Did they really like the game?-challenges in evaluating exergames with older adults (original) (raw)

Design of exergames with the collaborative participation of older adults

Jesus Favela

Proceedings of the 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD), 2013

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Exergaming for Elderly: Analyzing Player Experience and Performance

Kathrin Gerling

2011

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Exergames for adult users: a preliminary pilot study

Lorna Boschman

Proceedings of the International Academic Conference …, 2010

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For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults

Sue Meyer

The Computer Games Journal

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Serious games and active healthy ageing: a pilot usability testing of existing games

Jouni Smed

International Journal of Networking and Virtual Organisations, 2016

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Older Adults “Jump” into coDesiging a Digital Game: A Field Study

Sylvester Arnab

Lecture Notes in Computer Science

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Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review

Johnny Alexander Salazar Cardona

Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review, 2022

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Mapping game preferences of older adults

Frederiek de Vette

Proceedings of the 10th Nordic Conference on Human-Computer Interaction, 2018

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Digital Game Technology and Older Adults

Hannah R. R Marston, David Hobbs

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Designing and Evaluating Digital Games for Frail Elderly Persons

Kathrin Gerling

2011

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Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame

Yngve Dahl

Games for Health Journal

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When Gaming is not Suitable for Everyone: Playtesting Wii Games with Frail Elderly

Kathrin Gerling

2010

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Perceptions of Older Adults on the Use of an Interactive Video Game in Promoting Health and Well-Being

Stephany Guerrero

The Open Journal of Occupational Therapy, 2018

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Playability and Player Experience in Digital Games for Elderly: A Systematic Literature Review

Antonio Renato

Sensors, 2020

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Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study

Charlene Chu

JMIR Serious Games

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Benefits and Barriers of Older Adults’ Digital Gameplay

Lise Renaud

Proceedings of the 6th International Conference on Computer Supported Education, 2014

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Use of Exergames with Elderly Adults, a Qualitative Study

Juan Luis Cabanillas Garcia

Springer, 2023

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Assessing Older Adults' Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing

Francisco Regalado, Carlos Santos

Media and Communication, 2023

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A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older

Hannah R. R Marston, Kristen Bishop

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Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults

Lucila Ishitani

International Journal of Computer Games Technology

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Exergame design for elderly users: the case study of SilverBalance

Kathrin Gerling

Proceedings of the 7th …, 2010

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Exergame design for elderly users

Maic Masuch

Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology - ACE '10, 2010

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Senior gamers : preferences, motivations and needs

yvonne de Kort, Wijnand IJsselsteijn

Gerontechnology, 2009

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Older adults' motivations in game based systems: Heuristic definition and its connection with fun

Johnny Alexander Salazar Cardona

Computers in Human Behavior Reports, 2023

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Older Adults, do you find digital games too stressful to benefit from? A crossover quantitative assessment of reflexive and reflective response to different novel gaming experiences (Preprint)

Kim Sawchuk

2019

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The Andragogical Perspectives of Older People’s Interaction with Digital Game Technologies: Gameplay on Gesture and Touch‐Based Platforms

Sue J

2016

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Video Game’s design Implications to promote moderate activity in seniors

Leonor Mariana Duque Fernández

Avances en Interacción Humano-Computadora, 2020

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ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

Barbara Seebacher

Journal of NeuroEngineering and Rehabilitation

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