Interactive Media Installations Research Papers (original) (raw)

Dieser Beitrag stellt die im Rahmen der Sonderausstellung „Schahname – Heroische Zeiten. 1000 Jahre persisches Buch der Könige“ im Museum für Islamische Kunst entworfenen digitalen Geschichtenerzähler vor. Er konzentriert sich vor... more

Dieser Beitrag stellt die im Rahmen der Sonderausstellung „Schahname –
Heroische Zeiten. 1000 Jahre persisches Buch der Könige“ im Museum
für Islamische Kunst entworfenen digitalen Geschichtenerzähler vor. Er
konzentriert sich vor allem auf die technische Umsetzung mit Hilfe der
RFID-Technologie, die Darstellung der multimodalen Verwendungsweise
sowie die Integration von technischen Installationen ins museale
Umfeld. Hierbei wird sowohl auf die passive als auch die aktive RFIDTechnologie
zurückgegriffen, um unterschiedliche Anwendungsfälle
abzudecken und diese zudem statistisch aus- und bewerten zu können.

XJTLU's Design Research Institute (DRI) is a new transdisciplinary initiative aimed at fostering design research as a speculative and rigorous projectbased form of enquiry that offers the sciences, the arts, the humanities, engineering... more

XJTLU's Design Research Institute (DRI) is a new transdisciplinary initiative aimed at fostering design research as a speculative and rigorous projectbased form of enquiry that offers the sciences, the arts, the humanities, engineering and society at large valuable insights into processes that lead to desirable futures. Within China and internationally, the DRI sets out to establish itself as a centre of design research excellence, with emphases on advanced practices in developing contexts and on the dynamics of creative processes. It is one of a small number of high priority, thematically focused, research institutes at XJTLU, in recognition of design as a transdisciplinary area of strategic importance. The DRI welcomes people, ideas and initiatives related to design research from XJTLU faculty and students, as well as from academia and industry at large. The Shared Territories exhibition is the Design Research Institute's inaugural event. Its contributions were solicited internationally by invitation, and by an open call across the XJTLU campus. The result is a broad variety of design research areas, methods and media, of local, regional and international projects, from academic and industrial contributors. We envision this variety to stimulate design research interest and discourse across our campus and beyond in the intellectual territories shared between all who rigorously engage in open-ended, creative enquiry.

The relationship of technology to museum practices is a field that continues to evolve; acknowledging the potential for generating innovative engagement with museum visitors. Engagements that will require understandings on the part of... more

The relationship of technology to museum practices is a field that continues to evolve; acknowledging the potential for generating innovative engagement with museum visitors. Engagements that will require understandings on the part of museum communication that include: content travelling across contexts, iterative participatory methods suitable for mobile social media participation, and sustainability of the media involved. In this paper we demonstrate how the use of a small-scale prototype experiment is used as the basis for generating methods in which design thinking and cultural investigation can contribute to understanding emerging literacies for museum communication design. As a team of researchers making inquiries into the role that social media can have for extending the space of museum communication, we see this rising need of understanding the cultural practices of these media as an active design-thinking problem, rife with opportunities and potential pitfalls. Opportunitie...

The relationship of technology to museum practices is a field that continues to evolve; acknowledging the potential for generating innovative engagement with museum visitors. Engagements that will require understandings on the part of... more

The relationship of technology to museum practices is a field that continues to evolve; acknowledging the potential for generating innovative engagement with museum visitors. Engagements that will require understandings on the part of museum communication that include: content travelling across contexts, iterative participatory methods suitable for mobile social media participation, and sustainability of the media involved. In this paper we demonstrate how the use of a small--scale prototype experiment is used as the basis for generating methods in which design thinking and cultural investigation can contribute to understanding emerging literacies for museum communication design. As a team of researchers making inquiries into the role that social media can have for extending the space of museum communication, we see this rising need of understanding the cultural practices of these media as an active design--thinking problem, rife with opportunities and potential pitfalls. Opportunities to develop deep--seated investigations that lead to new knowledge and pitfalls that result in limited scope, outcome or attitude.

The SoundGove II is a real time system for generating and affecting music and visuals through surface electromyograph (sEMG) muscular electrical activity sensing. The system is at public display September 30th – December 18th at the... more

The SoundGove II is a real time system for generating and affecting music and visuals through surface electromyograph (sEMG) muscular electrical activity sensing. The system is at public display September 30th – December 18th at the Museum of Contempoary Art in Roskilde, Denmark. The system’s aim, aesthetics and functionality is outlined, it is put into perspective of related work, and user response and possibilities for further development and other usages is discussed.

The present study is dedicated to the research of video installations placed in the public space, such as exhibition halls, streets and theatrical spaces. The theme "Video installations in the public space" is the understanding of the... more

The present study is dedicated to the research of video installations placed in the public space, such as exhibition halls, streets and theatrical spaces. The theme "Video installations in the public space" is the understanding of the essence of video and space and its aspects through the production of various spatial solutions and practical imaging solutions in the field of video art. The subject of the study is essence of the problem. In the case of this study the object is the video installations, and the subject is the process of their creation, and the concept of environment. The whole range of phenomena studied is related to the works of video art, their development and expression of opportunities and the idea of environment is an aspect of exploring the space in which they are presented.

Transformation of reality-transporting audiences from one reality to another-is a specialty of the artist. Through the regenerative properties of creative energy, we have the power to reshape our world. Take Day For Night performing... more

Transformation of reality-transporting audiences from one reality to another-is a specialty of the artist. Through the regenerative properties of creative energy, we have the power to reshape our world. Take Day For Night performing artists Death Grips, a band that says it converts raw negativity into their music. The world provides no shortage of " raw negativity " for Death Grips to reshape, and the result is not what anybody would call delicate or dainty-this is not your grandma's harpsichord overture-but it sure beats the raw headlines in the news these days. DFN artist Prince Rama perform a similar conversion by co-opting Monster Energy drink for their own alchemical purpose of " tapping into our inner demons and releasing them through a transformative sonic process. " Likewise, visual artist Zach Leiberman builds tools that offer spaces of creative play and discovery, and embody the potential for social evolution. Audiences who play with Liberman's art can let their own creative juices flow in a space where they can often interact others and even form new friendships. Transforming day to night is a traditional challenge of the filmmaking arts. " Day for night " is a cinematic technique by which a scene that appears as nighttime on screen was actually shot during the day. In-camera and post production processes, both low and high tech, are used to bypass the complications presented by nighttime shooting. A conjuring trick laid on top of the magic of cinema moves the clock ahead half a day. Scale/Immersion Movies are magic because they trick our mind into believing we are embedded inside of that cinematic space. We exist inside of the unfolding picture story, and our relationship with actual physical space is temporarily suspended. Just as we learn verbal language — vocabulary, syntax, tenses and conjugations — so, likewise, we absorb the special language of the movies. If we travelled back in time 200 years to show our ancestors a modern day movie, they would be confused. We, on the other hand, understand that an

ACT OR PERISH! is a first retrospective of artist Gustav Metzger's entire oeuvre. For the first time also newly discovered drawings, paintings and documents from his early years are included. The exhibition covers his auto-destructive as... more

ACT OR PERISH! is a first retrospective of artist Gustav Metzger's entire oeuvre. For the first time also newly discovered drawings, paintings and documents from his early years are included. The exhibition covers his auto-destructive as well as his auto-creative activities, and includes almost all of his Historical Photographs as well as his large scale installations from recent years.

"https://vimeo.com/fluxations/psfirstsoloside FluxNOISations solo from an improvised duet performed with FluxNoisations and circuit-bent radio (for front on view of the complete performance visit:... more

"https://vimeo.com/fluxations/psfirstsoloside FluxNOISations solo from an improvised duet performed with FluxNoisations and circuit-bent radio (for front on view of the complete performance visit: http://www.youtube.com/watch?v=8eBra9gd5QQ ) In this solo, Joshua B. Mailman: FluxNoisations (sounds of wood, metal, water, sandpaper, sticks, etc. and live computer graphics controlled through infrared camera motion-capture and sensor gloves) All sounds and graphics are generated in the moment of performance. The event includes improvised live computer graphics, a colorful spectacle projected on a large screen, controlled by spontaneous body- and hand-movements of Mailman, through his FluxNoisations interactive-dance system. Through this system, Mailman simultaneously generates and steers a stream of percussive-noise sound."