Audible Efforts: Gender and Battle Cries in Classic Arcade Fighting Games (original) (raw)

The Play of the Voice: The Role of the Voice in Contemporary Video and Computer Games

Axel Stockburger

Vocal Aesthetics in Digital Arts and Media, 2010

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Three Shadowed Dimensions of Feminine Presence in Video Games

Cosima Rughinis

Proceedings of 1st International Joint Conference of DiGRA and FDG

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Functions and Meanings of Vocal Sound in Video Games

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The Street Fighter Lady: Invisibility and Gender in Game Composition

Andy Lemon

ToDiGRA: Transactions of the Digital Games Research Association (Guest Editor: Paolo Ruffino), 2019

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The Streetfighter Lady: Invisibility and Gender Role - Play in Game Composition

Hillegonda C Rietveld

2018

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Ruchi K Jaggi

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Stories and Changing Social Norms: Representation of Gender in Video Games from 2007 to 2017

Kaitlyn Kingsland

Proceedings of DiGRA, 2022

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Gerald Munters

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Speaking in Public: What Women Say about Working in the Video Game Industry

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Television & New Media, 2019

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Sarah Stang

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Male Action vs. Female Inaction: Cultural Implications of Gender Performance in Japanese Video Games

Arielle M Goldberg, Austin Lee, Alexis Pulos

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Feminism and Gameplay Performance

Emma Westecott

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Hearing Storyworlds: How Video Games Use Sound to Convey Narrative

Sebastian Domsch

Interfaces of Sound and Narrative, 2000

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Mia Consalvo

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Situating Gaming as a Sonic Experience: The acoustic ecology of First Person Shooters

Gareth Schott

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Angry in Pink: Representation of Women in Video Games in the Infamous franchise (2009-2014)

Agata Waszkiewicz

New Horizons in English Studies, 2019

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Gender Construction in Video Games: A Discourse Analysis, Mass Communicator, International Journal of Communication Studies, Vol 8, Issue 1(Jan-March,2014) . Ruchi Jaggi.

Ruchi K Jaggi

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Women in video games

Sanja Zepan

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Gender Identities and Relations in Video Games

Mariana Michels Fontoura

2020

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A polyphonic approach into the'dark side'of making video games

Steve McKenna

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Women Heroes in Video Games

Megen de Bruin-Molé

The International Encyclopedia of Gender, Media, and Communication, 2020

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Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike

Jaroslav Švelch

Television & New Media, 2020

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A Gendered Identity Debate in Digital Game Culture

Sofie Van Bauwel

Press Start, 2016

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Roles of female video game characters and their impact on gender representation.

Paulina Rajkowska

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Machines of Loving Grace: Game Sound as Mass Media Ideological Expression

Donal Fullam

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Gender Representation and Diversity in Contemporary Video Games

Ertuğrul Süngü

Game User Experience And Player-Centered Design, 2020

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“We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games

Arne Schröder

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The Lara phenomenon: Powerful female characters in video games

Jeroen Jansz

Sex Roles, 2007

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Theorizing gender and digital gameplay: Oversights, accidents and surprises

Suzanne de Castell

Eludamos Journal For Computer Game Culture, 2008

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Videogames and the representation of men and women: an international perspective

Tommaso Trombetta

Revista INFAD de Psicología. International Journal of Developmental and Educational Psychology.

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Gaming as Performance: Sound as Conductor and Sound as Agent in Videogames: two case studies

Pedro Cardoso

2019

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Hegemonic Masculinity in Video Games: a CDA Analysis of Street Fighter V

Alessandro Ursic

University of Leicester, Master's in Applied Linguistics and TESOL, 2020

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Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level

Frazer Heritage

2020

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Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years

Niki Fritz, Jessica E Tompkins, Irene I van Driel

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María Isabel Rivas Ginel

Le Centre pour la Communication Scientifique Directe - HAL - memSIC, 2022

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