Fast collision detection between massive models using dynamic simplification (original) (raw)

Partitioning and Handling Massive Models for Interactive Collision Detection

Ming Lin

Computer Graphics Forum, 1999

View PDFchevron_right

CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware

Ming Lin

View PDFchevron_right

A Collision Detection Algorithm for Polygonal Models that uses Sequential and Parallel Techniques for Improving Performance

Mauro Figueiredo

2005

View PDFchevron_right

Pccd: Parallel continuous collision detection

Jae-Pil Heo

2009

View PDFchevron_right

Interactive continuous collision detection for non-convex polyhedra

Xinyu Zhang

The Visual Computer, 2006

View PDFchevron_right

Completely adaptive simplification of massive meshes

Benjamin Watson

2002

View PDFchevron_right

Fast continuous collision detection among deformable models using graphics processors

Ming Lin

Computers & Graphics, 2007

View PDFchevron_right

VolCCD: Fast continuous collision culling between deforming volume meshes

Jae-Pil Heo

2011

View PDFchevron_right

Adjacency and incidence framework - A data structure for efficient and fast management of multiresolution meshes

Abel Gomes

Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE '03, 2003

View PDFchevron_right

CLODs: Dual hierarchies for multiresolution collision detection

Miguel A. Otaduy

2003

View PDFchevron_right

User-controlled simplification of polygonal models

Muhammad Hamid Hussain

2004

View PDFchevron_right

Feature-Preserving and Memory-Efficient Simplification of Polygonal Meshes

Muhammad Hamid Hussain

International Journal of Modelling and Simulation, 2005

View PDFchevron_right

Efficient Collision Detection of Complex Deformable Models using AABB Trees

Gino van den Bergen

Journal Of Graphics, Gpu, And Game Tools, 1997

View PDFchevron_right

Mesh simplification for interactive applications

Jesus Gumbau

Proc. of 16th International …, 2008

View PDFchevron_right

Out-of-Core Simplification of Large Polygonal Models

Peter Lindstrom

Proceedings of the 27th annual conference on …, 2000

View PDFchevron_right

Progressive Hulls for Intersection Applications

Nikos Platis

Computer Graphics Forum, 2003

View PDFchevron_right

Mesh Optimization Using Global Error with Application to Geometry Simplification

Laurent Balmelli

Graphical Models /graphical Models and Image Processing /computer Vision, Graphics, and Image Processing, 2002

View PDFchevron_right

Large Mesh Simplification Using Processing Sequences

Peter Lindstrom

2003

View PDFchevron_right

Computing bounding volume hierarchies using model simplification

Ma Ket

1999

View PDFchevron_right

Continuous collision detection for non-rigid contact computations using local advancement

D. Manocha

Proceedings - IEEE International Conference on Robotics and Automation, 2010

View PDFchevron_right

CPH: A Compact Representation for Hierarchical Meshes Generated by Primal Refinement

Dominique Bechmann

Computer Graphics Forum, 2015

View PDFchevron_right

Marching intersections: an efficient resampling algorithm for surface management

Roberto Scopigno

Proceedings International Conference on Shape Modeling and Applications, 2001

View PDFchevron_right

Multiresolution Techniques for the Simplification of Triangular and Tetrahedral Meshes

Nikos Platis

2005

View PDFchevron_right

Efficient Collision Detection for Large Models Employing Filter Banks

Christoph Fünfzig

View PDFchevron_right

Fast and reliable collision culling using graphics hardware

Ming Lin

IEEE Transactions on Visualization and Computer Graphics, 2000

View PDFchevron_right

A fast, topology manipulation algorithm for compaction of mesh/faceted models

Nitin Hattangady

Computer-Aided Design, 1998

View PDFchevron_right

Fast continuous collision detection for articulated models

Ming Lin

Journal of Computing and Information Science in Engineering, 2005

View PDFchevron_right

A Linear Time Algorithm for High Quality Mesh Simplification

Ming-Bo Lin

IEEE Sixth International Symposium on Multimedia Software Engineering, 2004

View PDFchevron_right

Interactive collision detection between deformable models using chromatic decomposition

Ilknur Kabul

ACM Transactions on Graphics, 2005

View PDFchevron_right

Implementing streaming simplification for large labeled meshes

Shawn Brown

2010 Proceedings of the Twelfth Workshop on Algorithm Engineering and Experiments (ALENEX), 2010

View PDFchevron_right

An Efficient Query Structure for Mesh Refinement

Duru Türkoğlu

Canadian Conf. on Comp. Geometry, 2008

View PDFchevron_right

Parallel Collision Detection Oriented to Distributed Memory Architectures for High-Resolution Meshes

Marcos Novalbos

2021

View PDFchevron_right

Out-of-Core Framework for QEM-based Mesh Simplification

Hiromu Ozaki

2015

View PDFchevron_right