NFC APPROACH: TOWARDS A SIMPLE INTERACTION (original) (raw)
Related papers
Near Field Communication - Which Potentials Does NFC Bring for Teaching and Learning Materials?
International Journal of Interactive Mobile Technologies (iJIM), 2013
Near Field Communication (NFC) is deemed to be a future technology with a lot of potential in many areas. One of those areas, learning and teaching, will be covered in this article, showing possible usages of NFC with teaching and learning materials. With a lot of new NFC capable devices presented recently, this technology can be utilized in many areas, including the arbitrarily growing field of mobile learning. Mobile devices, especially smartphones, can help to close the gap between printed media and online media. Several methods, e.g. two-dimensional barcodes, have already been used to connect the digital world with printed media but almost all of them caused inconveniences or difficulties. NFC presents an easy to use way to share and communicate directly between capable devices or tags that can be applied almost anywhere. In this publication a first insight to the potential of NFC for teaching and learning content is given. A prototype is programmed to allow data transformation between the print media and the smartphone. It can be summarized that NFC will be the logical successor of QR-Codes.
NFC-based pervasive learning service for children
Proceedings of the 14th International Conference on Computer Systems and Technologies - CompSysTech '13, 2013
In this paper we present the design, development and implementation of the pervasive learning system for children. The required hardware is a Near Field Communication (NFC)-enabled mobile phone with built-in accelerometer. Trainers (teachers or parents) describe the objects from the learning environment through their voice and associate this voice-based description to a specific object by using the radio frequency identification (RFID) tags. They are able to sync their audio recordings, to share and reassociate with their own RFID tags (clone) audio recordings of other trainers through Google App Engine cloud environment. Children can later use the service to scan surrounding augmented objects and verbalize their identity and characteristics. The service allows the development of a variety of learning scenarios, such as getting started with the colors, letters and numbers, shape recognition, recognition of objects from learning environment, learning foreign languages, and many others. Interaction between children and objects from learning environment should be simple and intuitive. To meet this goal for invisible computing, we simulate human-human interaction than use well known human-computer interaction models. We use a tangible user interface (TUI) based on following interaction techniques: touch, gesture recognition, natural voice-based output. Preliminary results show that the service can be used easily by young children, thanks to its tangible interface that is simple, easy to use, useful, accessible and invisible to technology.
NFC Based Student Control Application
International Journal of Information Engineering and Electronic Business, 2017
In recent years, the studies have been going on for faster and more secure data transfer. With these studies, the world has turned to this area with multitude of mobile devices and a new technology which makes life easier has been developed. This technology is called Near Field Communication (NFC). NFC is the communication technology between electronic devices using radio frequencies. Owing to the secure elements on the NFC, it has provided the opportunity to develop the applications such as banking, entry/exit where a high level of security. In this study, it was investigated how Android platform, Android NFC support and the Java platform can be used for example control systems. It is aimed to be used NFC applications in places where using cards to enter and exit (schools, stadiums, office buildings, etc.). By making various improvements in this control mechanism, a different perspective is provided. The aim of the study is to prepare an interactive structure with the user, which provides easy transition with NFC Control Application. In this study, a system was carried out for entrance and exit of schools which are managed and kept under the control by a phone that allows NFC support. With this system, a faster and more reliable structure is presented.
Building a contactless university examination system using NFC
2011 15th IEEE International Conference on Intelligent Engineering Systems, 2011
Near Field Communication (NFC) is one of the latest wireless communication technologies, making possible variety of novel services on mobile equipments. At Budapest University of Technology and Economics (BME) a generalized approach for NFC application development has been elaborated, where applications can be implemented and executed in a common environment. We have developed the prototype of an application framework based on the generalized approach that provides the possibility of rapid implementation of any kind of the business logic and the user interface as well as the opportunity to create a new skin for the already existing application. Based on this framework we have implemented a system which aims to support the examination process at a university. This system covers large part of the examination process by utilizing the benefits of both the mobile and NFC technologies. By the use of the proposed system the examination process become significantly faster and requires less administrative work. The current paper provides a detailed description on the implemented examination system covering the identified roles and the technical business processes.
E-Teach : Mobile Application Teaching Administrative System Using Near Field CommunicationN (NFC
ijistech, 2021
Teaching administration is a teacher's needs that are recorded or recorded into files stored by the school curriculum section. Teaching administration is in the form of lesson plans per semester made by the teacher to be applied based on the planned subject matter. Archiving of learning outcomes data and teaching materials is often ignored so that teachers do not provide subject matter according to the study plan and evaluation of learning outcomes is not satisfactory. In addition, the teacher administration file is a need for school accreditation which is a benchmark for the education office's assessment, which is a serious concern for schools in making reports in their work units. To reduce administrative errors, loss of data and the effectiveness of teaching services and assist teachers in managing lesson plans and evaluating learning outcomes, a tool that is able to provide solutions is needed. Near Field Communication, abbreviated as NFC, is a development tool for Bluetooth and RFID. NFC allows the phone to store important data securely and sent to other phones equipped with NFC or read by an NFC reader. In addition, this NFC allows mobile phones to be developed for the administration of school payments as well as giving class schedules to students. In this study, a teaching administration system based on Near Field Communication (NFC) has been developed using the Raspberry Pi as a microcontroller as well as a computer capable of applying web-based programs. Electronic teaching administration with NFC is expected to replace conventional teaching administration. The advantages of NFC-based E-Teach are that it takes a short time to use, does not depend on internet access and is easy in delivering teacher administration to those in need. Study plan data processing and evaluation of student learning outcomes are faster, more accurate and integrated with the management of education providers.
Registering for attendance in education environments especially universities is a highly demanding activity as a result of increasing number of students. The attendance process normally involves circulating a paper for the students to register their names, or the lecturer calling the names and registering the students either in a paper or from PDA/PC. In the first case the students' attention may be attracted while taking the lectures and at the same time they can register for students who do not being present in the class. While in the latter case the issue of cheating in the form of registering for their friends can be solved but imaging the number of students to be from 50 and above, a great portion of the lecture time will be wasted performing this process. In this paper we propose a smart attendance system using NFC that will simplify the attendance process, by simply touching an attendance poster or the lecturer's NFC based mobile device in the class. Index Terms—NFC technology, NFC mobile application smart attendance system, touching based system, wireless attendance system.
Development of a smart attendance system using near field communication (SMAT-NFC)
Global Journal of Engineering and Technology Advances
Taking attendance for classes has become more challenging, especially at institutions, due to the growing students population. Typically, the teacher calls names and writes them down. This approach has a number of drawbacks because when recording their attendance, students are diverted from the presentation and may register for absent classmates. The smart attendance solution suggested in this study allows students to tap their student identity (ID) card on a near field communication (NFC) reader, streamlining the attendance procedure by using near field communication (NFC) technology. The technique is affordable, effective, and simple to keep up. Automating student attendance saves time and alleviates anxiety. The average time for the NFC system to take a student's attendance is 3.5 seconds, compared to 16 seconds for the conventional method. The inaccuracy associated with recording attendance is reduced by 31% thanks to NFC technology. The numerical results of the NFC-based sc...
User Friendliness of Near-Field Communication (NFC)
Near-Field Communication or NFC is a new technology that was introduced in recent years. However, even with the simplicity and security that the technology provide, the adoption of this technology is not wide spread. In this paper, we describe the user-friendliness criteria essential for NFC technology through a proposed library system. To determine the criteria of userfriendliness for the technology, we conducted a survey on the understanding and usage of different users that would be exposed to a library system. The survey included questions about the existing library system (OPAC) and their perception of the NFC technology. Based on the results, we managed to identify that the OPAC system is not a user-friendly library system. Further, we have also identified that there are three main user-friendliness criteria deemed necessary by users for an NFC-enabled library system to be more effective than the OPAC system: usability, security and efficiency.
Development of an Indoor Navigation System Using NFC Technology
Existing indoor navigation systems face with many different technical and usability problems. In this paper we present a Near Field Communication (NFC) based indoor navigation system called NFC Internal in order to eliminate the current indoor navigation problems. NFC Internal enables an easy data transfer for indoor navigation systems just by touching tags spread over a building or a complex. The proposed system has several benefits and has potential to increase the usability of these systems. We discuss the system requirements and explain the phases of NFC Internal through use cases.
2012 4th International Workshop on Near Field Communication, 2012
Here, we discuss the potential of user interfaces built from NFC phones and NFC tags. We present these NFCbased user interfaces as components of interactive spaces, environments equipped with rich user interfaces and offering a large variety of services for users. Moreover, we specify an interaction model for NFC-based user interfaces and a graphical language for advertising NFC tags. In the model, interaction is decomposed into discovery, composition and usage stages and described using users, tokens, resources, and services. The language provides graphical elements for advertising a large set of different services and commands in a uniform manner. Attention, interaction, technology, and action elements are the most important ones and additional information can be given with context and instruction elements.