Emilia Schatz (original) (raw)
Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us.
Property | Value |
---|---|
dbo:abstract | Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us. Assigned male at birth, Schatz came out as transgender in 2012, when she began her gender transition, and came out to the company in March 2014. She was promoted to co-lead game designer for the development of Uncharted 4: A Thief's End. In this role, she often worked alongside Bruce Straley and Neil Druckmann, and she helped to work on the game's accessibility options. She was co-lead game designer for the development of The Last of Us Part II, during which she continued to lead the company's accessibility efforts. Her work and image in the industry has been praised and awarded. (en) Emilia Schatz (nacida en febrero de 1979) es una diseñadora de videojuegos estadounidense conocida por su trabajo en Naughty Dog. Estudió informática en la Universidad del Norte de Texas, donde más tarde trabajó durante casi tres años antes de buscar trabajo en la industria de los videojuegos. Fue contratada en Terminal Reality, donde trabajó como guionista de niveles en Re-Mission, como diseñadora de niveles en BlowOut y BloodRayne 2, y como diseñadora sénior de juegos en Ghostbusters: The Video Game. Solicitó trabajos en otros estudios y en 2009 fue contratada en Naughty Dog. Comenzó a trabajar en Naughty Dog al principio del desarrollo de Uncharted 3: Drake's Deception, para el que diseñó varios niveles. Ayudó con el desarrollo de The Last of Us. Schatz, asignada hombre al nacer, se declaró transgénero en 2012, cuando comenzó su transición de género, y se unió a la empresa en marzo de 2014. Fue ascendida a diseñadora codirectora de juegos para el desarrollo de Uncharted 4: A Thief's End. En este puesto, a menudo trabajó junto a y Neil Druckmann, y ayudó a trabajar en las opciones de accesibilidad del juego. Fue co-diseñadora principal del juego para el desarrollo de The Last of Us Part II, durante el cual continuó liderando los esfuerzos de accesibilidad de la compañía. Su trabajo e imagen en la industria ha sido elogiado y premiado. (es) |
dbo:activeYearsStartYear | 2002-01-01 (xsd:gYear) |
dbo:almaMater | dbr:University_of_North_Texas |
dbo:birthDate | 1979-02-18 (xsd:date) |
dbo:birthYear | 1979-01-01 (xsd:gYear) |
dbo:employer | dbr:Naughty_Dog |
dbo:occupation | dbr:Emilia_Schatz__PersonFunction__1 |
dbo:thumbnail | wiki-commons:Special:FilePath/Emilia_Schatz,_E3_2018.jpg?width=300 |
dbo:wikiPageID | 67073329 (xsd:integer) |
dbo:wikiPageLength | 31937 (xsd:nonNegativeInteger) |
dbo:wikiPageRevisionID | 1120734192 (xsd:integer) |
dbo:wikiPageWikiLink | dbr:Capitol_Hill,_Seattle dbr:Queer dbr:Metroidvania dbr:Programmable_calculator dbc:1979_births dbr:Baylor_University dbr:BloodRayne_2 dbr:BlowOut dbr:Development_of_The_Last_of_Us dbr:Uncharted:_Drake's_Fortune dbr:Uncharted_3:_Drake's_Deception dbr:Uncharted_4:_A_Thief's_End dbr:University_of_North_Texas dbr:Came_out dbr:Development_of_The_Last_of_Us_Part_II dbr:Development_of_Uncharted_4:_A_Thief's_End dbr:E3_2018 dbr:Elementary_school dbr:User_interface dbc:Living_people dbr:Crash_Bandicoot dbc:Naughty_Dog_people dbc:Uncharted dbr:GaymerX dbr:Educational_game dbr:Ellie_(The_Last_of_Us) dbr:Game_Boy_Advance dbr:Gender_transition dbr:Ghostbusters:_The_Video_Game dbr:Golden_Corral dbr:The_Last_of_Us dbr:The_Last_of_Us:_Left_Behind dbr:The_Last_of_Us_Part_II dbr:The_Legend_of_Zelda dbr:The_Legend_of_Zelda:_A_Link_to_the_Past dbr:2017_Women's_March dbr:Coming_out dbr:Computer_science dbr:Email_address dbr:Panel_discussion dbr:Web_page dbc:Transgender_women dbr:Bruce_Straley dbr:Transgender dbr:Transgender_flag dbr:Data_entry dbr:Game_accessibility dbr:Head_shot dbr:Lecture dbr:24th_Annual_D.I.C.E._Awards dbr:Adobe_Flash dbr:Dallas dbr:Fast_Company dbr:Final_Fantasy_VI dbr:Nintendo dbr:Nintendo_Entertainment_System dbr:Château dbr:Role-playing_game dbr:Jak_and_Daxter dbr:Bachelor_of_Computer_Science dbr:Tempest_(video_game) dbr:Counterfeit dbr:Terminal_Reality dbr:Texas dbr:The_Game_Awards_2020 dbr:Armored_truck dbr:Assigned_male_at_birth dbc:American_video_game_designers dbc:People_from_Texas dbc:University_of_North_Texas_alumni dbr:Academic_major dbr:Academic_minor dbc:Women_video_game_designers dbc:Women_video_game_developers dbr:Kinect_Star_Wars dbr:Super_Metroid dbr:Super_Nintendo_Entertainment_System dbr:Re-Mission dbr:Double_Fine dbr:Mario dbr:PlayStation_Experience dbr:Sony_Interactive_Entertainment dbr:Human_resources dbr:Naughty_Dog dbr:Neil_Druckmann dbr:Secret_of_Mana dbr:WonderCon dbr:General_studies dbr:Ethernet dbr:Art_teacher dbr:Evan_Wells dbr:Santa_Monica dbr:Video_game_designer dbr:PAX_East dbr:Phone_interview dbr:Crocheted |
dbp:almaMater | dbr:University_of_North_Texas |
dbp:birthDate | 1979-02-18 (xsd:date) |
dbp:caption | Emilia Schatz at E3 2018 (en) LiU Game Conference 2016 (en) Wondercon 2015 (en) |
dbp:direction | vertical (en) |
dbp:employer | dbr:Naughty_Dog |
dbp:footer | Schatz has presented at several conferences. (en) |
dbp:image | Emilia Schatz, LiU Game Conference 2016.jpg (en) Emilia Schatz, Wondercon 2015.jpg (en) |
dbp:nationality | American (en) |
dbp:occupation | Game designer (en) |
dbp:spouse | Katy (en) |
dbp:totalWidth | 300 (xsd:integer) |
dbp:wikiPageUsesTemplate | dbt:Infobox_person dbt:Multiple_image dbt:Reflist dbt:Short_description dbt:Birth_date_and_age dbt:Naughty_Dog |
dbp:yearsActive | 2002 (xsd:integer) |
dcterms:subject | dbc:1979_births dbc:Living_people dbc:Naughty_Dog_people dbc:Uncharted dbc:Transgender_women dbc:American_video_game_designers dbc:People_from_Texas dbc:University_of_North_Texas_alumni dbc:Women_video_game_designers dbc:Women_video_game_developers |
rdf:type | owl:Thing foaf:Person dbo:Person dul:NaturalPerson wikidata:Q19088 wikidata:Q215627 wikidata:Q5 wikidata:Q729 dbo:Animal dbo:Eukaryote dbo:Species schema:Person |
rdfs:comment | Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us. (en) Emilia Schatz (nacida en febrero de 1979) es una diseñadora de videojuegos estadounidense conocida por su trabajo en Naughty Dog. Estudió informática en la Universidad del Norte de Texas, donde más tarde trabajó durante casi tres años antes de buscar trabajo en la industria de los videojuegos. Fue contratada en Terminal Reality, donde trabajó como guionista de niveles en Re-Mission, como diseñadora de niveles en BlowOut y BloodRayne 2, y como diseñadora sénior de juegos en Ghostbusters: The Video Game. Solicitó trabajos en otros estudios y en 2009 fue contratada en Naughty Dog. Comenzó a trabajar en Naughty Dog al principio del desarrollo de Uncharted 3: Drake's Deception, para el que diseñó varios niveles. Ayudó con el desarrollo de The Last of Us. (es) |
rdfs:label | Emilia Schatz (es) Emilia Schatz (en) |
owl:sameAs | wikidata:Emilia Schatz dbpedia-es:Emilia Schatz dbpedia-fa:Emilia Schatz https://global.dbpedia.org/id/FnoS7 |
prov:wasDerivedFrom | wikipedia-en:Emilia_Schatz?oldid=1120734192&ns=0 |
foaf:depiction | wiki-commons:Special:FilePath/Emilia_Schatz,_LiU_Game_Conference_2016.jpg wiki-commons:Special:FilePath/Emilia_Schatz,_Wondercon_2015.jpg wiki-commons:Special:FilePath/Emilia_Schatz,_E3_2018.jpg |
foaf:isPrimaryTopicOf | wikipedia-en:Emilia_Schatz |
is dbo:designer of | dbr:Uncharted_4:_A_Thief's_End dbr:The_Last_of_Us_Part_II |
is dbo:wikiPageWikiLink of | dbr:List_of_University_of_North_Texas_alumni dbr:List_of_accolades_received_by_The_Last_of_Us_Part_II dbr:Uncharted_4:_A_Thief's_End dbr:Development_of_The_Last_of_Us_Part_II dbr:The_Last_of_Us_Part_II dbr:The_Game_Awards_2020 dbr:List_of_women_in_the_video_game_industry |
is dbp:designer of | dbr:Uncharted_4:_A_Thief's_End dbr:The_Last_of_Us_Part_II |
is foaf:primaryTopic of | wikipedia-en:Emilia_Schatz |