APPRECIATING BRUNEI'S LANDMARKS IN DIGITAL GAME (original) (raw)

Pokemon Go as Technological and Cultural Artefact

jules bayer-crier

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What does Pokémon Go teach us about geography

Gunnar Maus, Robert Hassink

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Pokémon GO: Mobile media play, place-making, and the digital wayfarer

Larissa Hjorth

Mobile Media & Communication, 2017

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Pokémon Go as palimpsest: Creating layers of meaning through augmented reality

Victoria Clowater

Loading… The Journal of the Canadian Game Studies Association, 2021

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Educational Value of Mobile Games Using Augmented Reality in Urban space -Participatory Observation of the "Pokemon Go!"

Mateusz Kot

Media Education, 2021

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The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement

Kate J Kuehl, Dirk Wenig, Johannes Schöning

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The Geography of Pokémon GO

Valentina Nisi

Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

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Botanizing on the Asphalt: the “Poké-Flaneur” and the Virtual Urban wildlife of Pokémon GO (Chapter of The Augmented Reality of Pokemon Go, edited by Neriko Doerr and Debra Occhi)

Paul Manning

The Augmented Reality of Pokemon GO, 2019

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Pokémon GO as distributed imagination

Seth Giddings

2017

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Understanding the Pokemon Go Phenomenon Through Augmented Reality Research (Oct. 1, 2016)

Sherry Jones

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The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey

Florian Niebling

2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2018

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A new flow of Location Based Service mobile games: Non-stickiness on Pokémon Go

Hsi-Peng Lu

Computers in Human Behavior, 2018

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The Space Between Debord and Pikachu

Hugh Davies

2017

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Sociability on Location Based Mobile Games: An Ethnographic Research on Pokémon Go and Ingress in Istanbul

Cemile Tokgöz

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Waiting for the Augmented Reality ‘Killer App’: Pokémon GO 2016

Geoffrey Alan Rhodes

Springer eBooks, 2019

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Hong Kong and Insect Rhetoric: The Spatial Politics of Pokémon GO

Hugh Davies

DIGRA, 2020

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Pokémon Go-ing or staying: Exploring the effect of age and gender on augmented reality game player experiences in public spaces

Ruth Potts

Journal of Urban Design, 2019

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Pokémon GO 2016 Exploring Situational Contexts of Critical Incidents in Augmented Reality

Tuomas Kari

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Chapter 5 Waiting for the AR ' Killer App ' : Pokémon GO 2016

Geoffrey Alan Rhodes

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Hybrid habitats: Remediating leisure, space and youth through Pokémon Go in India

Shweta Kushal, Aditya Deshbandhu

Journal of Leisure Research , 2022

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Little Manila: A Digital Recreation

Sarah Kuo

2017

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AN INTRODUCTION TO THE HISTORY OF GEOGRAPHICAL PLACE NAMES IN BRUNEI

Dr Rozan Yunos

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Pokémon GO – A Pervasive Game and Learning Community

Lasse Juel Larsen

2017

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A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature

Derek Haqq

Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play

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Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games

Boaventura DaCosta

2023

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Igpaw: Intramuros--Design of an Augmented Reality Game for Philippine History

Nicko Caluya

2015

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The promise of an augmented reality game-Pokémon GO

Claudio Nigg

Annals of translational medicine, 2017

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Pokémon Go: Encouraging Recreation through Augmented Reality Gaming

Robin M. Thompson, Seth E Jenny

International Journal of Technology in Teaching and Learning, 2016

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The digital " lure " : Small businesses and Pokémon GO

Jordan Frith

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Learning by Walking - Pokémon Go and Mobile Technology in Formal Education

Jimmy Jaldemark

ICERI2017 Proceedings, 2017

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The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic

Tama Leaver

2021

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Brunei Darussalam's Way to the Future through Modern Mapping

Kazimierz Becek

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Location-based games: From Screen to Street

Stine Ejsing-Duun

2011

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