Cc shadow volumes (original) (raw)

Practical and robust stenciled shadow volumes for hardware-accelerated rendering

Mark Kilgard

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Stencil shadow volumes for complex and deformable objects

Zeljka Mihajlovic

Proceedings of the 2004 11th IEEE International Conference on Electronics, Circuits and Systems, 2004. ICECS 2004., 2004

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Shadow Mapping and Shadow Volumes: Recent Developments In Real-Time Shadow Rendering

Andy Nealen

2002

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An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes

Shadow Gaming

ACM Transactions on Graphics, 2011

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Real-Time Volume Shadow Using Stencil Buffer

Hoshang Kolivand

Software Engineering and …, 2011

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A Survey on Volume Shadows in Computer Graphics

Hoshang Kolivand

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An Optimized Soft Shadow Volume Algorithm with Real-Time Performance

Ulf Assarsson

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Shadow caster culling for efficient shadow mapping

Shadow Gaming

2011

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A comparison of three shadow volume algorithms

Mel Slater

The Visual Computer, 1992

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Interactive Shadow Generation in Complex Environments

Avneesh Sud

ACM Transactions on Graphics, 2003

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A geometry-based soft shadow volume algorithm using graphics hardware

Ulf Assarsson

ACM Transactions on Graphics, 2003

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Shadow Mapping or Shadow Volume?

Shahrizal Sunar

… Journal of New Computer Architectures and their …, 2011

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REAL-TIME SHADOW USING ACombination OF STENCIL AND THE ZBuffer

Hoshang Kolivand

2011

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A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields

Bing-Yu Chen

The Visual Computer, 2006

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Soft shadow volumes for ray tracing

Ulf Assarsson

ACM Transactions on Graphics, 2005

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A real-time shadow approach for an augmented reality application using shadow volumes

Michael Haller

2003

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Partitioned Shadow Volumes

Lilian Aveneau

Computer Graphics Forum, 2015

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Precomputed shadow fields for dynamic scenes

kun zhou

ACM Transactions on Graphics, 2005

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Occlusion culling and z-fail for soft shadow volume algorithms

Ulf Assarsson

The Visual Computer, 2004

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Fast Precomputed Ambient Occlusion for Proximity Shadows

Ulf Assarsson

Journal of Graphics, GPU, and Game Tools, 2007

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Shadow volume reconstruction from depth maps

Michael McCool

ACM Transactions on Graphics, 2000

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A survey of shadow algorithms

Pierre Poulin

IEEE Computer Graphics and Applications, 2000

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Shadow volume BSP trees for computation of shadows in dynamic scenes

Mel Slater

Proceedings of the 1995 symposium on …, 1995

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Real time volumetric shadows using polygonal light volumes

Ulf Assarsson

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Accelerated occlusion culling using shadow frusta

Ming Lin

1997

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To Combine Silhouette Detection and Stencil Buffer for Generating Real-Time Shadow

Hoshang Kolivand

sersc.org

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