Project status overview · Issue #24 · godot-rust/gdext (original) (raw)
This issue gives a broad overview over features that are already implemented, those that aren't, and links to the respective issues.
See also:
This list is not going into too much detail; for that, consult the issue tracker. It focuses on features only, while bugfixes, refactors, documentation and other quality-of-life improvements are omitted. This is meant to be a read-only issue; for questions, contact us on Discord.
Please note that the GDExtension port for Rust is still early-stage. In general, if you think something is not yet implemented, it likely isn't 🙂
Legend
🌑 -- not available
⛽ -- very early-stage, barely usable
🚧 -- in development
🌲 -- somewhat usable (doesn't mean finished, and API likely still changes)
Built-in types
See also #310
Feature | Status | Issue | PRs |
---|---|---|---|
Scalars (i64, bool, ...) | 🌲 | ||
User objects | 🌲 | ||
Engine objects | 🌲 | ||
GString, StringName | 🌲 | #980 | |
NodePath | 🌲 | #982 | |
Variant | 🌲 | ||
Arrays | 🌲 | #33 | #85 #101 |
Packed arrays | 🌲 | #6 | #91 |
Dictionaries | 🌲 | #6 | #92 #99 |
Vectors | 🌲 | #6 | #71 #67 |
Matrix types | 🌲 | #124 #770 | |
Plane + bounding boxes | 🌲 | #209 | #180 #218 |
Quaternions | 🌲 | #68 #981 | |
Color | 🌲 | #123 | |
Callable | 🌲 | #6 | #231 #979 |
Signal | 🌲 | #8 | #570 |
Rid | 🌲 | #102 | #171 |
Registration (export Rust to GDScript)
Feature | Status | Issue | PRs |
---|---|---|---|
Classes | 🌲 | ||
Functions | 🌲 | ||
Properties | 🌲 | #3 | #31 #147 #177 #198 |
Signals | 🚧 | #8 | #279 #1000 #1075 #1111 |
Enums | 🌲 | #7 | #371 |
Builder API | 🌑 | #4 | |
Docs visible in Godot | 🌑 | #178 | |
Virtual Methods (_ready, ...) | 🌲 | #191 | #136 #207 #223 |
Script virtual methods (Rust based) | 🌲 | #606 | |
@onready support | 🌲 | #130 | #534 |
Engine interaction (call Godot from Rust)
Feature | Status | Issue | PRs |
---|---|---|---|
Printing | 🌲 | ||
Variant conversions | 🌲 | #452 | #421 |
Object FFI | 🌲 | #156 | |
Class method calls | 🌲 | ||
Static method calls | 🌲 | #43 | |
Utility method calls | 🌲 | #382 | |
Property access | 🌑 | ||
Constants | 🌲 | ||
Enums + bitfields | 🚧 | #185 | |
Double precision | 🌲 | #149 | |
Async/await | 🌲 | #261 #640 | #1043 |
Copy Godot docs | 🌑 |
Platform support
Feature | Status | Issue | PRs |
---|---|---|---|
Linux | 🌲 | ||
Windows | 🌲 | ||
macOS | 🌲 | ||
Android | ⛽ | #470 | |
iOS | ⛽ | #498 | |
WebAssembly | 🚧 | #438 | #493 |