Pixel-art scaling algorithms (original) (raw)

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dbo:abstract Pixel-art scaling algorithms are graphical filters that are often used in video game console emulators to enhance hand-drawn 2D pixel art graphics. The re-scaling of pixel art is a specialist sub-field of image rescaling. As pixel-art graphics are usually in very low resolutions, they rely on careful placing of individual pixels, often with a limited palette of colors. This results in graphics that rely on a high amount of stylized visual cues to define complex shapes with very little resolution, down to individual pixels and making image scaling of pixel art a particularly difficult problem. A number of specialized algorithms have been developed to handle pixel-art graphics, as the traditional scaling algorithms do not take such perceptual cues into account. Since a typical application of this technology is improving the appearance of fourth-generation and earlier video games on arcade and console emulators, many are designed to run in real time for sufficiently small input images at 60 frames per second. This places constraints on the type of programming techniques that can be used for this sort of real-time processing. Many work only on specific scale factors: 2× is the most common, with 3×, 4×, 5× and 6× also present. (en) Алгори́тмы масштаби́рования пи́ксельной гра́фики — алгоритмы масштабирования цифровых изображений, созданные специально для увеличения качества графики низкого разрешения. В отличие от традиционных алгоритмов масштабирования, дают менее размытую картинку. (ru)
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rdfs:comment Алгори́тмы масштаби́рования пи́ксельной гра́фики — алгоритмы масштабирования цифровых изображений, созданные специально для увеличения качества графики низкого разрешения. В отличие от традиционных алгоритмов масштабирования, дают менее размытую картинку. (ru) Pixel-art scaling algorithms are graphical filters that are often used in video game console emulators to enhance hand-drawn 2D pixel art graphics. The re-scaling of pixel art is a specialist sub-field of image rescaling. As pixel-art graphics are usually in very low resolutions, they rely on careful placing of individual pixels, often with a limited palette of colors. This results in graphics that rely on a high amount of stylized visual cues to define complex shapes with very little resolution, down to individual pixels and making image scaling of pixel art a particularly difficult problem. (en)
rdfs:label Pixel-art scaling algorithms (en) Алгоритмы масштабирования пиксельной графики (ru)
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