Behavioral Design Patterns (original) (raw)

Last Updated : 27 Apr, 2026

Behavioral design patterns focus on how objects communicate and collaborate to manage responsibilities effectively. They improve flexibility and simplify complex control flows within a system.

Types of Behavioral Design Patterns

There are mainly 10 types of Behavioral design patterns:

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Types

1. Observer Method Design Pattern

Observer method or Observer design pattern also known as dependents and publish-subscribe. It defines a one-to-many dependency between objects, where a change in one object automatically notifies and updates all its dependents.

When to use

Use this pattern when multiple objects need to stay updated with changes in another object without tight coupling.

Uses of Observer Design Pattern

It is mainly used to handle automatic updates and maintain consistency across related objects.

2. Strategy Method Design Pattern

Strategy method or Strategy Design Pattern also known as Policy, it define a family of algorithm, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

When to use

Use this pattern when multiple algorithms can be selected or switched dynamically based on different conditions.

Uses of Strategy Design Pattern

It helps in organizing and managing different behaviors in a flexible and reusable way.

3. State Method Design Pattern

State method or State Design Pattern also known as objects for states, it allow an object to alter its behaviour when its internal state changes.

When to use

Use this pattern when an object’s behavior depends on its state and changes frequently.

Uses of State Design Pattern:

It helps in organizing state-specific behavior in a structured and maintainable way.

4. Command Method Design Pattern

Command Design Pattern converts a request into a standalone object that contains the method, its parameters, and the receiver, enabling flexible request handling.

When to use

Use this pattern when you need to decouple the sender of a request from the object that executes it.

Uses of Command Design Pattern

It helps in encapsulating requests and managing them efficiently.

5. Chain Of Responsibility Method Design Pattern

Chain of Responsibility design pattern allows a request to pass through a chain of handlers, where each handler decides whether to process it or pass it to the next handler.

When to use

Use this pattern when multiple objects can handle a request, and the handler is not known in advance.

Uses of Chain of Responsibility Design Pattern

It helps in building flexible and decoupled request-processing systems.

6. Template Method Design Pattern

Template method or Template Design Pattern, define the skeleton of an algorithm in a method, allowing subclasses to redefine certain steps without changing the overall structure.

When to use

Use this pattern when you want to maintain a fixed algorithm structure but allow flexibility in specific steps.

Uses of Template Method Design Pattern

It helps in reusing common logic while allowing controlled customization.

7. Interpreter Method Design Pattern

Interpreter design pattern defines a way to represent and evaluate language grammar or expressions by modeling them as a set of classes.

When to use

Use this pattern when your application needs to interpret structured expressions or commands.

Uses of Interpreter Design Pattern

It helps in building systems that can process and evaluate custom languages or expressions.

8. Visitor Method Design Pattern

Visitor design pattern allows adding new operations to related classes without modifying their structure. It is useful when classes are stable but operations need to be extended easily.

When to use

Use this pattern when the object structure is stable but new operations need to be added frequently.

Uses of Visitor Design Pattern

It helps in separating operations from object structures for better maintainability.

9. Mediator Method Design Pattern

Mediator Design Pattern defines an object that controls and manages interactions between multiple objects, promoting loose coupling.

When to use

Use this pattern when multiple objects interact in complex ways and need centralized coordination.

Uses of Mediator Design Pattern

It helps in simplifying communication and reducing dependencies between objects.

10. Memento Method Design Patterns

Memento design pattern captures and restores an object’s internal state without breaking encapsulation. It enables undo or rollback by saving and restoring previous states of an object.

When to use

Use this pattern when you need to save and restore an object’s state at different points in time.

Uses of Memento Design Pattern

It helps in managing object state safely and efficiently.

Importance of Behavioral Design Patterns

Behavioral design patterns help manage object interactions and responsibilities in a system, making it easier to maintain and extend.

Challenges of Behavioral Design Patterns

While useful, behavioral patterns can also introduce complexity that developers must manage carefully.