I 19 Engineering an Augmented Reality Tour Guide (original) (raw)

Interactive Augmented Reality Touring of Archaeological Sites

2002

This paper presents ARCHEOGUIDE, a novel mobile computing guide offering personalized, interactive, augmented reality tours in archaeological sites. The system makes use of a novel outdoor tracking technique, based on GPS and compass readings and real-time image tracking. Multi-modal user interaction techniques relieve the user of the cumbersome task of using keyboard and mouse devices while moving in an outdoor environment. His experience is enhanced by the reconstruction of ruined monuments and the simulation of ancient life in its original background. Examples of the system installation and user touring at the archaeological site of Olympia, Greece, are given.

Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites

2001

This paper presents the ARCHEOGUIDE project (Augmented Reality-based Cultural Heritage On-site GUIDE). ARCHEOGUIDE is an IST project, funded by the EU, aiming at providing a personalized electronic guide and tour assistant to cultural site visitors. The system provides on-site help and Augmented Reality reconstructions of ancient ruins, based on user's position and orientation in the cultural site, and realtime image rendering. It incorporates a multimedia database of cultural material for on-line access to cultural data, virtual visits, and restoration information. It uses multi-modal user interfaces and personalizes the flow of information to its user's profile in order to cater for both professional and recreational users, and for applications ranging from archaeological research, to education, multimedia publishing, and cultural tourism. This paper presents the ARCHEOGUIDE system and the experiences gained from the evaluation of an initial prototype by representative user groups at the archeological site of Olympia, Greece.

Mobile augmented reality for interpretation of archaeological sites

Proceedings of the second international ACM workshop on Personalized access to cultural heritage - PATCH '12, 2012

Heritage interpretation plays a key role in understanding, imagining, and appreciating tangible cultural heritage, including historic sites. Interpretation becomes critical for visitors to historic sites that are partially or fully buried or in ruins, which is most often the case for archaeological sites. However, it remains a challenge for developers of AR systems and content to navigate the plethora of technologies and requirements in this evolving area. In response, we present the design of Arbela Layers Uncovered (ALU), a mobile Augmented Reality (AR) system for the ancient site of Arbela, Iraq. The site consists of an accumulation of buried layers left by successive civilizations inhabiting the area. In addition to describing the objectives of ALU, we discuss the development of a proof-of-concept and the design decisions involved. ALU features media for guiding visitors and interpreting and presenting the complex and multifaceted history of the site.

ARCHEOGUIDE: First results of an augmented reality

2001

This paper presents the ARCHEOGUIDE project (Augmented Reality-based Cultural Heritage On-site GUIDE). ARCHEOGUIDE is an IST project, funded by the EU, aiming at providing a personalized electronic guide and tour assistant to cultural site visitors. The system provides on-site help and Augmented Reality reconstructions of ancient ruins, based on user's position and orientation in the cultural site, and realtime image rendering. It incorporates a multimedia database of cultural material for on-line access to cultural data, virtual visits, and restoration information. It uses multi-modal user interfaces and personalizes the flow of information to its user's profile in order to cater for both professional and recreational users, and for applications ranging from archaeological research, to education, multimedia publishing, and cultural tourism. This paper presents the ARCHEOGUIDE system and the experiences gained from the evaluation of an initial prototype by representative user groups at the archeological site of Olympia, Greece.

Mobile Augmented Reality Archæological Reconstruction

2002

This paper describes a mobile augmented reality system, based around a wearable computer, that can be used to provide in situ tours around archæological sites. Ergonomic considerations, intended to make the system usable by the general public, are described. The accuracy of the system is assessed, as this is critical forin situ reconstructions.

Interactive presentation of archaeological objects using virtual and augmented reality

The paper presents a system, called ARCO, which enables museums to build virtual exhibitions of artefacts based on virtual and augmented reality technologies. The forms of virtual reality exhibitions can range from simple three-dimensional presentation of digitised objects, through interactive presentation of 3D spaces such as reconstructed interiors or architectural objects, to highly-interactive 3D educational games. With augmented reality it is possible to build exhibitions that present selected virtual objects in the context of real objects or real places, enabling a user to interact with the virtual object in a natural way. The ARCO system has been deployed in several museums with very promising initial results. Examples of virtual exhibitions built with the ARCO technology as well as their practical use in the museum context are presented in the paper.

AUGMENTED REALITY FOR ARCHAEOLOGICAL ENVIRONMENTS ON MOBILE DEVICES: A NOVEL OPEN FRAMEWORK

2014

The wide availability of networked mobile devices provides a reliable platform for the development of the so-called communication engine for museums and cultural tourism. This research presents and discusses a novel open framework, which can be employed to augment the visitor's experience and present targeted information in a personalised audio visual interactive manner on users' personal mobile devices. The proposed approach employs state of the art augmented-reality technologies enabling users to sample the information through the use of their personal mobile devices. Instead of using tagging systems such as visible quick response (QR) markers, users are directed to 1) stand on specific appropriately marked information points, 2) scan the area with their appropriately configured mobile device, and 3) access specific geographical or artefact-based ontologies that may include digitally restored buildings in 3D, audiovisual information on specific artefacts and/or other information of interest with directions to access other information points. The proposed framework may be employed at varying levels of complexity, enabling the development of archaeological edutainment scenarios and games. The use of the proposed technology has multiple advantages, such as: 1) highly-specialised hardware is not required, 2) devices can function in both open and closed spaces, 3) the quality of presentation adapts according to the device used, and 4) further information may be accessed as full interaction is supported. In this paper we review the literature and present technologies and related research that may be employed for the presentation of archaeological information. We also describe the proposed open framework, followed by a presentation of a sample application,-Additional uses are proposed in our conclusions.

The use of augmented realityfor renovation of cultural heritage sites. Anatoliy O. Sachenko, Ivan R. Kit (Herald of Advanced Information Technology, Vol. 7 No. 1)

The use of augmented realityfor renovation of cultural heritage sites, 2024

Augmented reality is an innovative technology that merges the virtual and real worlds to create a unique interactive experience for users. Although the technology only became widely known in the mid-2000s, its potential and applications continue to evolve rapidly, especially with the advent of smartphones and other mobile devices that allow a wide range of users to interact with augmented reality in their everyday lives. In the field of cultural heritage and tourism, augmented reality opens up new opportunities for the restoration and presentation of historical buildings and places that no longer exist or have been altered by time, giving visitors the opportunity to see and experience the historical environment in its original form. However, to effectively use augmented reality in this area, it is necessary to ensure an exact correspondence between virtual objects and the real environment, as well as to implement navigation functions that will help users easily navigate the virtually restored space. Developing and implementing augmented reality solutions requires not only technological expertise but also a deep understanding of the historical, cultural and social context of the objects being recreated. Based on our research, we have developed a concept of an augmented reality application for the reconstruction and promotion of cultural heritage. This includes methods for accurately recreating historical locations and objects in a virtual environment, as well as developing intuitive navigation tools for users. The main achievement of the work is the creation of a foundation for the further development of augmented reality technologies in this area, with a focus on improving the interaction between virtual and real components, which will help increase audience engagement and raise awareness of historical and cultural heritage. This opens up broad prospects for the use of augmented reality for cultural heritage, and the proposed approaches can serve as a basis for future innovative projects in this area.

Augmented Reality in Architecture: Rebuilding Archeological Heritage

The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2017

With the development in recent years of augmented reality and the appearance of new mobile terminals and storage bases on-line, we find the possibility of using a powerful tool for transmitting architecture. This paper analyzes the relationship between Augmented Reality and Architecture. Firstly, connects the theoretical framework of both disciplines through the Representation concept. Secondly, describes the milestones and possibilities of Augmented Reality in the particular field of archaeological reconstruction. And lastly, once recognized the technology developed, we face the same analysis from a critical point of view, assessing their suitability to the discipline that concerns us is the architecture and within archeology.

Mobile Augmented Reality for Cultural Heritage

Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 2012

This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisations, such as museums and archaeological sites, for information provision and enhancing the visiting experience. We demonstrate our approach by presenting a mobile-AR educational game for iPhones that has been developed for the archaeological site and the exhibition area at Sutton Hoo. This pilot aids visitors' understanding of the site and its history via an engaging and playful game that connects the site with the British Museum where the objects that have been excavated from the site are exhibited. The paper discusses stakeholders' requirements, the system architecture and concludes with lessons learned and future work.

Augmented Reality Edutainment Systems for Open-Space Archaeological Environments

Experimental Multimedia Systems for Interactivity and Strategic Innovation

In this chapter we discuss the development of edutainment systems supported by augmented reality applications, in order to enable augmented reality technologies for archaeology within the so-called communication engine for museums and cultural tourism. The task in hand is interdisciplinary and its successful implementation relies heavily on information technology as a detailed analysis of contentuser needs and sound interaction design capable to support edutainment scenario is needed. This work identifies the role of each building component, describes their interrelationship within the wider context and adopts a suitably designed framework in order to develop multiple guided-tour types. Real-life case study scenario on a specific case, that of the Old Fortress in the UNESCO-listed Old Town of Corfu, Greece, are used to demonstrate the adaptive nature of content and how the system and developers handle different uses. The proposed approach offers new narration tools for content experts while it may be used to support personalised visitor experiences.

Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers

2002

This paper presents ARCHEOGUIDE, a novel system offering augmented reality tours in archaeological sites. The system is based on wearable and mobile computers, networking technology and real-time computer graphics and 3D animation and visualization techniques. The user can participate tours adapted to his profile and automatically receive information based on his position and orientation as calculated by a hybrid technique making use of GPS, compass and image-based tracking. The user can interact with the device via multi-modal interaction techniques and request navigation and other information. ARCHEOGUIDE has been tested at the archaeological site of Olympia in Greece.

Augmented Reality Applied to the Restoration of Historical Heritage

DYNA

Spain occupies a prominent position among the countries with the most UNESCO World Heritage Sites. The possibilities offered by the application of AR-VR technologies for some of these elements’ virtual reconstruction brings a great opportunity to give visibility and support the transmission of cultural heritage, especially in those cases where physical restoration is not possible. It is increasingly common to find virtual reconstructions of monuments, since these do not damage either put at risk the element being represented. In this work, the process of modelling and reconstructing the Castillo de la Estrella, located in the town of Teba (Malaga), as well as the subsequent development of an Augmented Reality application is presented. This allows the Castillo de la Estrella reconstruction to be displayed virtually on mobile devices such as smartphones or tablets, and might potentially be implemented in the museum that houses the castle itself, providing a tool that improves the visi...

PRACTICAL AUGMENTED VISUALIZATION ON HANDHELD DEVICES FOR CULTURAL HERITAGE

We present a framework for the interactive 3D visualization of archaeological sites on handheld devices using fast augmented reality techniques. The user interface allows for the ubiquitous, personalized and context-aware browsing of complex digital contents, such like 3D models and videos. The system 1) tracks and locates the real environment scenes based on predefined images already deposited in the system, 2) displays the virtual information and 3) aligns and superimposes the virtual data on to the real environment scenes. The framework implements context-aware tracking, 3D alignment and visualization of graphical models at interactive rate. Using this framework, the user is free to roam around archaeological sites using not-invasive and already in use devices such as modern smartphones and tablets. The framework is composed by free, cross-platform software modules, making it easier to reproduce. Our framework allows for visualizing different historical versions of an ancient artifact directly where it was placed originally. The user points the camera of the device towards the on-site ruins, the software tracks the video feed and superimpose an interactive virtual 3D model of the artifact. Some of the most meaningful parts of the model can be selected and magnified to be observed in detail. Special areas of the user interface are devised as 3D video buttons embedded into the model. The user can watch the related video together with the 3D model, or in full-screen mode. The applicability of the framework is tested by providing an augmented view of the Ancient Forum of Nerva, a part of the Imperial forums in the Roman Empire age. The 3D model has been built according to the information acquired from previous archaeological studies.

Augmented Reality for the Enhancement of Archaeological Heritage: a Calabrian Experience (short paper)

2019

Cultural tourism is one of the main activities for the enhancement of archaeological heritage. Information and Communications Technology (ICT) is largely used in the domain of cultural heritage, to provide the visitor with specific and complete information about tangible culture (such as buildings, monuments and artifacts). This work is a contribution in this direction: it describes a mobile application for the enhancement of points of interest (POIs) in the archaeological park of Castiglione di Paludi. For each of these POIs, a 3D model shows its original structure.

An augmented reality presentation system for remote cultural heritage sites

2009

Museums often lack the possibility to present archaeological or cultural heritage sites in a realistic and interesting way. Thus are proposing a new way to show augmented reality applications of cultural heritage sites at remote places like museums. In the exhibition space large wall-filling photographs of the real site are superimposed with interactive contextual annotations like 3D reconstructions, images and

Augmented reality for cyberphisical exploration of archeological sites

AINA, 2024

The interaction with archaeological heritage by smart devices allows for a more immersive experience and can improve understanding by users, increasing interest and enjoyment. However, the comprehension of delivered multimedia content can be affected by its complexity, which makes difficult the exploration and retrieval of relevant information. In this paper, we propose a cyber-physical exploration of the archaeological site that is based on the collaborative interaction of users and software agents with 3D models,s in an augmented or virtual environment.