Chapter 12 - ESCAPE ROOM IN EDUCATION: GAMIFY LEARNING TO ENGAGE STUDENTS AND LEARN MATHS AND LANGUAGES (original) (raw)

Universidade Federal Do Rio Grande Do Sul Instituto De Letras Gamification and the Additional Language Classroom Krystoff Knapp Horst Porto Alegre 2017 Universidade Federal Do Rio Grande Do Sul Instituto De Letras Gamification and the Additional Language Classroom

Anamaria Welp

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Educational Escape Rooms as a Tool for Horizontal Mathematization: Learning Process Evidence

Education Sciences

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A utilização de jogos como metodologia de ensino da matemática: uma experiência com alunos do 6 ano do ensino fundamental / The use of games as a mathematics teaching strategy: an experience with students on the 6th grade of elementary school

Augusto Elias Lima, ForScience: Revista Científica do IFMG

A utilização de jogos como metodolgia de ensino da matemática: uma experiência com alunos do 6 ano do ensino fundamental , 2015

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Games in the classroom

Alexiei Dingli

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Students Perceive the Gamification Through Activities Based on Escape Rooms Very Positively for Learning at University

Carmen Rueda

IJAEDU- International E-Journal of Advances in Education, 2020

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Escape Rooms for Secondary Mathematics Education: Design and Experiments

Jake Andrews, Ovidiu Bagdasar

Open Education Studies

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The escape game ::a tool to foster student creativity

Zarina Charlesworth

2020

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Gamification based learning activities in elementary Brazilian public school

Suéllen Martinelli

Independent Journal of Management & Production

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Serious Games in High School Mathematics Lessons: An Embedded Case Study in Europe

Rosa Barbieri

Eurasia journal of mathematics, science and technology education, 2021

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Game-based learning and Breakout as comprehension techniques in solving math problems in Primary Education

Silvia Natividad Moral-Sánchez

2021

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'Escapando de la clase tradicional': the escape rooms methodology within the spanish as foreign language classroom

Mário Cruz

Revista Lusófona de Educação, 2019

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Online games for the teaching of mathematics

Javier Rodrigo Hitos

Edulearn12 Proceedings 4th International Conference on Education and New Learning Technologies 02 07 2012 04 07 2012 Barcelona, 2012

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Games and Gamification: A Proposal for a Creative Learning Process in Education

Vania Ribas Ulbricht

Journal of Education and Human Development, 2014

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Game-Based Learning: A Push for Introducing a C(Classroom)-MORPG

Eduardo Nunes

Advances in Intelligent Systems and Computing, 2021

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Game Development as Students' Engagement Project in High School Mathematics

Research and Statistics Center

Asia Pacific Journal of Multidisciplinary Research, 2015

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Understanding students' use of mathematical processes during a digital escape game

Megan Clune

The New Zealand Annual Review of Education, 2021

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What is a Game for Geometry Teaching: Creative, Embodied and Immersive Aspects

Lisa Gjedde

2015

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Student Perception of an Activity Based on Escape Rooms for Learning at University

BEATRIZ LOPEZ RUIZ

Proceedings of ADVED 2020- 6th International Conference on Advances in Education, 2020

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Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain

Education Sciences

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Mobile technologies in the service of students’ learning of mathematics: the example of game application A.L.E.X. in the context of a primary school in Cyprus

Andreas Kyriakides

Mathematics Education Research Journal, 2015

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A game proposal for teaching math operations to 6th / 9th grade students

Gustavo Nogueira Dias

Research, Society and Development, 2021

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Learning_Education_and_Games._Volume_Two.pdf

Paul Darvasi, PhD, Charlotte Weitze, Katherine Ponds, Zack Gilbert, Jeremiah McCall, Katrin Becker, Lisi Geffen

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Serious Games for the Development of Learning

aziz arbai

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(2019)Costa About gamification pedagogical value

fernando albuquerque costa

Experiences and perceptions of pedagogical practices with Game-Based Learning & Gamification, 2019

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Through the Eye of the Teacher: Memories of an Eletronic Game Based Activity

Luciana Ogando

South American Journal of Basic Education, Technical and Technological, 2016

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MilyГs World: Math game involving authentic activities in visual cover story

Janice Gobert

AIED 2009: 14 th …, 2009

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Room escape at class: Escape games activities to facilitate the motivation and learning in computer science

Sergi Robles

Journal of Technology and Science Education, 2017

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Gamification and Coding to Engage Primary School Students in Learning Mathematics: A Case Study

Paola De Vecchi Galbiati

2019

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Math Games: An Alternative (Approach) to Teaching Math

Anton Eliëns

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Escape room as a teaching method

Helena Manojlovic

Opus et Educatio

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Let's Play Into the English Classroom

Francesca MACHI'

2015

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New approaches to learning and assessing through escape rooms in English and Sciences areas = Nuevos enfoques para aprender y evaluar con "escape rooms" en las áreas de inglés y ciencias

Guadalupe Dorado Escribano

Advances in Building Education, 2019

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Gamification: Another Perspective Of Pedagogy Belén Escalante de Trías

Ijahsss Journal

International Journal of Arts Humanities and Social Sciences Studies, 2022

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