The Discovery of Interactive Spaces: Learning by Design in High School Music Technology Classes
Roberto Di Filippo
Technology, Knowledge and Learning, 2020
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Computational Making Experience
Houda Elmimouni
iConference 2016 Proceedings
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Material Pets, Virtual Spaces, Isolated Designers: How Collaboration May Be Unintentionally Constrained in the Design of Tangible Computational Crafts
Mischy Dumont, Victor Lee
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The Role of Computational Thinking Practices in Making
Aditi Wagh
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education
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Participatory design at the museum
Rachel Charlotte Smith
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction - OZCHI '10, 2010
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Let's jam the Reactable: Peer learning during musical improvisation with a tabletop tangible interface
Anna Xambo, Robin Laney
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Participatory Design at the Museum - inquiring into childrenʼs everyday engagement in cultural heritage
Rachel Charlotte Smith
Ozchi, 2010
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The Education Arcade: Crafting, Remixing, and Playing with Controllers for Scratch Games
Veena Vasudevan, Yasmin Kafai
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Personally Meaningful Design: Sound Making to Foster Engineering Practices with Artifacts from Home
Santiago Hurtado, Anna Keune
Personally Meaningful Design: Sound Making to Foster Engineering Practices with Artifacts from Home, 2023
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Students as Co-Curators in the Virtual Museum of Folk Musical Instruments for Children: Roles, Rules and Realities
Georgios Papaioannou
International Journal of Heritage in the Digital Era, 2012
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RoBallet: Exploring Learning through Expression in the Arts through Constructing in a Technologically Immersive Environment
David Cavallo
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GESTUS: TEACHING SOUNDSCAPE COMPOSITION AND PERFORMANCE WITH A TANGIBLE INTERFACE
Stratos Kountouras
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Flexibility to Learn : Material Artifacts in Makerspaces
Anna Keune
2015
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Making sense of "things": developing new practices and methods for using tangible materials in collaborative processes
Stella Boess
2011
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Playing in the Arcade: Designing Tangible Interfaces with MaKey MaKey for Scratch Games
Veena Vasudevan, Yasmin Kafai
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Sensors, programming and devices in Art Education sessions. One case in the context of primary education / Sensores, programación y dispositivos en sesiones de Educación Artística. Un caso en el contexto de Educación Primaria
José Manuel Sáez López
Cultura y Educación, 2017
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Hi-Lo Tech Games: Crafting, Coding and Collaboration of Augmented Board Games by High School Youth
Veena Vasudevan
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Papaioannou, G. & Stergiaki, A. (2012), Students as co-curators in the virtual museum of Folk Musical Instruments for Children: roles, rules and realities’, International Journal of Heritage in the Digital Era, v.1, n.4, 631-645.
Georgios Papaioannou
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Meaningful Makers: Stuff, Sharing, and Connection in STEAM Curriculum
Ryan Patton, Aaron Knochel
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Makerspace or Maker(-): Making Culture as an Alternative Society to Mass Consumption
Selcuk Artut
International Journal of Social and Economic Sciences, 2018
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Informant Design with Children-Designing Children's Tangible Technology
emanuela mazzone
International Workshop Re- …, 2005
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Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool
George Palaigeorgiou
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DigiFab Kits: Mini Mobile Makerspace Design in the Arts Curriculum
Aaron Knochel
International Journal of Designs for Learning, 2017
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A Shared Language: Two Worlds Speaking to One Another through Making and Tinkering Activities
Amber Simpson
STEM Education 2.0, 2019
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Teaching computational thinking with a tangible development platform: An exploratory field study at school with Kniwwelino
Lou Schwartz
Education and Information Technologies
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Gathering as Design Process: Physical Prototyping for Culturally Sustaining Computational Technologies
Melissa Tehee
Proceedings of the 2023 Symposium on Learning, Design and Technology
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Living laboratories: making and curating interactive art
Lizzie Muller
SIGGRAPH 2006 Electronic Art and Animation Catalog, 2006
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Open-source, custom interfaces and devices with live coding in participatory performance
Camille Baker
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Towards Utopia: designing tangibles for learning
kristine nielsen
2011
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Making Publics: Mobilizing Audiences in High School Makerspaces
T. Philip Nichols, Amy Stornaiuolo
Teachers College Record, 2018
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