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Papers by Peter Leong

Research paper thumbnail of Basic Hawaiian Mythology: Creating an immersive 3D virtual game-like environment to engage student learning

Research paper thumbnail of Audio description for 3-Dimensional (3D) virtual worlds

The Review of Disability Studies: An International Journal, Nov 14, 2021

Research paper thumbnail of If You Build It, Will They Come? - Lessons Learned from a Second Life Island Development

Research paper thumbnail of An Empirical Investigation of the Impact of the Dimensions of Problem-based Learning on Student Satisfaction

The purpose of this research is to study the impact of the three dimensions of problem-based lear... more The purpose of this research is to study the impact of the three dimensions of problem-based learning (PBL): 1) real world problem-driven learning; 2) self- directed learning; and 3) collaborative learning on students\u27 satisfaction of their learning. This survey research study utilized a 17-item online �Dimensions of PBL� survey, which was distributed among college students who were participating in PBL courses or learning modules. Initial data analyses indicate that the real world problem-driven learning dimension influences student satisfaction the most. This is followed by the collaborative learning dimension. The self-directed learning dimension impacts student satisfaction the least. More data is being collected to conduct factor analysis and multiple regression statistical analysis to confirm this initial finding. The implication of this study is that instructors of PBL courses may be able to increase their students\u27 satisfaction by addressing the appropriate dimensions of PBL

Research paper thumbnail of Basic Hawaiian Mythology: Creating an immersive 3D virtual game-like environment to engage student learning

Research paper thumbnail of On ePortfolios: An Educators High-tech Passport to Career-path Success

Research paper thumbnail of Let's Idea Relay

Systems Thinking for Instructional Designers, 2021

Research paper thumbnail of How Adult Characteristics Affect Learning in 3D Virtual Environments

Research paper thumbnail of New Roles for the Teacher and Learning Coach in Blended Learning for K-12

Research paper thumbnail of Who is Teaching? New Roles for Teachers and Parents in Cyber Charter Schools

Journal of Technology and Teacher Education, 2014

Research paper thumbnail of Designing Online Resources in Preparation for Authentic Laboratory Experiences

The International Journal of Design Education, 2013

Professional development for science teachers can be benefited through active learning in science... more Professional development for science teachers can be benefited through active learning in science laboratories. However, how online training materials can be used to complement traditional laboratory training is less understood. This paper explores the design of online training modules to teach molecular biology and user perception of those modules that were part of an intensive molecular biology "boot camp" targeting high school biology teachers in the State of Hawaii. The John A. Burns School of Medicine at the University of Hawaii had an opportunity to design and develop professional development that prepares science teachers with an introduction of skills, techniques, and applications for their students to conduct medical research in a laboratory setting. A group of 29 experienced teachers shared their opinions of the online materials and reported on how they used the online materials in their learning process or teaching.

Research paper thumbnail of Identity and the Educational Community in Multi-user Virtual Environments

Research paper thumbnail of A Laptop Initiative in Teacher Preparation – Student Reactions

Research paper thumbnail of Formal and Informal Collaborative Learning in 3D Virtual Campuses

Research paper thumbnail of Learning to learn in a virtual world: An exploratory qualitative study

Research paper thumbnail of Gee's Learning Principles for Good Games: An Analysis of how Gee's Learning Principles meets Gardner's Theory of Multiple Intelligences

etec.hawaii.edu

Abstract: Today, gaming is a multi-billion dollar industry that produces games for children of al... more Abstract: Today, gaming is a multi-billion dollar industry that produces games for children of all ages and backgrounds. The technology used for these video games has also been steadily evolving with improved gaming platforms and environments that captivate children and create an ...

Research paper thumbnail of Building Community, Linking Islands: A Distance Learning Model from Hawaii

C. Ho (Ed.), Proceedings …, 2007

Online courses and programs, many relying on interactive communications-based tools, have prolife... more Online courses and programs, many relying on interactive communications-based tools, have proliferated in the last ten years (Dede, Whitehouse & Brown-L'Bahy, 2002; Dede, 2004; Fletcher, 2004). However, although teaching and learning is increasingly being delivered ...

Research paper thumbnail of College faculty’s perception of technology tools & support: Supporting faculty to teach online

The purpose of this survey research was to understand the perceptions of college of education (CO... more The purpose of this survey research was to understand the perceptions of college of education (COE) faculty members about technology tools and how to support online teaching faculty. Results indicate that the majority of COE faculty were confident with using technology tools for their professional career needs and for teaching with students. The COE faculty also reported being confident in using the university-supported Laulima online course management tool (asynchronous) and the Blackboard Collaborate web conferencing tool (synchronous). Additionally, many faculty acknowledged that the COE for providing excellent training and support for using technology for teaching. The top three ways faculty preferred to learn new features or skills related to technology for teaching were asking a support person, followed by attending formal coursework or training sessions and working with an individual tutor. The results of this study have implications for those who teach online as well as thos...

Research paper thumbnail of Authentic Intercultural Class Activity through Synchronous Online Interaction

Research paper thumbnail of Role-playing and Experiential Learning in a Professional Counseling Distance Course

In this paper, we explore role-playing and experiential learning approaches applied in an immersi... more In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals’ codes of ethics provide guidance for the ethical practice in difficult situations, the prevailing response among many of these professionals tends to be ambivalent. We explored conditions that influenced knowledge acquisition of graduate rehabilitation counseling students who role-played two challenging scenarios and then had a possibility to review the performance. The data were collected using questionnaires and interviews. The potential of the teaching method and the supporting technology are discussed. The findings indicate that role-playing and experiential learning are valued by the participants as a teaching method in a distance course.

Research paper thumbnail of Basic Hawaiian Mythology: Creating an immersive 3D virtual game-like environment to engage student learning

Research paper thumbnail of Audio description for 3-Dimensional (3D) virtual worlds

The Review of Disability Studies: An International Journal, Nov 14, 2021

Research paper thumbnail of If You Build It, Will They Come? - Lessons Learned from a Second Life Island Development

Research paper thumbnail of An Empirical Investigation of the Impact of the Dimensions of Problem-based Learning on Student Satisfaction

The purpose of this research is to study the impact of the three dimensions of problem-based lear... more The purpose of this research is to study the impact of the three dimensions of problem-based learning (PBL): 1) real world problem-driven learning; 2) self- directed learning; and 3) collaborative learning on students\u27 satisfaction of their learning. This survey research study utilized a 17-item online �Dimensions of PBL� survey, which was distributed among college students who were participating in PBL courses or learning modules. Initial data analyses indicate that the real world problem-driven learning dimension influences student satisfaction the most. This is followed by the collaborative learning dimension. The self-directed learning dimension impacts student satisfaction the least. More data is being collected to conduct factor analysis and multiple regression statistical analysis to confirm this initial finding. The implication of this study is that instructors of PBL courses may be able to increase their students\u27 satisfaction by addressing the appropriate dimensions of PBL

Research paper thumbnail of Basic Hawaiian Mythology: Creating an immersive 3D virtual game-like environment to engage student learning

Research paper thumbnail of On ePortfolios: An Educators High-tech Passport to Career-path Success

Research paper thumbnail of Let's Idea Relay

Systems Thinking for Instructional Designers, 2021

Research paper thumbnail of How Adult Characteristics Affect Learning in 3D Virtual Environments

Research paper thumbnail of New Roles for the Teacher and Learning Coach in Blended Learning for K-12

Research paper thumbnail of Who is Teaching? New Roles for Teachers and Parents in Cyber Charter Schools

Journal of Technology and Teacher Education, 2014

Research paper thumbnail of Designing Online Resources in Preparation for Authentic Laboratory Experiences

The International Journal of Design Education, 2013

Professional development for science teachers can be benefited through active learning in science... more Professional development for science teachers can be benefited through active learning in science laboratories. However, how online training materials can be used to complement traditional laboratory training is less understood. This paper explores the design of online training modules to teach molecular biology and user perception of those modules that were part of an intensive molecular biology "boot camp" targeting high school biology teachers in the State of Hawaii. The John A. Burns School of Medicine at the University of Hawaii had an opportunity to design and develop professional development that prepares science teachers with an introduction of skills, techniques, and applications for their students to conduct medical research in a laboratory setting. A group of 29 experienced teachers shared their opinions of the online materials and reported on how they used the online materials in their learning process or teaching.

Research paper thumbnail of Identity and the Educational Community in Multi-user Virtual Environments

Research paper thumbnail of A Laptop Initiative in Teacher Preparation – Student Reactions

Research paper thumbnail of Formal and Informal Collaborative Learning in 3D Virtual Campuses

Research paper thumbnail of Learning to learn in a virtual world: An exploratory qualitative study

Research paper thumbnail of Gee's Learning Principles for Good Games: An Analysis of how Gee's Learning Principles meets Gardner's Theory of Multiple Intelligences

etec.hawaii.edu

Abstract: Today, gaming is a multi-billion dollar industry that produces games for children of al... more Abstract: Today, gaming is a multi-billion dollar industry that produces games for children of all ages and backgrounds. The technology used for these video games has also been steadily evolving with improved gaming platforms and environments that captivate children and create an ...

Research paper thumbnail of Building Community, Linking Islands: A Distance Learning Model from Hawaii

C. Ho (Ed.), Proceedings …, 2007

Online courses and programs, many relying on interactive communications-based tools, have prolife... more Online courses and programs, many relying on interactive communications-based tools, have proliferated in the last ten years (Dede, Whitehouse & Brown-L'Bahy, 2002; Dede, 2004; Fletcher, 2004). However, although teaching and learning is increasingly being delivered ...

Research paper thumbnail of College faculty’s perception of technology tools & support: Supporting faculty to teach online

The purpose of this survey research was to understand the perceptions of college of education (CO... more The purpose of this survey research was to understand the perceptions of college of education (COE) faculty members about technology tools and how to support online teaching faculty. Results indicate that the majority of COE faculty were confident with using technology tools for their professional career needs and for teaching with students. The COE faculty also reported being confident in using the university-supported Laulima online course management tool (asynchronous) and the Blackboard Collaborate web conferencing tool (synchronous). Additionally, many faculty acknowledged that the COE for providing excellent training and support for using technology for teaching. The top three ways faculty preferred to learn new features or skills related to technology for teaching were asking a support person, followed by attending formal coursework or training sessions and working with an individual tutor. The results of this study have implications for those who teach online as well as thos...

Research paper thumbnail of Authentic Intercultural Class Activity through Synchronous Online Interaction

Research paper thumbnail of Role-playing and Experiential Learning in a Professional Counseling Distance Course

In this paper, we explore role-playing and experiential learning approaches applied in an immersi... more In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals’ codes of ethics provide guidance for the ethical practice in difficult situations, the prevailing response among many of these professionals tends to be ambivalent. We explored conditions that influenced knowledge acquisition of graduate rehabilitation counseling students who role-played two challenging scenarios and then had a possibility to review the performance. The data were collected using questionnaires and interviews. The potential of the teaching method and the supporting technology are discussed. The findings indicate that role-playing and experiential learning are valued by the participants as a teaching method in a distance course.

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