Yasumi Matsuno (original) (raw)
ياسومي ماتسونو (باليابانية: 松野泰己) مواليد 1965، هو مصمم ألعاب فيديو ياباني. وهو واحد من المصممين القلة الذين حصلت لعبتان من تصميمهم على العلامة الكاملة من قبل مجلة فاميتسو وهاتان اللعبتان هما فاينل فانتسي XII وفاجرانت ستوري مع 40 من أصل 40 نقطة.
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dbo:abstract | ياسومي ماتسونو (باليابانية: 松野泰己) مواليد 1965، هو مصمم ألعاب فيديو ياباني. وهو واحد من المصممين القلة الذين حصلت لعبتان من تصميمهم على العلامة الكاملة من قبل مجلة فاميتسو وهاتان اللعبتان هما فاينل فانتسي XII وفاجرانت ستوري مع 40 من أصل 40 نقطة. (ar) Yasumi Matsuno (松野 泰己, Matsuno Yasumi, né le 24 octobre 1965) est un créateur japonais de jeux vidéo. Tour à tour directeur, scénariste, game designer ou producteur, Yasumi Matsuno est surtout connu pour ses travaux au sein des sociétés Quest puis Square (devenu ensuite Square Enix) avec lesquelles il développe les licences Ogre et Final Fantasy. Il est notamment celui qui a imaginé le monde fantastique d'Ivalice, dans lequel prennent place plusieurs titres tels que Final Fantasy Tactics Advance ou Final Fantasy XII. Grâce à la très bonne réception publique et critique de ses jeux, Matsuno devient un créateur de renom dans l'industrie du jeu vidéo. (fr) Yasumi Matsuno (松野 泰己 Matsuno Yasumi?; Niigata, 24 ottobre 1965) è un autore di videogiochi giapponese. In particolare, è un game designer. Tra le sue opere spiccano titoli come Final Fantasy Tactics, Vagrant Story, la serie Tactics Ogre, e la storia e il concept originale di Final Fantasy XII. (it) 松野 泰己(まつの やすみ、1965年(昭和40年)10月24日 - )は、新潟県妙高市(旧・新井市)出身のゲームクリエイター、株式会社ALGEBRA FACTORY(アルゼブラ ファクトリー)代表取締役。法政大学経済学部中退。A型。 『オウガバトルシリーズ』や『イヴァリースシリーズ』など、シミュレーションロールプレイングゲーム作品を中心に制作している。 (ja) Yasumi Matsuno (松野 泰己, Matsuno Yasumi, born 1965) is a Japanese video game designer. Matsuno was first introduced to video games in arcades while waiting for the train, and first played Space Invaders and Xevious there. He attended Hosei University for foreign policy but dropped out, and after working for a time as an economic reporter, he joined Quest Corporation. As an employee at video game companies Quest in 1989 and later Square in 1995, Matsuno became well known for his work in the tactical role-playing game genre, specifically the Ogre Battle (1993) and Final Fantasy Tactics (1997) series, in addition to Vagrant Story (2000) and Final Fantasy XII (2006). After disruptions from staff leaving his development team, he resigned from Square Enix due to prolonged illness. During a freelance period, he worked on games for Nintendo's Wii such as MadWorld (2009). He joined Level-5 in 2011 where he helped create Crimson Shroud for the Nintendo 3DS. In 2016, he created his own company called Algebra Factory, and during this period was asked by Square Enix to create a scenario for Final Fantasy XIV's expansion Stormblood (2017). He created a raid called "Return to Ivalice", the land of Ivalice being a setting from previous Final Fantasy games he had worked on. Matsuno was subsequently asked to create another scenario, which was titled "Save the Queen: Blades of Gunnhildr" and included in Shadowbringers, another expansion for the game. (en) 마츠노 야스미(松野 泰己, 1965년 ~ )는 일본의 비디오 게임 디자이너이다. 열차를 기다리다가 스페이스 인베이더, 제비우스를 처음으로 플레이했다. 외교정치부문으로 호세이 대학에 진학했으나 그만두고 퀘스트 코퍼레이션에 입사했다. 전략 롤플레잉 게임 장르, 특히 전설의 오거 배틀, 파이널 판타지 택틱스 등에서 유명세를 떨쳤다. (ko) Yasumi Matsuno (jap. 松野泰己 Matsuno Yasumi; ur. 1965 r. w Nigata-ken w Japonii) jest pracownikiem Square Enix (wcześniej znanego jako Square). Urodził się w 1965 roku. W trakcie studiów był zafascynowany AD&D i zespołem Queen. W 1995 po odejściu z zespołu programistycznego "Quest" przyłączył się do Square. (pl) Ясуми Мацуно (яп. 松野 泰己 Мацуно Ясуми, 24 октября 1965 года, Мёко, Ниигата, Япония) — японский игровой разработчик, директор и сценарист. Наиболее известен как руководитель разработки Final Fantasy Tactics, Vagrant Story и Final Fantasy XII. (ru) Yasumi Matsuno (松野 泰己 Matsuno Yasumi?, nascido em 1965) é um designer de jogos eletrônicos japonês. Ele é um dos poucos designers a ter dois jogos que receberam uma pontuação perfeita da revista Famitsu: Vagrant Story e Final Fantasy XII foram aclamados com 40 de 40 pontos. (pt) 松野泰己(1965年10月24日-),生於日本新瀉縣新井市(現妙高市),曾就讀日本法政大學經濟部但中途退學,現職是電視遊戲的導演、設計者及開發者。他被業界視為日本最具實力的遊戲開發者之一:直到現時為止他其中兩部作品被Fami通評為滿分40/40(放浪冒险谭以及最终幻想XII);Fami通於2006年3月舉辦的100個最喜愛的遊戲公開投票中,松野的皇家騎士團獲玩家選出第七位;遊戲網站Next Generation曾將松野評選為2007年第十三位最重要的遊戲開發者 。 (zh) |
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rdfs:comment | ياسومي ماتسونو (باليابانية: 松野泰己) مواليد 1965، هو مصمم ألعاب فيديو ياباني. وهو واحد من المصممين القلة الذين حصلت لعبتان من تصميمهم على العلامة الكاملة من قبل مجلة فاميتسو وهاتان اللعبتان هما فاينل فانتسي XII وفاجرانت ستوري مع 40 من أصل 40 نقطة. (ar) Yasumi Matsuno (松野 泰己 Matsuno Yasumi?; Niigata, 24 ottobre 1965) è un autore di videogiochi giapponese. In particolare, è un game designer. Tra le sue opere spiccano titoli come Final Fantasy Tactics, Vagrant Story, la serie Tactics Ogre, e la storia e il concept originale di Final Fantasy XII. (it) 松野 泰己(まつの やすみ、1965年(昭和40年)10月24日 - )は、新潟県妙高市(旧・新井市)出身のゲームクリエイター、株式会社ALGEBRA FACTORY(アルゼブラ ファクトリー)代表取締役。法政大学経済学部中退。A型。 『オウガバトルシリーズ』や『イヴァリースシリーズ』など、シミュレーションロールプレイングゲーム作品を中心に制作している。 (ja) 마츠노 야스미(松野 泰己, 1965년 ~ )는 일본의 비디오 게임 디자이너이다. 열차를 기다리다가 스페이스 인베이더, 제비우스를 처음으로 플레이했다. 외교정치부문으로 호세이 대학에 진학했으나 그만두고 퀘스트 코퍼레이션에 입사했다. 전략 롤플레잉 게임 장르, 특히 전설의 오거 배틀, 파이널 판타지 택틱스 등에서 유명세를 떨쳤다. (ko) Yasumi Matsuno (jap. 松野泰己 Matsuno Yasumi; ur. 1965 r. w Nigata-ken w Japonii) jest pracownikiem Square Enix (wcześniej znanego jako Square). Urodził się w 1965 roku. W trakcie studiów był zafascynowany AD&D i zespołem Queen. W 1995 po odejściu z zespołu programistycznego "Quest" przyłączył się do Square. (pl) Ясуми Мацуно (яп. 松野 泰己 Мацуно Ясуми, 24 октября 1965 года, Мёко, Ниигата, Япония) — японский игровой разработчик, директор и сценарист. Наиболее известен как руководитель разработки Final Fantasy Tactics, Vagrant Story и Final Fantasy XII. (ru) Yasumi Matsuno (松野 泰己 Matsuno Yasumi?, nascido em 1965) é um designer de jogos eletrônicos japonês. Ele é um dos poucos designers a ter dois jogos que receberam uma pontuação perfeita da revista Famitsu: Vagrant Story e Final Fantasy XII foram aclamados com 40 de 40 pontos. (pt) 松野泰己(1965年10月24日-),生於日本新瀉縣新井市(現妙高市),曾就讀日本法政大學經濟部但中途退學,現職是電視遊戲的導演、設計者及開發者。他被業界視為日本最具實力的遊戲開發者之一:直到現時為止他其中兩部作品被Fami通評為滿分40/40(放浪冒险谭以及最终幻想XII);Fami通於2006年3月舉辦的100個最喜愛的遊戲公開投票中,松野的皇家騎士團獲玩家選出第七位;遊戲網站Next Generation曾將松野評選為2007年第十三位最重要的遊戲開發者 。 (zh) Yasumi Matsuno (松野 泰己, Matsuno Yasumi, né le 24 octobre 1965) est un créateur japonais de jeux vidéo. Tour à tour directeur, scénariste, game designer ou producteur, Yasumi Matsuno est surtout connu pour ses travaux au sein des sociétés Quest puis Square (devenu ensuite Square Enix) avec lesquelles il développe les licences Ogre et Final Fantasy. Il est notamment celui qui a imaginé le monde fantastique d'Ivalice, dans lequel prennent place plusieurs titres tels que Final Fantasy Tactics Advance ou Final Fantasy XII. (fr) Yasumi Matsuno (松野 泰己, Matsuno Yasumi, born 1965) is a Japanese video game designer. Matsuno was first introduced to video games in arcades while waiting for the train, and first played Space Invaders and Xevious there. He attended Hosei University for foreign policy but dropped out, and after working for a time as an economic reporter, he joined Quest Corporation. (en) |
rdfs:label | ياسومي ماتسونو (ar) Yasumi Matsuno (en) Yasumi Matsuno (it) Yasumi Matsuno (fr) 마츠노 야스미 (ko) 松野泰己 (ja) Yasumi Matsuno (pt) Yasumi Matsuno (pl) Мацуно, Ясуми (ru) 松野泰己 (zh) |
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