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Approximately 2,100 people developed The Last of Us Part II over several years, led by the 350-person team at Naughty Dog. Sony Interactive Entertainment published the action-adventure game in June 2020 for the PlayStation 4. A sequel to the 2013 game The Last of Us, core development on Part II began after the 2014 release of The Last of Us Remastered. Neil Druckmann returned as creative director and writer, while Anthony Newman and Kurt Margenau were selected to be co-game directors. After its announcement in 2016, the game was fervently promoted with press showings, cinematic trailers, and special editions. Its release date was subject to several delays, partly due to the COVID-19 pandemic. The development reportedly included a crunch schedule of 12-hour work days and was slowed by the enormous turnover of employees following the development of Uncharted 4: A Thief's End (2016). Druckmann collaborated with Halley Gross on the game's story. He was inspired by his own experiences growing up in the West Bank, where violence was a frequent topic. Gross also took her own experience with post-traumatic stress disorder with the game's characters. Ashley Johnson and Troy Baker reprised their roles as Ellie and Joel, respectively, recording their motion and voice simultaneously. Ellie is one of two main playable characters in the game; the other, Abby, was portrayed by Laura Bailey. The change was inspired by a similar switch in the first game. The writers wanted to portray Abby's vulnerabilities, aware that players would likely initially dislike her but eventually empathize. The developers pushed the technical capabilities of the PlayStation 4 for Part II, creating larger environments and adding more enemies than previously. The advancement of the game's artificial intelligence granted deeper connections with characters; some gameplay elements were similarly intended to create an emotional response from players. The game was originally planned as an open world game, but became more linear to better serve the narrative. The accessibility options were seen as an extension of those introduced in Uncharted 4, and the developers attended conferences and worked with advocates. Gustavo Santaolalla returned to compose and perform the score; Mac Quayle contributed additional combat music. (en) |
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dbr:Troy_Baker dbr:Ashley_Johnson_(actress) dbr:Neil_Druckmann dbr:Shannon_Woodward dbr:Laura_Bailey_(voice_actress) (en) Anthony Newman (en) Emilia Schatz and Richard Cambier (en) Kurt Margenau (en) The game was recorded at a motion capture studio in Playa Vista, Los Angeles. (en) Writers and actors at a read-through before production. (en) |
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Johnson and Baker reprise their roles as Ellie and Joel respectively, while Bailey and Woodward were cast as new characters Abby and Dina. (en) The leadership team for The Last of Us Part II consisted of Druckmann as creative director, Newman and Margenau as co-game directors, and Schatz and Cambier as co-lead game designers. (en) Gustavo Santaolalla returned to compose the score for The Last of Us Part II, while Mac Quayle provided additional combat music. (en) |
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0001-03-07 (xsd:gMonthDay) Laura Bailey SDCC 2019 .jpg (en) Anthony Newman, Naughty Dog, 2020 .jpg (en) AshleyJohnson cropped.jpg (en) Emilia Schatz and Richard Cambier, E3 2018 .jpg (en) Kurt Margenau, GDCA 2010.jpg (en) Mac Quayle .jpg (en) Neil Druckmann SDCC 2015 .jpg (en) Shannon Woodward by Gage Skidmore.jpg (en) The Last of Us Part II motion capture 1.jpg (en) The Last of Us Part II motion capture 2.jpg (en) Troy Baker SDCC 2019 .png (en) |
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Approximately 2,100 people developed The Last of Us Part II over several years, led by the 350-person team at Naughty Dog. Sony Interactive Entertainment published the action-adventure game in June 2020 for the PlayStation 4. A sequel to the 2013 game The Last of Us, core development on Part II began after the 2014 release of The Last of Us Remastered. Neil Druckmann returned as creative director and writer, while Anthony Newman and Kurt Margenau were selected to be co-game directors. After its announcement in 2016, the game was fervently promoted with press showings, cinematic trailers, and special editions. Its release date was subject to several delays, partly due to the COVID-19 pandemic. The development reportedly included a crunch schedule of 12-hour work days and was slowed by the e (en) |
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Development of The Last of Us Part II (en) |
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