on the earliest release of the Aton framework created by CNR ITABC for browsing large-scale geographical and architectural data, with advanced features for graphic rendering, stereoscopic view, online representation of complex geometry and resolution through powerful paging algorithms. Aton is compatible with every modern HTML5 multimedia standard and is a powerful tool for historical sto...
Archeologia e Calcolatori, 2018
The paper approaches the rights of reproducing Cultural Heritage items, in every possible aspects... more The paper approaches the rights of reproducing Cultural Heritage items, in every possible aspects and for both commercial and non-commercial purposes. The legal situation is currently vague and not defined, as it is in other parts of Europe and the world. Two valid arguments are confronting each other: on the one hand, the public demand for data openness, on the other, the public institutions’ desire to earn money, at least enough to justify conservation expenses. After a discussion on the current situation, where digital revolution and 3D technology changed even the common understanding of ‘reproduction’ processes, a possible solution is presented, in order to satisfy both needs.
Edizioni All'Insegna del Giglio, 2013
&... more "Giunti alla settima edizione del workshop, gli autori (entrambi testimoni sin dal primo evento) provano una sintesi e un bilancio di quanto sin qui presentato, parallelamente a una classificazione delle proposte nelle sei edizioni. Quali progetti hanno avuto una ricaduta concreta ed hanno portato significativi sviluppi nel panorama dell'archeologia italiana? Quanti i caduti sul cammino, di cui si è persa ogni traccia? Quale la sorte e il percorso di queste applicazioni? Ci si propone sostanzialmente una riflessione su come è evoluta l'archeologia in questo periodo dal punto di vista del software libero, cioè come le proposte di ArcheoFOSS hanno inciso (ove ciò è accaduto) sull'organizzazione del lavoro e del rapporto con le istituzioni. La cultura di un'informazione aperta e del software libero hanno in qualche modo fatto breccia e migliorato la pratica archeologica? Se sì, dove, e perché? E' possibile qualche ipotesi sulle prospettive che si delineano oggi in questa direzione, alla luce di questi sette anni di tentativi?"
Archeologia e Calcolatori n. XXIX - 2018, 2018
A preliminary report about the methodology for the ancient landscape potential reconstruction dev... more A preliminary report about the methodology for the ancient landscape potential reconstruction developed at the CNR-ITABC for the Tiber Valley Project. The speech regards both the project and its goals and the specific work on the ancient landscape.
Advances in Intelligent Systems and Computing, 2019
Despite the term “Virtual Museum” (VM) is currently used with several meanings, two branches can ... more Despite the term “Virtual Museum” (VM) is currently used with several meanings, two branches can be identified, not usually intersecting each other: applications (interactive or not) oriented towards a “visual database” approach, in which historical/art informations are given to the user by mean of the application dynamic; and “dramatized” or “narrative” applications, consisting in digital storytelling structures which focus their attention on emotion, sensorial involvement and physical-virtual inclusion. The Virtual Museum of the upper Calore Valley (http://osiris.itabc.cnr.it/vallecalore/), is an attempt to make converging these two applicative fields. Based on ATON, an open-source front-end developed by CNR ITABC, this web gis application allows users to discover old stories, characters and traditions of the Avellino countryside, in the south of Italy, while navigating the territory lively and dynamically.
Applied Sciences, 2021
Among more dramatic effects, the COVID-19 scenario also raised the need for new online informatio... more Among more dramatic effects, the COVID-19 scenario also raised the need for new online information and communication services, promoting the spread of software solutions whose usefulness will last well beyond the pandemic situation. Particularly in the cultural heritage domain, it has been unveiled the relevance of new AI-based approaches, able to dynamically aggregate information and making them available for a customized fruition aimed to the individual cultural growth. Here, we integrate machine learning techniques for the automatic generation of contents for an intelligent tutoring system grounded on automated planning techniques. We present a solution for semantic, intelligent creation of personalized cultural contents, born as a lesson-making assistant, but developed as to become a multi-function “cultural crossover”, useful in the frame of a wide range of planning, dissemination, and managing activities for cultural heritage contents.
L'articolo prende in esame il flusso dei visitatori dei musei negli ultimi decenni in relazio... more L'articolo prende in esame il flusso dei visitatori dei musei negli ultimi decenni in relazione al turismo internazionale in ingresso nel nostro Paese. In particolare, l'analisi si sofferma sul quinquennio 1990-1995, nel corso del quale un calo delle visite e una successiva crescita duratura (legati a fenomeni distinti) hanno determinato una modifica nella tipologia di pubblico prevalente, che da quel momento sembra vedere un'incidenza particolarmente significativa di pubblico straniero e una presenza sostanzialmente costante di quello italiano. Si analizzano quindi le caratteristiche del fenomeno, indicando alcune possibili prospettive di azione.
Environmental Sciences Proceedings, 2021
The meaning of an “open” approach in archaeology today probably implies many different, disconnec... more The meaning of an “open” approach in archaeology today probably implies many different, disconnected and even contrasting activities [...]
Adjunct Publication of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020
The personalized fruition of cultural heritage, especially with the health crisis we are currentl... more The personalized fruition of cultural heritage, especially with the health crisis we are currently experiencing, poses challenges to the learning and educational processes that could benefit from the use of intelligent tools. By emphasizing the interactivity of the learning process, in particular, the recent Technology Enhanced Learning (TEL) methodologies can represent an enabling factor for the construction of the common knowledge. This paper pursues the idea of integrating different heterogeneous artificial intelligence techniques for the personalized administration of stimuli in a dynamic learning environment. With this in mind, this paper describes a system, called WikiTEL and its first instantiation to Cultural Heritage visits in the Matera city.
Ex Novo: Journal of Archaeology, 2017
The spread of digital technology has led to a renewed phase within the debate on property rights ... more The spread of digital technology has led to a renewed phase within the debate on property rights in Cultural Heritage reproduction. This topic is addressed in different ways, but it is currently under discussion both in Europe and USA. Italy holds a particular position in this debate, due to its large concentration of ancient remains and the peculiar structure of its laws. The interesting experiments of total open access to Cultural Heritage reproduction on the one hand, and claims of the State Administration for control of Cultural Heritage exploitation and a consequent income (in any sense) on the other, are equally valid arguments. At the same time the blurred distinction between the concepts of ‘reconstruction’ and ‘reproduction’, of ‘personal’ and ‘commercial’ use, and the philosophical and mathematical difficulties in defining what is exactly a ‘copy’ in the digital context, make the matter harder. The paper aims to analyse this debate, and to make a contribution to a new meth...
Applied Sciences, 2020
The design of a virtual reality (VR) cultural application is aimed at supporting the steps of the... more The design of a virtual reality (VR) cultural application is aimed at supporting the steps of the learning process-like concrete experimentation, reflection and abstraction—which are generally difficult to induce when looking at ruins and artifacts that bring back to the past. With the use of virtual technologies (e.g., holographic surfaces, head-mounted displays, motion—cation sensors) those steps are surely supported thanks to the immersiveness and natural interaction granted by such devices. VR can indeed help to symbolically recreate the context of life of cultural objects, presenting them in their original place of belonging, while they were used for example, increasing awareness and understanding of history. The ArkaeVision VR application takes advantages of storytelling and user experience design to tell the story of artifacts and sites of an important cultural heritage site of Italy, Paestum, creating a dramaturgy around them and relying upon historical and artistic content ...
Open Source Free Software e Open Format nei processi di ricerca archeologica, Jul 31, 2013
Journal of Open Archaeology Data, 2020
Digital Applications in Archaeology and Cultural Heritage, 2019
Digital Applications in Archaeology and Cultural Heritage, 2019
by Alberto Martín Esquivel, Giacomo Pardini, Michele Asolati, Monica Baldassarri, Federico Carbone, Grazia Facchinetti, Marco Ferrante, Antonio F. Ferrandes, Massimiliano Munzi, Emanuela Spagnoli, Cruces Blázquez Cerrato, Bruno Callegher, Marta Gómez Barreiro, Bartolomé Mora-Serrano, and Augusto Palombini
[IT] Il seminario internazionale “Protocollo di studio e analisi della moneta proveniente da cont... more [IT] Il seminario internazionale “Protocollo di studio e analisi della moneta proveniente da contesti archeologici pluristratificati”, attraverso una riflessione aggiornata e partecipata, intende proporre alla Comunità Scientifica un insieme di regole condivise per il corretto studio e la pubblicazione del reperto numismatico. Nel corso dell’incontro verranno trattate diverse tematiche: dalla schedatura delle monete e catalogazione alla definizione dei tipi di rinvenimento e giacitura; dalle analisi archeometriche, spaziali e statistiche alla circolazione monetale.
Archeologia e Calcolatori, 2019
The Virtual Museum of the Upper Calore Valley is a website which allows visitors to travel in tim... more The Virtual Museum of the Upper Calore Valley is a website which allows visitors to travel in time and space through and have access to various information on monuments, towns, culture, history, wine and food of the Hirpinian territory. By accessing six fictional videos on characters drawn from local history, users can also experience a historical overview, from the Longobard invasion up to the Unification of Italy, through the troubled periods of the Kingdom of Naples. The project works by open source software for video editing, GIS elaboration, and image processing. The browsing platform is based on the earliest release of the Aton framework created by CNR ITABC for browsing large-scale geographical and architectural data, with advanced features for graphic rendering, stereoscopic view, online representation of complex geometry and resolution through powerful paging algorithms. Aton is compatible with every modern HTML5 multimedia standard and is a powerful tool for historical sto...
Archeologia e Calcolatori, 2018
The paper approaches the rights of reproducing Cultural Heritage items, in every possible aspects... more The paper approaches the rights of reproducing Cultural Heritage items, in every possible aspects and for both commercial and non-commercial purposes. The legal situation is currently vague and not defined, as it is in other parts of Europe and the world. Two valid arguments are confronting each other: on the one hand, the public demand for data openness, on the other, the public institutions’ desire to earn money, at least enough to justify conservation expenses. After a discussion on the current situation, where digital revolution and 3D technology changed even the common understanding of ‘reproduction’ processes, a possible solution is presented, in order to satisfy both needs.
Edizioni All'Insegna del Giglio, 2013
&... more "Giunti alla settima edizione del workshop, gli autori (entrambi testimoni sin dal primo evento) provano una sintesi e un bilancio di quanto sin qui presentato, parallelamente a una classificazione delle proposte nelle sei edizioni. Quali progetti hanno avuto una ricaduta concreta ed hanno portato significativi sviluppi nel panorama dell'archeologia italiana? Quanti i caduti sul cammino, di cui si è persa ogni traccia? Quale la sorte e il percorso di queste applicazioni? Ci si propone sostanzialmente una riflessione su come è evoluta l'archeologia in questo periodo dal punto di vista del software libero, cioè come le proposte di ArcheoFOSS hanno inciso (ove ciò è accaduto) sull'organizzazione del lavoro e del rapporto con le istituzioni. La cultura di un'informazione aperta e del software libero hanno in qualche modo fatto breccia e migliorato la pratica archeologica? Se sì, dove, e perché? E' possibile qualche ipotesi sulle prospettive che si delineano oggi in questa direzione, alla luce di questi sette anni di tentativi?"
Archeologia e Calcolatori n. XXIX - 2018, 2018
A preliminary report about the methodology for the ancient landscape potential reconstruction dev... more A preliminary report about the methodology for the ancient landscape potential reconstruction developed at the CNR-ITABC for the Tiber Valley Project. The speech regards both the project and its goals and the specific work on the ancient landscape.
Advances in Intelligent Systems and Computing, 2019
Despite the term “Virtual Museum” (VM) is currently used with several meanings, two branches can ... more Despite the term “Virtual Museum” (VM) is currently used with several meanings, two branches can be identified, not usually intersecting each other: applications (interactive or not) oriented towards a “visual database” approach, in which historical/art informations are given to the user by mean of the application dynamic; and “dramatized” or “narrative” applications, consisting in digital storytelling structures which focus their attention on emotion, sensorial involvement and physical-virtual inclusion. The Virtual Museum of the upper Calore Valley (http://osiris.itabc.cnr.it/vallecalore/), is an attempt to make converging these two applicative fields. Based on ATON, an open-source front-end developed by CNR ITABC, this web gis application allows users to discover old stories, characters and traditions of the Avellino countryside, in the south of Italy, while navigating the territory lively and dynamically.
Applied Sciences, 2021
Among more dramatic effects, the COVID-19 scenario also raised the need for new online informatio... more Among more dramatic effects, the COVID-19 scenario also raised the need for new online information and communication services, promoting the spread of software solutions whose usefulness will last well beyond the pandemic situation. Particularly in the cultural heritage domain, it has been unveiled the relevance of new AI-based approaches, able to dynamically aggregate information and making them available for a customized fruition aimed to the individual cultural growth. Here, we integrate machine learning techniques for the automatic generation of contents for an intelligent tutoring system grounded on automated planning techniques. We present a solution for semantic, intelligent creation of personalized cultural contents, born as a lesson-making assistant, but developed as to become a multi-function “cultural crossover”, useful in the frame of a wide range of planning, dissemination, and managing activities for cultural heritage contents.
L'articolo prende in esame il flusso dei visitatori dei musei negli ultimi decenni in relazio... more L'articolo prende in esame il flusso dei visitatori dei musei negli ultimi decenni in relazione al turismo internazionale in ingresso nel nostro Paese. In particolare, l'analisi si sofferma sul quinquennio 1990-1995, nel corso del quale un calo delle visite e una successiva crescita duratura (legati a fenomeni distinti) hanno determinato una modifica nella tipologia di pubblico prevalente, che da quel momento sembra vedere un'incidenza particolarmente significativa di pubblico straniero e una presenza sostanzialmente costante di quello italiano. Si analizzano quindi le caratteristiche del fenomeno, indicando alcune possibili prospettive di azione.
Environmental Sciences Proceedings, 2021
The meaning of an “open” approach in archaeology today probably implies many different, disconnec... more The meaning of an “open” approach in archaeology today probably implies many different, disconnected and even contrasting activities [...]
Adjunct Publication of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020
The personalized fruition of cultural heritage, especially with the health crisis we are currentl... more The personalized fruition of cultural heritage, especially with the health crisis we are currently experiencing, poses challenges to the learning and educational processes that could benefit from the use of intelligent tools. By emphasizing the interactivity of the learning process, in particular, the recent Technology Enhanced Learning (TEL) methodologies can represent an enabling factor for the construction of the common knowledge. This paper pursues the idea of integrating different heterogeneous artificial intelligence techniques for the personalized administration of stimuli in a dynamic learning environment. With this in mind, this paper describes a system, called WikiTEL and its first instantiation to Cultural Heritage visits in the Matera city.
Ex Novo: Journal of Archaeology, 2017
The spread of digital technology has led to a renewed phase within the debate on property rights ... more The spread of digital technology has led to a renewed phase within the debate on property rights in Cultural Heritage reproduction. This topic is addressed in different ways, but it is currently under discussion both in Europe and USA. Italy holds a particular position in this debate, due to its large concentration of ancient remains and the peculiar structure of its laws. The interesting experiments of total open access to Cultural Heritage reproduction on the one hand, and claims of the State Administration for control of Cultural Heritage exploitation and a consequent income (in any sense) on the other, are equally valid arguments. At the same time the blurred distinction between the concepts of ‘reconstruction’ and ‘reproduction’, of ‘personal’ and ‘commercial’ use, and the philosophical and mathematical difficulties in defining what is exactly a ‘copy’ in the digital context, make the matter harder. The paper aims to analyse this debate, and to make a contribution to a new meth...
Applied Sciences, 2020
The design of a virtual reality (VR) cultural application is aimed at supporting the steps of the... more The design of a virtual reality (VR) cultural application is aimed at supporting the steps of the learning process-like concrete experimentation, reflection and abstraction—which are generally difficult to induce when looking at ruins and artifacts that bring back to the past. With the use of virtual technologies (e.g., holographic surfaces, head-mounted displays, motion—cation sensors) those steps are surely supported thanks to the immersiveness and natural interaction granted by such devices. VR can indeed help to symbolically recreate the context of life of cultural objects, presenting them in their original place of belonging, while they were used for example, increasing awareness and understanding of history. The ArkaeVision VR application takes advantages of storytelling and user experience design to tell the story of artifacts and sites of an important cultural heritage site of Italy, Paestum, creating a dramaturgy around them and relying upon historical and artistic content ...
Open Source Free Software e Open Format nei processi di ricerca archeologica, Jul 31, 2013
Journal of Open Archaeology Data, 2020
Digital Applications in Archaeology and Cultural Heritage, 2019
Digital Applications in Archaeology and Cultural Heritage, 2019
Journal of Cultural Heritage, 2017
L'articolo prende in esame il flusso dei visitatori dei musei negli ultimi decenni in relazione a... more L'articolo prende in esame il flusso dei visitatori dei musei negli ultimi decenni in relazione al turismo internazionale in ingresso nel nostro Paese. In particolare, l'analisi si sofferma sul quinquennio 1990-1995, nel corso del quale un calo delle visite e una successiva crescita duratura (legati a fenomeni distinti) hanno determinato una modifica nella tipologia di pubblico prevalente, che da quel momento sembra vedere un'incidenza particolarmente significativa di pubblico straniero e una presenza sostanzialmente costante di quello italiano. Si analizzano quindi le caratteristiche del fenomeno, indicando alcune possibili prospettive di azione.
The spread of digital technology has led to a renewed phase within the debate on pro... more The spread of digital technology has led to a renewed phase within the debate on property rights in Cultural Heritage reproduction. This topic is addressed in different ways, but it is currently under discussion both in Europe and USA. Italy holds a particular position in this debate, due to its large concentration of ancient remains and the peculiar structure of its laws. The interesting experiments of total open access to Cultural Heritage reproduction on the one hand, and claims of the State Administration for control of Cultural Heritage exploitation and a consequent income (in any sense) on the other, are equally valid arguments. At the same time the blurred distinction between the concepts of ‘reconstruction’ and ‘reproduction’, of ‘personal’ and ‘commercial’ use, and the philosophical and mathematical difficulties in defining what is exactly a ‘copy’ in the digital context, make the matter harder. The paper aims to analyse this debate, and to make a contribution to a new method of considering the economic dimension of Cultural Heritage, taking into account international discussion, while focusing on the situation in Italy, and trying to sum up the needs of the different subjects involved while expressing a proposal to resolve the problem.
The paper represents an attempt to set up a theoretical framework for storytelling approach appli... more The paper represents an attempt to set up a theoretical framework for storytelling approach applied to Cultural Heritage. After a general analysis and a narrative theory review, the first topic addressed is the long-lasting problem of harmonizing freedom of narration (human creativity) and the constraints of scientific reliability: a debate which is at least 150 years old, but become particularly important in the digital era. Then, it will be set a classification of storytelling elements (arena, characters) inspired on similar ones shaped in the domain of semantics for literature, in order to create a working tool suitable for virtual museums and historical dissemination in a broad sense.
The common theory on caravanserais state they were built at one-day march distance from each othe... more The common theory on caravanserais state they were built at one-day march distance from each other. Such a pattern may fit some situations, but it does not seem to be present in Syria during the Ayyubid (1174-1260 CE) and Mamluk periods (1260-1517 CE), when most of the region’s caravanserais were founded. Caravanserais built during these periods do not seem to follow a precise pattern of distribution along the communication axis of Syria and, as a result, the logic that underlines their distribution remains unclear. The authors face the problem through a GIS-based, network analysis approach that takes into account the building period of each structure and the one-dimensional criterion of distance to its nearest neighbour, also considered in relation to the closeness to urban centres. The results of the analysis are then compared to the historical Syrian caravan networks. The outcomes show interesting aspects both in terms of understanding the route organization and of predictive methods for focusing on areas where structures not yet located may be expected.
The Tiber Valley Virtual Museum aims at providing digital applications for the valorisation of th... more The Tiber Valley Virtual Museum aims at providing digital applications for the valorisation of the landscape and cultural heritage of the medium Tiber Valley, north of Rome. In this context an evocative virtual reality installation has been presented in the National Etruscan Museum in Rome, where we propose a multi-modal approach to the narration of the landscape considered in its several aspects: geological, natural, historical, archaeological, poetic, evocative and symbolic. Through gesture-based interaction the visitor explores the landscape experiencing four different scenarios, two of them related to aerial and underwater landscapes and two others related to specific archaeological sites. This paper will focus on the design of the installation and on the communicative approach followed, in particular, for the scenario of Lucus Feroniae. The methodological approach will be described, from digitization and 3D reconstruction of the site in Tiberian and Trajan ages up to the creation of innovative integration of different media.
r.finder è uno script realizzato dallo scrivente per la survey territoriale intelligente attraver... more r.finder è uno script realizzato dallo scrivente per la survey territoriale intelligente attraverso il software GRASS-GIS.E' ideato per effettuare ricerche nelle aree di territorio con maggiore probabilità di presenza di siti, sulla base delle caratteristiche delle aree occupate dai siti campione. r. finder può funzionare attraverso l'input di una mappa di dati relativi al campione di partenza oppure attraverso un file di regole, e restituisce una mappa contenente le celle che soddisfano le combinazioni di valori delle presenze campione su una serie illimitata di mappe tematiche (di tipo qualitativo e/o quantitativo, cioè utilizzando categorie fisse o range di valori). Può inoltre restituire report statistici e grafici sui valori stessi. L'obiettivo è quello di focalizzare le caratteristiche delle aree occupate dalle presenze dei siti campione (nelle diverse mappe tematiche) e restituire una mappa che contenga le diverse probabilità di presenza di elementi ignoti. Le informazioni sui parametri delle presenze per le singole mappe tematiche possono essere salvate in un file di regole, da utilizzare per l'analisi di nuove aree territoriali secondo i medesimi criteri.
Il progetto Valle del Tevere, si propone la realizzazione di una serie di applicazioni per la ri... more Il progetto Valle del Tevere, si propone la realizzazione di una serie di applicazioni per la ricostruzione 3D, visualizzazione e navigazione del paesaggio e dei contesti archeologici dell'antica valle del Tevere (in particolare Villa dei Volusii e Lucus Feroniae) in quattro epoche differenti. In questa prospettiva, la prima necessità che si è posta è stata l'elaborazione di una metodologia valida per la ricostruzione del paesaggio antico dal punto di vista delle presenze vegetali prima ancora che da quello delle articolazioni urbane e monumentali. A valle di una fitta discussione interdisciplinare, anche alla luce delle precedenti esperienze del VH Lab, si espongono i risultati del processo elaborato, partendo dai dati geologici frutto delle diverse fonti disponibili, e da quelli altimetrici ottenuti mediante procedimento fotogrammetrico a partire da foto storiche. Il tutto viene successivamente elaborato in ambiente GRASS-Gis con un procedimento generalizzabile per la confluenza e il trattamento matematico dei dati geografici finalizzato alla definizione delle aree per le diverse presenze vegetali (naturali o frutto di coltivazione) e la creazione delle mappe base su cui impostare le successive ricostruzioni con software di simulazione paesaggistica procedurale. Con l'occasione, si sottolineano le carenze del software Open source su quest'ultimo fronte e la possibilità di avviare un progetto che colmi questa lacuna.
Giunti alla settima edizione del workshop, gli autori (entrambi testimoni sin dal primo evento) p... more Giunti alla settima edizione del workshop, gli autori (entrambi testimoni sin dal primo evento) provano una sintesi e un bilancio di quanto sin qui presentato, parallelamente a una classificazione delle proposte nelle sei edizioni. Quali progetti hanno avuto una ricaduta concreta ed hanno portato significativi sviluppi nel panorama dell'archeologia italiana? Quanti i caduti sul cammino, di cui si è persa ogni traccia? Quale la sorte e il percorso di queste applicazioni? Ci si propone sostanzialmente una riflessione su come è evoluta l'archeologia in questo periodo dal punto di vista dell'Open Source, cioè come le proposte di ArcheoFOSS hanno inciso (ove ciò è accaduto) sull'organizzazione del lavoro e del rapporto con le istituzioni. La cultura di un'informazione aperta e del software libero hanno in qualche modo fatto breccia e migliorato la pratica archeologica? Se sì, dove, e perché? E' possibile qualche ipotesi sulle prospettive che si delineano oggi in questa direzione, alla luce di sette anni di tentativi?
CAA2014, 21st Century Archaeology: Concepts, methods and tools.
Archeologia e Calcolatori, 2018
I dati archeologici. Accessibilità, proprietà, disseminazione (Roma, CNR, 23 maggio 2017), Confe... more I dati archeologici. Accessibilità, proprietà, disseminazione (Roma, CNR, 23 maggio 2017), Conference proceedings. Edited by M.Arizza, V.Boi, A.Caravale, A.Palombini, A.Piergrossi,.
Archeologia e Calcolatori, 2010