A pre-study on spectatorship in eSports (original) (raw)

Current Status and Key Topics in Esports Research (Chapter 2.2, Routledge Handbook of Esports)

Seth E Jenny

Routledge Handbook of Esports, 2024

View PDFchevron_right

Introduction to Esports Research (Chapter 2.1, Routledge Handbook of Esports)

Seth E Jenny

Routledge Handbook of Esports, 2024

View PDFchevron_right

Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends

Julia Zyza

Master's Thesis, 2022

View PDFchevron_right

eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence From Sports Video Games

Jaume Garcia

2018

View PDFchevron_right

eSport vs Sport: A Comparison of Spectator Motives

Miae Lee, Anthony Pizzo, Daniel C Funk, Bradley Baker, Sangwon Na

Sport Marketing Quarterly, 2018

View PDFchevron_right

Let’s play a new game: the drivers of eSports consumption

Martin de La Martinière Petroll

Research, Society and Development

View PDFchevron_right

Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience

Bruno Duarte Abreu Freitas, Ruth S. Contreras Espinosa

Videogame Sciences and Arts 12th International Conference, VJ 2020 Mirandela, Portugal, November 26–28, 2020

View PDFchevron_right

Sports video games participation: what can we learn for esports?

Jaume Garcia

Sport, Business and Management: An International Journal, 2020

View PDFchevron_right

eSports Fan Identity Consumer and Live Game Watching Behavior: Professional Player Fan Identity Perspective

Myung Ja Kim, Jialing Zhang, C. Michael Hall

Journal of Smart Tourism

View PDFchevron_right

Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour

Ian Rotherham

Sustainability, 2023

View PDFchevron_right

Esports matrix: Structuring the esports research agenda

Marnix van Gisbergen

Computers in Human Behavior, 2021

View PDFchevron_right

Effect of Prior Gameplay Experience on the Relationships between Esports Gameplay Intention and Live Esports Streaming Content

Wooyoung William Jang

Sustainability, 2021

View PDFchevron_right

The Psychology of Esports: A Systematic Literature Review

Orsolya Király

Journal of gambling studies, 2018

View PDFchevron_right

Introduction to Global Esports Cultures (Chapter 8.1, Routledge Handbook of Esports)

Seth E Jenny

Routledge Handbook of Esports, 2024

View PDFchevron_right

Communication Experts' Perspective on Esports

Angel Torres-Toukoumidis, Isidro Marin-Gutierrez

Esports and the Media. Challenges and Expectations in a Multi-Screen Society, 2022

View PDFchevron_right

Introduction to Esports (Chapter 1.1, Routledge Handbook of Esports)

Seth E Jenny

Routledge Handbook of Esports, 2024

View PDFchevron_right

Esports and the Media

Roberto Alejandro López Novelo, Javier Feliciano Arnaldo VEGA RAMÍREZ, Jesús Manuel Palma-Ruiz, Isidro Marin-Gutierrez, Angel Torres-Toukoumidis

View PDFchevron_right

General Recommendations for Esports Research (Chapter 2.4, Routledge Handbook of Esports)

Seth E Jenny

Routledge Handbook of Esports, 2024

View PDFchevron_right

eSPORTS AS A NEW PLAYGROUND

Vesna Baltezarevic

Facta Universitatis, Series: Physical Education and Sport, 2019

View PDFchevron_right

How the Negative Public View of Videogames Threatens Esports Sponsors

Ruth S. Contreras Espinosa

Esports and the Media Challenges and Expectations in a Multi-Screen Society, 2022

View PDFchevron_right

Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types

Wooyoung William Jang

Sustainability, 2021

View PDFchevron_right

Routledge Handbook of Esports

Seth E Jenny

Routledge Handbook of Esports, 2024

View PDFchevron_right

Definitions of Esports: A Systematic Review and Thematic Analysis

Nicholas 'Donnell

Proceedings of the ACM on Human-Computer Interaction

View PDFchevron_right

User Experience and Motivation of Professional Video Game Players: A Case Study of Esports in Turkey

Orhan Efe Ozenc Sir Amadeo

2020

View PDFchevron_right

The Future of Esports (Chapter 9.1, Routledge Handbook of Esports)

Seth E Jenny

Routledge Handbook of Esports, 2024

View PDFchevron_right

Digital athletics in analogue stadiums Comparing gratifications for engagement between live attendance and online esports spectating

Max Sjöblom, Joseph Macey

Internet Research, 2019

View PDFchevron_right

"Just watching": A qualitative analysis of non-players' motivations for video game spectatorship

Stephanie Orme

New Media and Society , 2021

View PDFchevron_right

What is eSports and why do people watch it

Giulia Sotero

View PDFchevron_right

The playing experiences of esport participants: An analysis of treatment discrimination and hostility in esport environments

Ryan Vooris

Journal of Athlete Development and Experience, 2020

View PDFchevron_right

The Rise of eSports

Tonia De Giuseppe

International Journal of eSports Research

View PDFchevron_right

Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events

Lobna Hassan, Joseph Macey

Proceedings of the 9th International Conference on Social Media and Society, 2018

View PDFchevron_right

The problematic nature of evaluating esports’ “genuineness” using traditional sports’ criteria: In-depth interviews with traditional sports and electronic sports journalists

Piotr Siuda, Michał Jasny

Leisure Studies, 2023

View PDFchevron_right

Scientometric Analysis of Research on eSports from 2007 to 2017

Antoine TANNEAU

View PDFchevron_right

Esports as a Sportive Reflection of Information Society and its Interaction with Modern Sports

Prof. Dr. S. Bora Cavusoglu

View PDFchevron_right

The Social Context of the Benefits Achieved in eSport

Tomasz Huk

The New Educational Review, 2019

View PDFchevron_right