A Study on Virtual Reality of NC Programming for Free-Form Surfaces (original) (raw)

3D space coding using virtual object surface

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Systems and Computers in Japan, 2001

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Ray-Space Coding Based on Free-Viewpoint Image Synthesis

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IEEJ Transactions on Sensors and Micromachines, 2000

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Eizō Jōhō Media Gakkaishi, 2007

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Eizō Jōhō Media Gakkaishi, 2002

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Eizō Jōhō Media Gakkaishi, 2006

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Transactions of The Japanese Society for Artificial Intelligence, 2005

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A Neural Networks Approach for Approximate Realization of Nonlinear H^|^infin; Controller

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Keisoku Jidō Seigyo Gakkai ronbunshū, 1996

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The Journal of The Society for Art and Science, 2010

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Shape Rectification of Building Contour for Automatic Generation of 3D Building Models

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Journal of Japan Society of Civil Engineers, Ser. F3 (Civil Engineering Informatics), 2016

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Projection‑Based Mixed Reality

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A Study on Kansei Reaction in Visual Communication Using the Factors of Motion Graphics

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Transactions of Japan Society of Kansei Engineering

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1B4-3 Impression Evaluation of Enclosed Arcade Using VR

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The Japanese Journal of Ergonomics, 2018

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4 Meta Reality for Art & Entertainment

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Eizō Jōhō Media Gakkaishi, 2013

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Image Media Technology for Virtual Reality Applications. Efficient Sampling of Light Ray Data by Sequential Camera Control

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Eizō Jōhō Media Gakkaishi, 1998

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Efficiencies of the Practical Numerical Method for Simulations of Wave and Velocity Field

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Current Trend of VR Application for Assistive Technology

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Journal of Medical Informatics, 2001

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Realization and evaluation of OS educational support environment by visualization

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Silhouette Refining for the Volume Intersection Method with Random Pattern Backgrounds

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404 Modeling Method of the Printed Circuit Board with Some Kind of Arrangements of Thermal Via Holes

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Transactions of the Japanese Society for Artificial Intelligence, 2004

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Use of View-Parameters in Free-Viewpoint Image Synthesis to Configure a Multi-View Acquisition System with Lens Array

Takeshi Naemura

Eizō Jōhō Media Gakkaishi, 2006

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UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play

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JSME International Journal Series C, 2006

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The Proceedings of The Manufacturing & Machine Tool Conference, 2006

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Improvement in Recovering Speed and Availability by Virtualizing Autonomous Disks

Haruo Yokota

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Efficient Projection of Ray Space for a Ray Based Description of 3-D Real World

Takeshi Naemura

IEICE technical report. Image engineering, 1996

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