Performance and Games : A Love Story (original) (raw)

Play’s the Thing: A Framework to Study Videogames as Performance

Clara Fernandez Vara

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Performing Gameplay – A Study of Video Game Performance Workshops

Marleena Huuhka

2021

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Pulling the strings: A theory of puppetry for the gaming experience

Paul Cairns

2008

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Interaction after Representation: Intra-acting with Videogames

Conor Mckeown

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Games as Structures for Mediated Performances

Michael Nitsche

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The Game Did Not Take Place: performative play and relational art in Alternate Reality Games

Alan Hook

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Between Games, Performance, and Audience

Falk Hübner

Forum, 2021

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The Performance of Digital Play

Emma Westecott

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Gaming and the limits of digital embodiment

Jo Iacovides

Philosophy & Technology, 2014

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Live Performance and Video games

Izabella Pluta

2022

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“Vision and Virtuality: The Construction of Narrative Space in Film and Computer Games.”

Marcus Tan

Screenplay: Cinema/Videogames/Interfaces, 2002

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Video Games As Objects Of Art: Revival Of The Play-Element In Contemporary Artistic Practice (2012)

Paulius Petraitis

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Gaming as Performance: Sound as Conductor and Sound as Agent in Videogames: two case studies

Pedro Cardoso

2019

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Playing the game: notes on games, play and gameplay in interactive installations

Tim Boykett

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Videogames: the act of be and being there. A Study of videogames as ergodic literature

Romano Ponce Díaz

XIV Symposium of Mexican Students and Studies “Knowledge into Solutions”, 2016

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Mimesis as mediation: A dialectical conception of the videogame interface

Benjamin Nicoll

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The space-image : Interactivity and spatiality of computer games

Stephan Günzel

2008

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Cinema and Videogames, Convergence in Transmedia Playable Experiences

Patricia Gouveia

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M.A. Thesis: ORDINARY EXTRAORDINARY GAMESPACES | Videogames as Transient Spaces of Everyday Life

Luis Hernandez Galvan

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From confined spaces to infinite spaces: the representation in screen-mediated games

Greta Attademo

De_Sign Environment Landscape City_2020, 2020

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Narrative and Performance: Reconceptualizating the Relationship in the Videogames Domain

Adriano Solidoro

2008

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Towards a Discourse Between the Performative and the Iconic. Drama and Immersion in Larps (and mmorpgs)

Eleni Timplalexi

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"Screening Play: Rules, Wares, and Representations in 'Realistic' Video Games"

Ian Reyes

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Pissing in the Fountain: Videogames and Expressive Performance

Veli-Matti Karhulahti

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Manic Miner under the Shadow of the Colussus : a Semiotic Analysis of the Spatial Dimension in Platform Video Games

Joaquin Siabra-Fraile

2009

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Machines for Play: Functionality, Context, and Performance in Video Game Spaces, An Honours Dissertation

Brad Power

2015

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Videogame Shakespeare: Enskilling Audiences through Theater-Making Games (Shakespeare Studies, v. 43)

Gina Bloom

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Videogame as Media Practice. An Exploration of the Intersections Between Play and Audiovisual Culture

Elisenda Ardevol

Convergence, 2009

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Blurring the Boundaries: Projective Embodiment in Videogames and Digital Spaces

Jeffrey B Holmes

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Phenomenology of Virtual Embodiment: An Argument for a Multi-Bodied Experience in Video Games

Chesty Baxter

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Play, Game, and Videogame: The Metamorphosis of Play

Javier Gil-Gimeno

Religions, 2018

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The Radical Productivity of Play (Philosophy of Computer Games 2015 Conference, Berlin)

Adam Nash

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Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film

Stephen Boyd Davis

Lecture Notes in Computer Science, 2004

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Computer Games on the Playground: Ludic Systems, Dramatised Narrative and Virtual Embodiment

Andrew Burn

Children, Media and Playground Cultures, 2013

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Gaming the Film : Narrative Spaces in Cinema & Video Games

James Donnelly

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