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Non-functional requirements that influence gaming experience

Apostolos Ampatzoglou, IOANNIS STAMELOS

Proceedings of the 18th International Academic MindTrek Conference on Media Business, Management, Content & Services - AcademicMindTrek '14, 2014

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User Requirements for Game Software Success: An Empirical Investigation

Saiqa Aleem

2021

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User Requirements for Software Game Process; An Empirical Investigation

Saiqa Aleem

Cornell University - arXiv, 2021

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A holistic look at requirements engineering practices in the gaming industry

Aftab Hussain

2018

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Is Requirements Engineering Useless in Game Development?

Andrey Maglyas, Jussi Kasurinen

Lecture Notes in Computer Science, 2014

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Requirements engineering and the creative process in the video game industry

Eric Neufeld

… , 2005. Proceedings. 13th …, 2005

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A report on select research opportunities in requirements engineering for videogame development

Eric Neufeld

2011 4th Int. Workshop on Multimedia and Enjoyable Requirements Eng. - Beyond Mere Descriptions and with More Fun and Games, MERE'11 - Co-located with the 19th IEEE Int. Requirements Eng. Conf., RE'11, 2011

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Experience Requirements in Video Games Definition and Testability

Krzysztof Wnuk, J. Hynninen

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Analysis of Relationships among Diverse Types of Software Attributes for Assessing Quality Factors of Gaming Software

Moinul Hoque

IJCSNS, 2010

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Video Games and Software Engineering : A Case Study

Caroline Eastman

2005

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A Survey on the State of the Practice in Video Game Software Development

Juergen Musil

2010

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Analysis of Software Quality Needs in Mobile-based Game Software

Masduki Asbari

Edumaspul : jurnal pendidikan, 2022

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A Consumer Perspective on Digital Games: Factors for Successful Game Development,

Luiz Fernando Capretz

IEEE Consumer Electronics, 2018

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Video Game Development and User Experience

Gareth White

Human-Computer Interaction Series, 2009

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Software Engineering in Games

Gabriel Wurzer

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A Survey on a State of the Practice in Video Game Development

Dietmar Winkler

2010

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Critical Success Factors to Improve the Game Development Process from a Developer's Perspective

Luiz Fernando Capretz

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Towards Measuring User Experience based on Software Requirements

Issa Atoum

International Journal of Advanced Computer Science and Applications, 2021

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LINKING SOFTWARE DEVELOPMENT PHASE AND PRODUCT ATTRIBUTES WITH USER EVALUATION: A CASE STUDY ON GAMES

Computer Science & Information Technology (CS & IT) Computer Science Conference Proceedings (CSCP)

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Playability in action videogames: A qualitative design model

Carlo Fabricatore

Human-Computer …, 2002

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Computer games are serious business and so is their quality

Jorge Correia-Neto

Proceedings of the 12th ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, 2018

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The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)

Mikki Phan

Human Factors: The Journal of the Human Factors and Ergonomics Society

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From usability to playability: introduction to player-centred video game development process

Natalia Sánchez

Human Centered Design, 2009

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Game Development Research

Mohammad Maruf Hasan

Journal of Game Technology and Innovation, 2023

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User-centered Entertainment Factors for Platform Transformation and Game Development

Punyawee Anunpattana

Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia

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Games for Requirements Engineers: Analysis and Directions

Kendra Cooper

IEEE Software, 2018

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User Requirements Analysis for Educational Games in Manufacturing

Manuel Fradinho Duarte Oliveira, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben

The International Workshop on Serious Games Development and Applications 8 July 2010 Derby UK, 2007

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Supporting the requirement analysis phase for the development of serious games for children

O. De Troyer

International Journal of Child-Computer Interaction, 2014

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Research Challenges at the Intersection of Computer Games and Software Engineering

Walt Scacchi

2015

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Development of a 3D Immersive Game for Games and Systems Requirements Capture

Thomas Hainey

European Conference on Games Based Learning

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Four case studies of gameplay analyses from the development of the games

Alessandro Canossa

2013

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