Shadow volume reconstruction from depth maps (original) (raw)

Shadow Mapping and Shadow Volumes: Recent Developments In Real-Time Shadow Rendering

Andy Nealen

2002

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A comparison of three shadow volume algorithms

Mel Slater

The Visual Computer, 1992

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Real time volumetric shadows using polygonal light volumes

Ulf Assarsson

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Multiple-depth shadow maps

Joao Comba

2004

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Shadow Mapping or Shadow Volume?

Shahrizal Sunar

… Journal of New Computer Architectures and their …, 2011

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An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes

Shadow Gaming

ACM Transactions on Graphics, 2011

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Practical and robust stenciled shadow volumes for hardware-accelerated rendering

Mark Kilgard

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Shadow volume BSP trees for computation of shadows in dynamic scenes

Mel Slater

Proceedings of the 1995 symposium on …, 1995

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A geometry-based soft shadow volume algorithm using graphics hardware

Ulf Assarsson

ACM Transactions on Graphics, 2003

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Accurate Shadows by Depth Complexity Sampling

Mathias Paulin, Loic Barthe

Computer Graphics Forum, 2008

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A Survey on Volume Shadows in Computer Graphics

Hoshang Kolivand

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An Optimized Soft Shadow Volume Algorithm with Real-Time Performance

Ulf Assarsson

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A real-time shadow approach for an augmented reality application using shadow volumes

Michael Haller

2003

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Clustered Deep Shadow Maps for Integrated Polyhedral and Volume Rendering

Alexander Bornik

Advances in Visual Computing, 2012

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Parallel-Split Shadow Maps for Large-scale Virtual Environments

Lee Ing Lun

2008

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Soft shadow volumes for ray tracing

Ulf Assarsson

ACM Transactions on Graphics, 2005

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Real-Time Volume Shadow Using Stencil Buffer

Hoshang Kolivand

Software Engineering and …, 2011

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Interactive Shadow Generation in Complex Environments

Avneesh Sud

ACM Transactions on Graphics, 2003

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3d reconstruction by shadow carving: Theory and practical evaluation

Holly Rushmeier

International Journal of …, 2007

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Adaptive shadow maps

Sebastian Fernandez

Proceedings of the 28th annual conference on Computer graphics and interactive techniques, 2001

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Boundary correct real-time soft shadows

Bjarke Jakobsen

Computer Graphics International, 2004

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Robust Shadow Maps for Large Environments

Daniel Scherzer

2005

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Hybrid Silhouette Detection for Real-Time Shadow Volume

Hoshang Kolivand

ijvr.org

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Tessellation‐Independent Smooth Shadow Boundaries

Oliver Mattausch, Daniel Scherzer

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Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps

Ulf Assarsson

Computer Graphics Forum, 2008

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Eurographics Symposium on Rendering (2004)

Every pixel

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Stencil shadow volumes for complex and deformable objects

Zeljka Mihajlovic

Proceedings of the 2004 11th IEEE International Conference on Electronics, Circuits and Systems, 2004. ICECS 2004., 2004

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Camera space shadow maps for large virtual environments

Zeljka Mihajlovic

Virtual Reality, 2012

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High-Quality Shadows with Improved Paraboloid Mapping

J. Navrátil, Juraj Vanek

Lecture Notes in Computer Science, 2011

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MÖLLER T.: Real-Time Shadows

Eric Haines

2001

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Real-Time Shadow Using a Combination of Stencil and the Z-Buffer

Normal Mat Jusoh

The International journal of Multimedia & Its Applications, 2011

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