L_PosterizeBitmap (original) (raw)
Summary
Imposes a poster effect on a bitmap by quantizing the bitmap's colors to a specified number of color levels per plane. For example, two levels means two of red, two of green, and two of blue.
Syntax
#include "l_bitmap.h"
L_LTIMGCLR_API L_INT L_PosterizeBitmap(pBitmap, uLevels, uFlags)
Parameters
pBITMAPHANDLE pBitmap
Pointer to the bitmap handle that references the bitmap to be affected.
L_UINT uLevels
The number of color levels to use. Valid values are 2 through 64.
L_UINT32 uFlags
Reserved for future use. Must be 0.
Returns
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Comments
As an example, two levels means two of red, two of green, and two of blue.
To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
This function posterizes the image data. If the image has a LUT, the function will work on the LUT, not the image data.
If the image has a LUT and you want to work on the image data, set the UseLUT Flag in the BITMAPHANDLE structure to FALSE. Then, after calling the function, reset the UseLUT flag to TRUE as follows:
pBitmap->Flags.UseLUT = FALSE;
L_PosterizeBitmap(pBitmap, 6);
pBitmap->Flags.UseLUT = TRUE;
Posterize Function - Before
Posterize Function - After
View additional platform support for this Posterize function.
Required DLLs and Libraries
- LTIMGCLR
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64, Linux.
See Also
Functions
- L_SharpenBitmap
- L_MosaicBitmap
- L_EmbossBitmap
- L_AverageFilterBitmap
- L_MedianFilterBitmap
- L_AddBitmapNoise
- L_IntensityDetectBitmap
- L_SpatialFilterBitmap
- L_BinaryFilterBitmap
- L_MaxFilterBitmap
- L_MinFilterBitmap
- L_OilifyBitmap
- L_SolarizeBitmap
- L_DlgPosterize
- L_WindowLevel
- L_BumpMapBitmap
- L_CubismBitmap
- L_DrawStarBitmap
- L_DryBitmap
- L_FreePlaneBendBitmap
- L_FreeRadBendBitmap
- L_GlassEffectBitmap
- L_GlowFilterBitmap
- L_LensFlareBitmap
- L_LightBitmap
- L_OceanBitmap
- L_PlaneBendBitmap
- L_PlaneBitmap
- L_SampleTargetBitmap
- L_TunnelBitmap
- L_BendingBitmap
- L_CylindricalBitmap
- L_FreeHandShearBitmap
- L_FreeHandWaveBitmap
- L_ImpressionistBitmap
- L_PixelateBitmap
- L_PolarBitmap
- L_PunchBitmap
- L_RadialBlurBitmap
- L_RadWaveBitmap
- L_RippleBitmap
- L_SpherizeBitmap
- L_SwirlBitmap
- L_WaveBitmap
- L_WindBitmap
- L_ZoomBlurBitmap
- L_ZoomWaveBitmap
- L_AddShadowBitmap
- L_RevEffectBitmap
- L_AgingBitmap
- L_DiceEffectBitmap
- L_FunctionalLightBitmap
- L_PuzzleEffectBitmap
- L_RingEffectBitmap
- L_TextureAlphaBlendBitmap
- L_BricksTextureBitmap
- L_DeskewBitmap
- L_DiffuseGlowBitmap
- L_GlowFilterBitmap
- L_HalfTonePatternBitmap
- L_HighPassFilterBitmap
- L_MaskConvolutionBitmap
- L_PerspectiveBitmap
- L_PlasmaFilterBitmap
- L_PointillistBitmap
- L_CanvasBitmap
- L_CloudsBitmap
- L_ColoredBallsBitmap
- L_DiffuseGlowBitmap
- L_DisplaceMapBitmap
- L_FragmentBitmap
- L_MosaicTilesBitmap
- L_OffsetBitmap
- L_RomanMosaicBitmap
- L_VignetteBitmap
- L_ZigZagBitmap
Topics
Example
For complete sample code, refer to the CHILD.C module of the DEMO
example.
This example loads a bitmap and posterizes it.
L_INT PosterizeBitmapExample(L_VOID)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image. */
/* Load the bitmap, keeping the bits per pixel of the file */
nRet = L_LoadBitmap (MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if(nRet != SUCCESS)
return nRet;
/* Apply a poster effect with six color levels per plane */
nRet = L_PosterizeBitmap(&LeadBitmap, 6 , 0);
if(nRet != SUCCESS)
return nRet;
nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);
if(nRet != SUCCESS)
return nRet;
if(LeadBitmap.Flags.Allocated)
L_FreeBitmap(&LeadBitmap);
return SUCCESS;
}
LEADTOOLS Raster Imaging C API Help