Development of The Last of Us (original) (raw)

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The development of The Last of Us, an action-adventure game, began after Uncharted 2: Among Thieves' release in October 2009. Sony Computer Entertainment published The Last of Us for PlayStation 3 on June 14, 2013. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel, a middle-aged smuggler tasked with escorting a 14-year-old girl named Ellie across a post-apocalyptic United States in an attempt to create a potential cure against the world-ending infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include the Infected as a main enemy in the game after discovering the Cordyceps fungi. Set 20 years after the outbreak has destroyed much of civilization, the game expl

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dbo:abstract The development of The Last of Us, an action-adventure game, began after Uncharted 2: Among Thieves' release in October 2009. Sony Computer Entertainment published The Last of Us for PlayStation 3 on June 14, 2013. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel, a middle-aged smuggler tasked with escorting a 14-year-old girl named Ellie across a post-apocalyptic United States in an attempt to create a potential cure against the world-ending infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include the Infected as a main enemy in the game after discovering the Cordyceps fungi. Set 20 years after the outbreak has destroyed much of civilization, the game explores the possibility of the fungi infecting humans. Though Ellie was initially intended to be Joel's daughter, the team found this to be too limiting in terms of further character development. The team chose Troy Baker and Ashley Johnson to portray Joel and Ellie, respectively. Providing both the voice and motion capture of the characters, Baker and Johnson assisted the team to develop the characters and help refine the story. The relationship between Joel and Ellie was the central focus of the game, and all other elements were developed around it. Various other characters were influenced by the story progression, ultimately becoming completely different from the initial vision. The Last of Us features an original score composed by Argentine musician Gustavo Santaolalla. Known for his minimalist approach to composing, Santaolalla was contacted early in development. Naughty Dog took a similar minimalist approach to other elements of the game, including the action, sound design, and art design. In order to achieve the best work possible, the sound department began working early on the sound of the Infected. A similar direction was taken by the art department, whose designs influenced other elements of development. Naughty Dog overhauled their game engine for some elements, particularly lighting and animations. The Last of Us was officially announced in 2011; it was heavily promoted and widely anticipated. Naughty Dog missed the original release date, delaying the game for further polishing. Naughty Dog marketed the game through video trailers and press demonstrations, announcing specific details about the game as development continued. Various special editions of the game were released, along with a comic book featuring characters from the game. (en) Lo sviluppo di The Last of Us, un videogioco horror di sopravvivenza in stile avventura dinamica, è iniziato dopo la pubblicazione di Uncharted 2: Il covo dei ladri nell'ottobre 2009. La Sony Computer Entertainment ha pubblicato The Last of Us il 14 giugno 2013 per PlayStation 3. I tre anni di sviluppo, guidati dalla Naughty Dog, sono stati tenuti segreti per la maggior parte dello sviluppo. Nel gioco, i giocatori assumono il controllo di Joel, che ha il compito di scortare Ellie in diversi luoghi degli Stati Uniti, in una situazione post-apocalittica, da 20 anni quando una pandemia letale ha stravolto l'intera razza umana, nel tentativo di creare una potenziale cura contro un'infezione, a cui Ellie è inspiegabilmente immune. Il direttore creativo Neil Druckmann è stato ispirato a includere gli Infetti come caratteristica principale del gioco dopo aver scoperto l'esistenza del fungo Cordyceps. La sua storia, ambientata vent'anni dopo l'inizio dell'epidemia quando gran parte della civiltà è stata distrutta, ha analizzato la possibilità del fungo di contagiare gli umani. Anche se Ellie è stata, inizialmente, proposta come la figlia di Joel, il team di sviluppo ha trovato che questo sarebbe stato troppo limitante in termini di un ulteriore sviluppo del personaggio. Il team ha scelto Troy Baker e Ashley Johnson per interpretare Joel ed Ellie, rispettivamente. Entrambi hanno fornito la voce e il motion capture ai personaggi, Baker e Johnson hanno assistito il team nello sviluppo dei personaggi e li hanno aiutati a perfezionare la storia. Il legame tra Joel ed Ellie è stato il punto centrale del gioco, e tutti gli altri elementi sono stati sviluppati intorno ad esso. Diversi altri personaggi sono stati influenzati con il progredire della storia, alla fine diventando completamente diversi dalla visione iniziale. The Last of Us ha una colonna sonora originale, composta dal musicista Gustavo Santaolalla. Conosciuto per il suo approccio minimalista nel comporre, Santaolalla è stato contattato al principio nello sviluppo. La Naughty Dog ha preso un simile approccio minimalista per gli altri elementi del gioco, inclusi l'azione, il sonoro e la grafica. Il dipartimento del suono ha iniziato a lavorare presto sul sonoro degli Infetti, in modo da realizzare il miglior lavoro possibile. Una simile direzione è stata presa dal dipartimento artistico, i cui progetti hanno influenzato altri elementi dello sviluppo. La Naughty Dog ha rinnovato il proprio motore grafico per alcuni elementi, in modo particolare l'illuminazione e le animazioni. The Last of Us è stato annunciato ufficialmente nel 2011; esso è stato fortemente promosso e ampiamente anticipato. La Naughty Dog ha mancato la data originale della pubblicazione, ritardando così il gioco per un ulteriore perfezionamento. La Naughty Dog ha commercializzato il gioco attraverso trailer e dimostrazioni stampa, annunciando dettagli specifici sul gioco mentre lo sviluppo continuava. Sono state pubblicate diverse special edition, insieme a un fumetto caratterizzato da personaggi del gioco. (it) Utvecklingen av The Last of Us, ett survival horror-datorspel i tredjepersonsskjutarformat, började efter lanseringen av Uncharted 2: Among Thieves i oktober 2009. Sony Computer Entertainment publicerade The Last of Us den 14 juni 2013 för PlayStation 3. Den treåriga utvecklingen, som leddes av spelstudion Naughty Dog, hemlighölls under majoriteten av utvecklingen. I spelet tar spelarna kontrollen över Joel, som har som uppgift att eskortera den unga flickan Ellie över ett post-apokalyptiskt USA, i ett försök att skapa en potentiellt botemedel mot en smitta till vilket Ellie är immun mot. Creative director Neil Druckmann inspirerades att inkludera de smittade som det viktigaste inslaget i spelet efter att ha upptäckt Cordyceps-svampar. Hans berättelse, som utspelar sig tjugo år efter utbrottet av smittan och där stora delar av civilisationen har förintats, undersökte möjligheten att svampen skulle kunna smitta människor. (sv)
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dbp:alt A bald man with a dark beard talking to someone above the camera. (en) A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera. (en) A 44-year-old man with short, brown hair, talking into a microphone, and smiling to the right of the camera. (en) A man with dark hair smiling at the camera. (en) A 34-year-old man with spiky blonde hair, smiling at something to the left of the camera. (en) A man with dark hair and glasses, holding a glass of wine and smiling at the camera. (en) A 12-second audio sample of the sound effect made by the Clicker creatures in The Last of Us. (en) A 31-year-old woman with long, brown hair, smiling with her head tilted at someone holding a microphone to the left of the camera. (en) A 30-year-old woman with long, blonde hair, smiling at someone to the right of the camera. (en) A 35-year-old man with short brown hair, smiling and looking at something to the right of the camera. (en) A 56-year-old man with dark gray hair talking into a microphone, looking at something beneath the camera. (en) A man with dark hair and a handlebar mustache looking and smiling to the right of the camera. (en) A man with dark hair and a dark beard smiling at the camera. (en)
dbp:caption dbr:Gustavo_Santaolalla Matthew Gallant (en) Phillip Kovats (en) Shaun Escayg (en)
dbp:description The development of the sound made by Clickers. The first sound, performed by voice actress Misty Lee, inspired the final sound effect implemented in the game. (en)
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dbp:filename The Last of Us Clicker sound effect.ogg (en)
dbp:footer Troy Baker and Ashley Johnson portrayed Joel and Ellie, respectively, in The Last of Us. (en) Santaolalla composed the score for The Last of Us, while Kovats worked as audio lead. (en) Bruce Straley and Neil Druckmann were chosen to lead development on The Last of Us, as game director and creative director, respectively. (en) Erick Pangilinan and Nate Wells acted as the game's art directors. (en) Gallant and Escayg led development of The Last of UsPart I as game director and creative director, replacing Straley and Druckmann, respectively. (en) Annie Wersching and Nolan North portrayed Tess and David, respectively, in The Last of Us. (en)
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dbp:title Clicker sound effect (en)
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rdfs:comment The development of The Last of Us, an action-adventure game, began after Uncharted 2: Among Thieves' release in October 2009. Sony Computer Entertainment published The Last of Us for PlayStation 3 on June 14, 2013. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel, a middle-aged smuggler tasked with escorting a 14-year-old girl named Ellie across a post-apocalyptic United States in an attempt to create a potential cure against the world-ending infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include the Infected as a main enemy in the game after discovering the Cordyceps fungi. Set 20 years after the outbreak has destroyed much of civilization, the game expl (en) Lo sviluppo di The Last of Us, un videogioco horror di sopravvivenza in stile avventura dinamica, è iniziato dopo la pubblicazione di Uncharted 2: Il covo dei ladri nell'ottobre 2009. La Sony Computer Entertainment ha pubblicato The Last of Us il 14 giugno 2013 per PlayStation 3. I tre anni di sviluppo, guidati dalla Naughty Dog, sono stati tenuti segreti per la maggior parte dello sviluppo. Nel gioco, i giocatori assumono il controllo di Joel, che ha il compito di scortare Ellie in diversi luoghi degli Stati Uniti, in una situazione post-apocalittica, da 20 anni quando una pandemia letale ha stravolto l'intera razza umana, nel tentativo di creare una potenziale cura contro un'infezione, a cui Ellie è inspiegabilmente immune. Il direttore creativo Neil Druckmann è stato ispirato a includer (it) Utvecklingen av The Last of Us, ett survival horror-datorspel i tredjepersonsskjutarformat, började efter lanseringen av Uncharted 2: Among Thieves i oktober 2009. Sony Computer Entertainment publicerade The Last of Us den 14 juni 2013 för PlayStation 3. Den treåriga utvecklingen, som leddes av spelstudion Naughty Dog, hemlighölls under majoriteten av utvecklingen. I spelet tar spelarna kontrollen över Joel, som har som uppgift att eskortera den unga flickan Ellie över ett post-apokalyptiskt USA, i ett försök att skapa en potentiellt botemedel mot en smitta till vilket Ellie är immun mot. Creative director Neil Druckmann inspirerades att inkludera de smittade som det viktigaste inslaget i spelet efter att ha upptäckt Cordyceps-svampar. Hans berättelse, som utspelar sig tjugo år efter utbro (sv)
rdfs:label Development of The Last of Us (en) Sviluppo di The Last of Us (it) Utvecklingen av The Last of Us (sv)
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