Interactive Media Installations Research Papers (original) (raw)

48 Followers

Most cited papers in Interactive Media Installations

The present study is dedicated to the research of video installations placed in the public space, such as exhibition halls, streets and theatrical spaces. The theme "Video installations in the public space" is the understanding of the... more

The present study is dedicated to the research of video installations placed in the public space, such as exhibition halls, streets and theatrical spaces. The theme "Video installations in the public space" is the understanding of the essence of video and space and its aspects through the production of various spatial solutions and practical imaging solutions in the field of video art. The subject of the study is essence of the problem. In the case of this study the object is the video installations, and the subject is the process of their creation, and the concept of environment. The whole range of phenomena studied is related to the works of video art, their development and expression of opportunities and the idea of environment is an aspect of exploring the space in which they are presented.

The relationship of technology to museum practices is a field that continues to evolve; acknowledging the potential for generating innovative engagement with museum visitors. Engagements that will require understandings on the part of... more

The relationship of technology to museum practices is a field that continues to evolve; acknowledging the potential for generating innovative engagement with museum visitors. Engagements that will require understandings on the part of museum communication that include: content travelling across contexts, iterative participatory methods suitable for mobile social media participation, and sustainability of the media involved. In this paper we demonstrate how the use of a small--scale prototype experiment is used as the basis for generating methods in which design thinking and cultural investigation can contribute to understanding emerging literacies for museum communication design. As a team of researchers making inquiries into the role that social media can have for extending the space of museum communication, we see this rising need of understanding the cultural practices of these media as an active design--thinking problem, rife with opportunities and potential pitfalls. Opportunities to develop deep--seated investigations that lead to new knowledge and pitfalls that result in limited scope, outcome or attitude.

The SoundGove II is a real time system for generating and affecting music and visuals through surface electromyograph (sEMG) muscular electrical activity sensing. The system is at public display September 30th – December 18th at the... more

The SoundGove II is a real time system for generating and affecting music and visuals through surface electromyograph (sEMG) muscular electrical activity sensing. The system is at public display September 30th – December 18th at the Museum of Contempoary Art in Roskilde, Denmark. The system’s aim, aesthetics and functionality is outlined, it is put into perspective of related work, and user response and possibilities for further development and other usages is discussed.

Log In