Real-Time Computer Graphics Research Papers (original) (raw)

25 Followers

Most downloaded papers in Real-Time Computer Graphics

News explanatory is a story that the broadcaster needs to carefully " craft " the information before it aired on screen. The explanatory should be " easy to understand " , " entertaining " , and " engaging " in order grab attention to... more

News explanatory is a story that the broadcaster needs to carefully " craft " the information before it aired on screen. The explanatory should be " easy to understand " , " entertaining " , and " engaging " in order grab attention to average viewers to watch. A common problem that TV Producer faced when developing the complex story is how to make it visually entertaining and engaging. Using Augmented Reality technology combining with the gesture of news anchor in the studio is one solution of how complex news story can be delivered. In this study, Augmented Reality system introduced to make a complex news story more enjoying to watch and offer a different solution for news producer to present the story. The ultimate goal of this study is to engage broadcaster and graphic designer in the multimedia industry to make interesting visual information presentation for TV average viewers.

GPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for visually rich and realistic dynamic... more

GPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for visually rich and realistic dynamic three-dimensional environments. This paper presents a fast new diffuse global illumination method that generates a sparse set of low-cost radiance field evaluation points (radiance hints) and computes an arbitrary number of diffuse inter-reflections within a given volume. The proposed approximate technique combines ideas from exiting grid-based radiance caching techniques with reflective shadow maps as well as a stochastic scheme for visibility calculations, in order to achieve high frame rates for multiple light bounces.

Log In