eSport vs Sport: A Comparison of Spectator Motives (original) (raw)
Related papers
Let’s play a new game: the drivers of eSports consumption
Martin de La Martinière Petroll
Research, Society and Development
Sustainability, 2021
Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour
Sustainability, 2023
Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends
Master's Thesis, 2022
Sustainability, 2021
2018
Comparing behaviors and intentions toward sports and esports
International Journal of Esports, 2020
Henri Pirkkalainen, Joseph Macey
Behaviour & Information Technology, 2020
The effects of consumer esports videogame engagement on consumption behaviors
Journal of Product & Brand Management, 2021
What is eSports and why do people watch it
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events
Proceedings of the 9th International Conference on Social Media and Society, 2018
Impact of Esports on Sports Branding and Customer Awareness
2021
Does esports spectating influence game consumption?
Behaviour & Information Technology, 2020
A pre-study on spectatorship in eSports
2017
Asia Pacific Journal of Information Systems, 2023
Sports video games participation: what can we learn for esports?
Sport, Business and Management: An International Journal, 2020
Marketing Strategies for Esports
Esports and the Media, 2022
Societies
Myung Ja Kim, Jialing Zhang, C. Michael Hall
Journal of Smart Tourism
Internet Research, 2019
How the Negative Public View of Videogames Threatens Esports Sponsors
Esports and the Media Challenges and Expectations in a Multi-Screen Society, 2022
International Journal of Sport Communication, 2013
eSports Fever in Iran: Examining Consumer Behaviors and Cultural Dynamics in eSports Consumption
Sports Business Journal, 2024
Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering
Journal of Emerging Sport Studies, 2020
The Social Context of the Benefits Achieved in eSport
The New Educational Review
Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
Physical Culture and Sport. Studies and Research
The eSports ecosystem: Stakeholders and trends in a new show business
Catalan Journal of Communication & Cultural Studies, 2019
New Media and Society, 2020
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience
Bruno Duarte Abreu Freitas, Ruth S. Contreras Espinosa
Videogame Sciences and Arts 12th International Conference, VJ 2020 Mirandela, Portugal, November 26–28, 2020
Esports matrix: Structuring the esports research agenda
Computers in Human Behavior, 2021
Is eSport a ‘real’ sport? Reflections on the spread of virtual competitions
European Journal for Sport and Society, 2018
Current Status and Key Topics in Esports Research (Chapter 2.2, Routledge Handbook of Esports)
Routledge Handbook of Esports, 2024
eSports -Competitive sports or recreational activity
Roberto Alejandro López Novelo, Javier Feliciano Arnaldo VEGA RAMÍREZ, Jesús Manuel Palma-Ruiz, Isidro Marin-Gutierrez, Angel Torres-Toukoumidis
Understanding Motivational Factors Influencing Intention to Play Esports Games in Türkiye
2022