Reviving the past (original) (raw)
Reviving the past: cultural heritage meets virtual reality
Dimitrios Christopoulos, Maria Roussou
… and Cultural Heritage, 2001
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Archaeology, museums and virtual reality
LAIA PUJOL TOST
Digithum, 2004
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Building archaeological museums as protagonists of Virtual reality
Marco Merlini
Acta Terrae Septemcastrensis 9, “Lucian Blaga” University - IPCTE, Sibiu, 2010
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Lessons learned from supplementing archaeological museum exhibitions with virtual reality
Anna Puig
Virtual Reality
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Virtual Archaelogy and Museums: where are the exhibits?
Donald Sanders
Franco Niccolucci, ed., Virtual Archaeology; proceedings of the VAST Euroconference, Arezzo, 24-25 November, 2000. Oxford: ArcheoPress (British Archaeological Reports, International Series #1075. , 2002
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Virtual Heritage: From the Research Lab to the Broad Public
Maria Roussou
BAR INTERNATIONAL SERIES, 2002
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Immersia, an open immersive infrastructure: doing archaeology in virtual reality
G. Dumont, Ronan Gaugne, V. Gouranton
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Pujol, L. (2005), “Interactivity in Virtual and multimedia environments: a meeting point for education and ICT in archaeological museums”. Virtual Reality at work in the 21st century, Proceedings of the Eleventh International Conference on Virtual Systems and Multimedia, October 3-7 2005, Ghent. Thwaites, H. (Ed.). VSMM: 37-52. Obtained theYoung Researcher Award (TAE).
Laia Pujol-Tost
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Forte, M., Pescarin, S. and Pujol, L. (2006), “VR applications, new devices and museums: visitors’ feedback and learning. A preliminary report”. The e-volution of Information Technology in Cultural Heritage. Where Hi-Tech Touches the Past: Risks and Challenges for the 21st century. Proceedings of the 7th International Symposium on Virtual reality, Archaeology and Cultural Heritage, VAST2006. Short papers volume. Eurographics: 64-69.
Laia Pujol-Tost
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Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings
Maria Economou, Laia Pujol-Tost
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Immersive interactive virtual reality in the museum
Maria Roussou
Proc. of TiLE (Trends in Leisure Entertainment), 2001
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Seeing the past through the future: Virtual reality experiences in archaeology: The story of the Paphos Theatre in VR project
Craig Barker
Teaching History, 2018
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How to Combine Virtual and Reality in Archaeology Communication
Caterina Paola Venditti
Developing Effective Communication Skills in Archaeology, 2020
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The Sen-nedjem Project: Archaeology, Virtual Reality and Education
Melissa Terras
Archaeological Computing Newsletter, 1999
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Making a new world out of an old one: in search of a common language for archaeological immersive VR …
Athanasios Sideris
2002
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Making a new world out of an old one: in search of a common language for archaeological immersive VR representation
Maria Roussou
2002
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Experiencing the past in virtual reality A virtual reality event for the French National Days of Archaeology
Ronan Gaugne, V. Gouranton, Gaetan Le-cloirec
2013
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A Virtual Tomb for Kelvingrove: Virtual Reality, Archaeology and Education
Melissa Terras
Internet Archaeology, 1999
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Species' Citadel's Timeline: A Virtual Reality Experience in a peripheral Archaeological Museum
Anastasios Theodoropoulos
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter
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The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum
Luigina Ciolfi
2001
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Editorial for Special Issue “Virtual Reality and Its Application in Cultural Heritage”
Stella Sylaiou
Applied Sciences, 2021
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2022_Virtual Reality in Future Museums
Sara Colaceci, Maria Grazia Cianci
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Virtual Reality and Cyberarchaeology - Virtual Museums
Sofia Pescarin
3D Recording and Modelling in Archaeology and Cultural Heritage. Theory and best practices , 2013
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A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change
Maria Christofi
Frontiers in Computer Science
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VR applications, new devices and museums: public's feedback and learning. A preliminary report
Maurizio Forte
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History and Cultural Heritage in Virtual Environments
Erik M Champion
The Oxford Handbook of Virtuality, 2014
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Hellenic cultural heritage through immersive virtual archaeology
Maria Roussou
… Conference on Virtual …, 2000
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VR applications, new devices and museums: visitors's feedback and learning. A preliminary report (Forte, Pescarin, Tost 2006)
Sofia Pescarin, Laia Pujol-Tost
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Virtual Archaeology and museums, an italian perspective
Augusto Palombini
Virtual Archaeology Review, 2011
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The Port Royal Project. A Case Study in the Use of VR Technology for the Recontextualization of Archaeological Artifacts and Building Remains in a Museum Setting
Bernard Frischer
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The WINCKELMANN300 Project: Dissemination of Culture with Virtual Reality at the Capitoline Museum in Rome
Laura Petacco
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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