Jagged Alliance 2 Source Code (original) (raw)
- To: debian-legal@lists.debian.org
- Subject: Jagged Alliance 2 Source Code
- From: Dennis Schridde <devurandom@gmx.net>
- Date: Tue, 3 Jul 2007 22:53:15 +0200
- Message-id: <[🔎] 200707032253.19956.devurandom@gmx.net>
Hello!
This is not Debian related, but I think you are the ones who know best about licensing issues.
In 2004 the sourcecode to Jagged Alliance 2 was released: http://games.slashdot.org/article.pl?sid=04/03/16/0343250
It comes with a license which I have a hard time to fully understand: http://games.slashdot.org/comments.pl?sid=100591&cid=8577084
My specific questions follow, but if someone would explain the license in more detail I would be happy, too.
Is it GPL or LGPL compatible? Or compatible to any other common FOSS license?
§1 is what the GPL requires, too, correct?
§2: Binary format means anything that is not text? Incl. images, soundfiles and the like? Does "reverse engineer" include reproduction? (As would be "rewriting" to sourcecode.)
Do §3+5 mean that I can distribute the code incl. my modifications under a FOSS license (GPL eg.)? (I don't know it, but it feels that the GPL is more restrictive (§3) and still grants them the rights they want (§5).) Would it be ok to add an exception for Strategy First, to match the "without any limitations" part?
Does §4 mean that I have to ship a detailed and full changelog with the application? Or with the sourcecode? Or does every single file need a changelog? What happens if I create new files? Or copy contents of existing files into new ones?
§8+9 are standard clauses also present in the GPL, right?
Is §10 similar to the patent restrictions in the GPLv3?
Does §11 mean that any rights given to me by this license may not apply to derivate works???
Which rights I might assume I have are reserved by §14?
Thanks in advance, Dennis
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