Emilia Schatz (original) (raw)

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Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us.

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dbo:abstract Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us. Assigned male at birth, Schatz came out as transgender in 2012, when she began her gender transition, and came out to the company in March 2014. She was promoted to co-lead game designer for the development of Uncharted 4: A Thief's End. In this role, she often worked alongside Bruce Straley and Neil Druckmann, and she helped to work on the game's accessibility options. She was co-lead game designer for the development of The Last of Us Part II, during which she continued to lead the company's accessibility efforts. Her work and image in the industry has been praised and awarded. (en) Emilia Schatz (nacida en febrero de 1979) es una diseñadora de videojuegos estadounidense conocida por su trabajo en Naughty Dog. Estudió informática en la Universidad del Norte de Texas, donde más tarde trabajó durante casi tres años antes de buscar trabajo en la industria de los videojuegos. Fue contratada en Terminal Reality, donde trabajó como guionista de niveles en Re-Mission, como diseñadora de niveles en BlowOut y BloodRayne 2, y como diseñadora sénior de juegos en Ghostbusters: The Video Game. Solicitó trabajos en otros estudios y en 2009 fue contratada en Naughty Dog. Comenzó a trabajar en Naughty Dog al principio del desarrollo de Uncharted 3: Drake's Deception, para el que diseñó varios niveles. Ayudó con el desarrollo de The Last of Us. Schatz, asignada hombre al nacer, se declaró transgénero en 2012, cuando comenzó su transición de género, y se unió a la empresa en marzo de 2014. Fue ascendida a diseñadora codirectora de juegos para el desarrollo de Uncharted 4: A Thief's End. En este puesto, a menudo trabajó junto a y Neil Druckmann, y ayudó a trabajar en las opciones de accesibilidad del juego. Fue co-diseñadora principal del juego para el desarrollo de The Last of Us Part II, durante el cual continuó liderando los esfuerzos de accesibilidad de la compañía. Su trabajo e imagen en la industria ha sido elogiado y premiado. (es)
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dbp:caption Emilia Schatz at E3 2018 (en) LiU Game Conference 2016 (en) Wondercon 2015 (en)
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dbp:footer Schatz has presented at several conferences. (en)
dbp:image Emilia Schatz, LiU Game Conference 2016.jpg (en) Emilia Schatz, Wondercon 2015.jpg (en)
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dbp:occupation Game designer (en)
dbp:spouse Katy (en)
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rdfs:comment Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us. (en) Emilia Schatz (nacida en febrero de 1979) es una diseñadora de videojuegos estadounidense conocida por su trabajo en Naughty Dog. Estudió informática en la Universidad del Norte de Texas, donde más tarde trabajó durante casi tres años antes de buscar trabajo en la industria de los videojuegos. Fue contratada en Terminal Reality, donde trabajó como guionista de niveles en Re-Mission, como diseñadora de niveles en BlowOut y BloodRayne 2, y como diseñadora sénior de juegos en Ghostbusters: The Video Game. Solicitó trabajos en otros estudios y en 2009 fue contratada en Naughty Dog. Comenzó a trabajar en Naughty Dog al principio del desarrollo de Uncharted 3: Drake's Deception, para el que diseñó varios niveles. Ayudó con el desarrollo de The Last of Us. (es)
rdfs:label Emilia Schatz (es) Emilia Schatz (en)
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