Santiago Viertel | Universidade Federal do Paraná (original) (raw)

Santiago Viertel

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Papers by Santiago Viertel

Research paper thumbnail of Programação matemática e imersões métricas para aproximações em problemas de corte

Revista De Informatica Teorica E Aplicada, May 18, 2015

Research paper thumbnail of Raciocínios Geométricos Na Avaliação Da Preensão De Um Robô Virtual

3D robot simulators can provide a safe environment for off-line task programming, learning and ex... more 3D robot simulators can provide a safe environment for off-line task programming, learning and experimentation. A robot simulator should offer at least a complete kinematical behavior. However, gripping assessment is a non-trivial process. To incorporate the evaluation of object gripping into a simulator, it was found that there are three different approaches and Geomet-ric Reasonings was the selected one because it can be expressed in intelligible and quick heuristics. The solution using geometric reasoning was divided into two heuristic groups: one aimed at the fast identification of impossible situations (that are immedi-ately discarded) and; the other aimed at confirming that orientation and positioning situations are satisfied even with some em-bedded tolerance. The solution happens to become efficient and effective for all situations produced by user's manipulation, as it will be detailed in the paper.

Research paper thumbnail of Programação matemática e imersões métricas para aproximações em problemas de corte

Revista De Informatica Teorica E Aplicada, May 18, 2015

Research paper thumbnail of Raciocínios Geométricos Na Avaliação Da Preensão De Um Robô Virtual

3D robot simulators can provide a safe environment for off-line task programming, learning and ex... more 3D robot simulators can provide a safe environment for off-line task programming, learning and experimentation. A robot simulator should offer at least a complete kinematical behavior. However, gripping assessment is a non-trivial process. To incorporate the evaluation of object gripping into a simulator, it was found that there are three different approaches and Geomet-ric Reasonings was the selected one because it can be expressed in intelligible and quick heuristics. The solution using geometric reasoning was divided into two heuristic groups: one aimed at the fast identification of impossible situations (that are immedi-ately discarded) and; the other aimed at confirming that orientation and positioning situations are satisfied even with some em-bedded tolerance. The solution happens to become efficient and effective for all situations produced by user's manipulation, as it will be detailed in the paper.

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