Video games and Kahoot! as cognitive gamifiers in compulsory social isolation (original) (raw)
The Projection of Gamification and Serious Games in the Learning of Mathematics Multi-Case Study of Secondary Schools in Italy
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Gamification: Another Perspective Of Pedagogy Belén Escalante de Trías
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Scientific and Methodological Support for Teachers in the Context of Gamification in Mathematics Study in the Russian System of Additional Education
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2021
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Effectiveness of Gamification on Learner’s Performance and Attitude towards Mathematics Amidst the COVID-19 Pandemic
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Mixed gamification with virtual tools modify poor school performance [Versión en español bajo solicitud]
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Brazilian and Spanish Mathematics Teachers' Predispositions towards Gamification in STEAM Education
Angel Alsina
Education Sciences, 2021
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Mixed gamification with virtual tools modify poor school performance [La gamificación mixta con herramientas virtuales modifica el bajo rendimiento escolar]
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Thi s Could Be a Game!": Definin g Gamific ation for the Classroom
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Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education
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(2019)Costa About gamification pedagogical value
fernando albuquerque costa
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According to Mayo (2007), digital games have a very effective potential in teaching mathematics, science and engineering directly or indirectly for five reasons: Advisor's Name and Surname: Assoc. Prof. Dr. Gülfem SARPKAYA AKTAÿ
Kaan Buğra qs
The Effect of Artificial Intelligence-Supported Interactive Games on Creativity and Problem Solving Skills in Mathematics Education, 2023
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Investigation of the Effects of a Situated Learning Digital Game on Mathematics Education at the Primary School Level
Mariana Rocha
2020
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Gamification and early childhood education in the context of the pandemic / Gamificação e educação infantil no contexto da pandemia
Ryta De Kassya Motta De Avelar Sousa
Brazilian Journal of Development, 2021
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M. De Castro, M. Marsano, U. Zona, F. Bocci - Video game dynamics in unplugged mode for innovative and inclusive teaching 1
F. Bocci, umberto zona, Martina De Castro
Education Sciences & Society - ISSN 2038-9442, 2018
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Games and gamification have greater value in education
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The Use of Teacher-Made Digital Games in Teaching Mathematics 3
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Can digital games democratize access to mathematics learning? Tracing the relationship between learning potential and popularity
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The Impact Of Video Games In Children-S Learning Of Mathematics
Zulqarnain Bakar
2012
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The effects of computer games on the achievement of basic mathematical skills
hamiyet sayan
2015
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Digital Games and Learning
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Digital Games and Learning, 2019
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Digital Games and Gamification in Education
ISTES Publication
Digital Games and Gamification in Education, 2023
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Gamification in Education
Gabriela Kiryakova
2018
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Digital games: Creating new opportunities for mathematics learning
Robyn Jorgensen
2011
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Digital games and learning mathematics: Student, teacher and parent perspectives
Peter Gates
International Journal of Serious Games, 2016
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Using Game Kit for Enthusiastic and Interactive Learning in Additional Mathematics Classroom
shukhairi misbah
2019
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Student’s Engagement and Perception of Gamification in Mathematics
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Game-Based Learning and Gamification Technologies in the Preparation of Future Mathematics Teachers
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Chapter 12 - ESCAPE ROOM IN EDUCATION: GAMIFY LEARNING TO ENGAGE STUDENTS AND LEARN MATHS AND LANGUAGES
Idalina Lourido Santos, Adelina Moura
Experiences and perceptions of pedagogical practices with Games, 2019
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Active methodologies and their uses in mathematics: gamification as a learning strategy (Atena Editora)
Atena Editora
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Mixed gamification with virtual tools modify poor school performance
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International Journal of Evaluation and Research in Education (IJERE)
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Experiences and perceptions of pedagogical practices with Game-Based Learning & Gamification
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CIEd, 2019
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Non-digital gamification: Effects of teaching on mathematics achievement and student behavior
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Exploring Gamification for Reinforcing Geometrical Concepts and Skills at the Primary Level in Trinidad: A Mixed Methods Pilot Study
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