Digital puppetry (original) (raw)

About DBpedia

El Control de Marionetas Digitales, en inglés, Digital Puppetry, es el manejo interactivo de personajes virtuales en 3D o 2D, que son procesados en tiempo real por un computador. Este sistema puede ser usado tanto con propósitos educativos como de entretenimiento. Se utiliza ampliamente en televisión para la animación de manera sencilla de personajes en 3D, en el cine para la recreación de movimientos realistas de personajes virtuales y en espacios de esparcimiento. En algunas ocasiones, el Control de Marionetas Digitales está relacionado con técnicas de captura de movimiento.

Property Value
dbo:abstract Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real time by computers. It is most commonly used in filmmaking and television production, but has also been used in interactive theme park attractions and live theatre. The exact definition of what is and is not digital puppetry is subject to debate among puppeteers and computer graphics designers, but it is generally agreed that digital puppetry differs from conventional computer animation in that it involves performing characters in real time, rather than animating them frame by frame. Digital puppetry is closely associated with character animation, motion capture technologies, and 3D animation, as well as skeletal animation. Digital puppetry is also known as virtual puppetry, performance animation, living animation, aniforms, live animation and real-time character animation (although the latter also refers to animation generated by computer game engines). Machinima is another form of digital puppetry, and Machinima performers are increasingly being identified as puppeteers. (en) El Control de Marionetas Digitales, en inglés, Digital Puppetry, es el manejo interactivo de personajes virtuales en 3D o 2D, que son procesados en tiempo real por un computador. Este sistema puede ser usado tanto con propósitos educativos como de entretenimiento. Se utiliza ampliamente en televisión para la animación de manera sencilla de personajes en 3D, en el cine para la recreación de movimientos realistas de personajes virtuales y en espacios de esparcimiento. En algunas ocasiones, el Control de Marionetas Digitales está relacionado con técnicas de captura de movimiento. (es)
dbo:wikiPageExternalLink http://www.organicmotion.com/live/ http://animata.kibu.hu https://web.archive.org/web/20070219134409/http:/mambo.ucsc.edu/psl/mike.html
dbo:wikiPageID 3302657 (xsd:integer)
dbo:wikiPageLength 12865 (xsd:nonNegativeInteger)
dbo:wikiPageRevisionID 1121206683 (xsd:integer)
dbo:wikiPageWikiLink dbr:Puppeteer dbr:RoboCop_2 dbr:Turtle_Talk_with_Crush dbr:Hong_Kong_Disneyland dbr:Robert_A._Heinlein dbr:Character_animation dbr:United_States_Army dbr:Urban_warfare dbr:VTuber dbr:Skeletal_animation dbr:Computer-generated_imagery dbr:SIGGRAPH dbr:Scanimate dbc:Machinima dbr:Epcot dbr:Monsters,_Inc. dbr:Theatre dbr:Magic_Kingdom dbr:Silicon_Graphics dbr:Situation_awareness dbr:Steve_Whitmire dbr:Stitch_Encounter dbr:Communication dbr:Computer_animation dbr:Computer_graphics dbr:Machinima dbc:Computer_animation dbr:Trey_Stokes dbr:Waldo_C._Graphic dbr:Walt_Disney_Imagineering dbr:Walt_Disney_World dbc:3D_computer_graphics dbc:User_interface_techniques dbr:Finding_Nemo dbr:Graphics_processing_unit dbr:Hand_puppet dbr:Lee_Harrison_III dbr:Television_production dbr:The_Jim_Henson_Hour dbc:Puppetry dbr:Jim_Henson dbr:Kermit_the_Frog dbr:Lake_Buena_Vista,_Florida dbr:Television dbr:Theme_park dbr:Tomorrowland dbr:Monsters_Inc._Laugh_Floor dbr:Disney's_Hollywood_Studios dbr:Avatar_(computing) dbr:Pixar dbr:Filmmaking dbr:Puppeteers dbr:Mike_Wazowski dbr:Sesame_Street dbr:Motion_capture dbr:Marionette dbr:Roleplay_simulation dbr:United_States_Army_Simulation_and_Training_Technology_Center dbr:Software dbr:Waldo_(short_story) dbr:Face dbr:Improvisation dbr:Digital_character dbr:Disneyland_Resort_Paris dbr:Disney_California_Adventure_Park dbr:3D_animation dbr:Jim_Henson's_Muppet*Vision_3D dbr:Morey_Bunin
dbp:wikiPageUsesTemplate dbt:Main dbt:Refimprove dbt:Reflist dbt:Animation
dct:subject dbc:Machinima dbc:Computer_animation dbc:3D_computer_graphics dbc:User_interface_techniques dbc:Puppetry
gold:hypernym dbr:Manipulation
rdf:type dbo:Company yago:WikicatLakes yago:BodyOfWater109225146 yago:Lake109328904 yago:PhysicalEntity100001930 yago:YagoGeoEntity yago:YagoPermanentlyLocatedEntity yago:River109411430 yago:Stream109448361 yago:Thing100002452 yago:WikicatRivers
rdfs:comment El Control de Marionetas Digitales, en inglés, Digital Puppetry, es el manejo interactivo de personajes virtuales en 3D o 2D, que son procesados en tiempo real por un computador. Este sistema puede ser usado tanto con propósitos educativos como de entretenimiento. Se utiliza ampliamente en televisión para la animación de manera sencilla de personajes en 3D, en el cine para la recreación de movimientos realistas de personajes virtuales y en espacios de esparcimiento. En algunas ocasiones, el Control de Marionetas Digitales está relacionado con técnicas de captura de movimiento. (es) Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real time by computers. It is most commonly used in filmmaking and television production, but has also been used in interactive theme park attractions and live theatre. (en)
rdfs:label Control de Marionetas Digitales (es) Digital puppetry (en)
owl:sameAs freebase:Digital puppetry yago-res:Digital puppetry wikidata:Digital puppetry dbpedia-es:Digital puppetry https://global.dbpedia.org/id/4ixNK
prov:wasDerivedFrom wikipedia-en:Digital_puppetry?oldid=1121206683&ns=0
foaf:isPrimaryTopicOf wikipedia-en:Digital_puppetry
is dbo:wikiPageRedirects of dbr:Performance_animation dbr:Real_time_animation dbr:Digital_animated_figures dbr:Digital_puppet dbr:Live_Animation
is dbo:wikiPageWikiLink of dbr:Turtle_Talk_with_Crush dbr:Animated_narrative_vignette dbr:Hyperland dbr:Universal_Studios_Singapore dbr:MIRT dbr:Master_Chief_(Halo) dbr:1990_in_film dbr:Operation_Bayshield dbr:Armature_(computer_animation) dbr:Shrek_4-D dbr:Stitch_Encounter dbr:Machinima dbr:Avatar:_The_Way_of_Water dbr:Timeline_of_computer_animation_in_film_and_television dbr:Five_Children_and_It_(film) dbr:Aniforms dbr:Puppet dbr:Puppetry dbr:Ramon_Rivero_(animator) dbr:Talking_Tom_&_Friends dbr:Archer_(2009_TV_series) dbr:Charles_Martinet dbr:Jim_Henson's_Creature_Shop dbr:Super_Bowl_XXXII dbr:Zaven_Paré dbr:Donkey_(Shrek) dbr:Human-in-the-loop dbr:Olive_Oyl dbr:Motion_capture dbr:Marionette dbr:Roleplay_simulation dbr:UpStage dbr:Live2D dbr:NFL_on_television_in_the_1990s dbr:New_media_art dbr:Performance_animation dbr:Real_time_animation dbr:Digital_animated_figures dbr:Digital_puppet dbr:Live_Animation
is foaf:primaryTopic of wikipedia-en:Digital_puppetry