Changing and Developing Museology: Assessments on the Museums of the Future and the Possibilities (original) (raw)

2024, Journal of the Human and Social Science Researches

The increasing (foreign trade-oriented) competitiveness with the production of technology provides local governments with a number of facilities both in terms of export and administration. In this respect, almost all developed countries have established technological infrastructures and integrated them into the corporate organizations in their homelands. The situation we are talking about has made "technology alliances", one of the popular definitions of the recent period, a necessity. In this way, changes and transformations focused on speed, practicality and ergonomics related to technology have reached the potential to have a global-scale impact. We are aware of the point reached in the 20th century of postmodernism. It is possible to say that the effect it evoked in the last quarter of the century has left it with a similar one. However, technology has a use area that appeals to the collective consciousness by creating widespread effects with its renewed and interdisciplinary features. There is now a situation that should be foreseen in decisions on national policies and that affects the sustainability of large-capital institutions. On the other hand, today, the emphasis is on information and the information societies that come with it. Information societies are societies that have the ability to assimilate the benefits provided by the information of information urgently. Due to these characteristics, while their intellectual needs deepen day by day, their expectations from the culture industry are different. Museums, one of the indispensable actors of the cultural industry, closely follow technology while striving to meet the intellectual needs of information societies among their target groups. In line with their functions, there are already many "current" technologies that they have added to their fixture lists. Their knowledge in the process signals that they will continue their current approach in the coming years. Research; It has a flow that sets out from the technologies that museums have acquired/continue to acquire and evaluates and interprets the later stages of the process. The technologies discussed in the subheadings range from augmented reality to NFT and Metaverse. In the last part, where this diversity is examined, there are a number of suggestions for museums that want to benefit from the benefits of Industry 4.0.

New technologies for knowledge and the physical space of the museum

Within the complex relationship between technological innovation and cultural heritage, the aim of the paper is to investigate how the multimodality, the sensory faculty and the aesthetic dimension, which are peculiar to the kind of knowledge possible through the experience of exhibitions and museums, are modified by the most current technologies. The digital technologies expand the exhibition area temporally and physically, allowing the comparison between what is present and what is elsewhere or does not exist anymore. Moreover, they allow to anticipate the experience of the visit, preparing it, and to rebuild it, thanks to memory. Particularly, they contribute to increase the availability of the museum, or the exhibition, to follow the different interests and cultural backgrounds of the public who comes in contact with these material and immaterial goods, which these institutions aim to preserve and transmit. Since their entry, the communication technologies have changed the sensitivity and the modes of perception, leading the easthetic theories to considerate their impact on the production and the fruition of the cultural heritage. The infinite space of the information compares itself with the concrete architecture of the museum space, where we recover the value of haptic experience in the processes of knowledge as well as in the conception of architectural space. The new technologies, combined with the traditional instruments of the architecture, strengthen and enrich the sense of experience which is possible inside the museum, thanks to the active role of the user

The Application of Digital Technologies in Museums

In this modern electronic era museum objects of both conventional and digital help us to understand our past and relevant for teaching and learning. Access of these objects is different in many ways. Therefore, it becomes a crucial task to handle these items for learning and teaching purposes. To fulfill these task museums, cultural heritage institutions pay more attention on museum objects to provide better understanding of them. Hagedorn-Saupe (2012) stated that digital medium and the digital reproduction of the objects in it open up completely new possibilities for users, both experts and general public, to work with the digital objects: the digital object reproduction can be adapted into one’s own digital-work space and can be studied, analyzed, commented and to some degree even “changed” (eg. when working and drawings). Hagedorn-Saupe clearly described the close relationship among digital objects and the user and how digital objects facilitate users to study them in user’s own work –places though they are expert or not. This gives a clear vision of future museums in digital environment. International Committee of Museums (ICOM) has defined that a museum is a non-profit, permanent institution in the service of society and its development, open to the public, which acquires, conserves, researches, communicates and exhibits the tangible and intangible heritage of its environment for the purposes of education, study and enjoyment (ICOM, 2007). This definition has unpacked by Geser & Niccolucci (2012). According to them the application of digital technologies is widely recognized to be helpful in fulfilling its function in novel and effective ways. Further they described the conceiving a museum that does not avail of some of the technologies that are such a great part of our everyday life would be as anachronistic as thinking of a museum without electricity or heating. It is crystal clear that digital technologies have become a dynamic part of the museums and future museums have no life without that.

The Application of Technology in Museums

International Journal of Applied Sciences in Tourism and Events, 2020

Alongside with collections in form of historical objects, as well as objects related to human culture, museums have taken an important role in providing education, especially for tourists who visiting a destination. However, at its conditions who have lack of innovation, has implications for declining number in interest of tourists to come and dig deeper into the collections in museum. This research set an objective to answer how could technology applied in museum. Research has been done through Focus Group Discussion (FGD) and depth observation conducted on January 2020, in Jakarta. Nine informants/participants involved during FGD, including 5 museums (public and private), 2 technology providers, and 1 museum users community. Research indicates that strong cooperation between museums and technology providers has been elaborated, in particular in several museums in Jakarta. Augmented Reality and Virtual Reality are two most applications applied. Meanwhile, museums have established s...

Case studies in Allen, J. and Lupo E. (Eds.) Representing museum technologies

In Allen, J. and Lupo E. (Eds.) Representing museum technologies, 2012

The use of technologies in the context of museums and cultural institutions is a topic that helps bring a focus to the myriad of representational, interactive and informational forms these cultural milieux allow. Combined with developments in the public take-up of mobile technologies and networked media and communications, technologies used in representing and producing culture cause us to fundamentally re-imagine and reinvent the role of cultural institutions in a technological society. This case study source book is a snapshot, a distillation of contemporary practice by museums and cultural institutions, along with commentary, critique and best practice reflections by interdisciplinary-researchers from the MeLa project.

The Use of Digital Solutions in Museums Today and in the Future

2021

In this paper we look at digital solutions in museums today and with a view to the future. We believe that they have a potential to innovate museum practices and reach audiences with relevant content. We have found the Norwegian Government’s Museum Framework (Kulturdepartementet 2009) a useful starting point to consider ‘digital’ through the lens of the areas of collection care, research, content dissemination, innovation and business development. In this paper, our focus is on smaller museums and heritage organisations. We contribute our thoughts, experiences and give some practical ideas how small museums can better utilise digital media and digital solutions. This paper was written by staff members of Museum Nord who are part of the Research and Development Team. Museum Nord was lead partner in the CINE project, 2017-2020 (CINE project 2017) which enabled the team to gain valuable insights into this area of knowledge and practice.

Museum, Collection management and New Technology

The Jahangimagar Review Part C XXI, 2011

The paper presents an outline of the uses of new technology in the museum and heritage sector for the collection management, access to the collection and the interpretation of the collection. In this essay I tried to discuss about different new-technology that has been using nowadays in the museum sector in different country. I also outline different institute who are working to promote it in museum and heritage sector. Beside, this I also discussed the use of new technology in three museums in Bangladesh, which is really in a preliminary stage of its use. In contrast with developed museums in the world, the museum sector in Bangladesh needs to use new technology in their museum development. They are using new technology in a limited scale. In this essay I tried to present some recommendation for the further development of the museum in Bangladesh by using the new technology for their collection management and access to the collection and the interpretation. The use of new technology in their museum needs to be evaluated according to the context of Bangladesh. In this circumstance the museum should conduct a visitor evaluation for designing a plan for using the new technology in the Museum of Bangladesh. It will attract people in the museum and will get an opportunity to provide a positive experience in the museum.

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