Box modeling (original) (raw)
Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process.
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dbo:abstract | Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process. (en) Box modeling (ang.) – rodzaj modelowania polegający na utworzeniu prostej bryły (np. sześcianu) i dzieleniu jej, formując pożądany kształt. Często używany w modelowaniu . Programy wykorzystujące tę technikę: * LightWave 3D * POV-Ray * Blender * 3D Studio Max * Maya * SOFTIMAGE|XSI * * Cinema 4D * Rhinoceros 3D * Anim8or * Wings 3D (pl) |
dbo:wikiPageID | 1996489 (xsd:integer) |
dbo:wikiPageLength | 2520 (xsd:nonNegativeInteger) |
dbo:wikiPageRevisionID | 1080449326 (xsd:integer) |
dbo:wikiPageWikiLink | dbr:Quadrilateral dbr:Subdivision_surface dbr:3D_modeling dbc:3D_computer_graphics dbr:Surface_normal |
dbp:wikiPageUsesTemplate | dbt:About dbt:Refimprove dbt:Reflist |
dct:subject | dbc:3D_computer_graphics |
gold:hypernym | dbr:Technique |
rdf:type | dbo:TopicalConcept |
rdfs:comment | Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process. (en) Box modeling (ang.) – rodzaj modelowania polegający na utworzeniu prostej bryły (np. sześcianu) i dzieleniu jej, formując pożądany kształt. Często używany w modelowaniu . Programy wykorzystujące tę technikę: * LightWave 3D * POV-Ray * Blender * 3D Studio Max * Maya * SOFTIMAGE|XSI * * Cinema 4D * Rhinoceros 3D * Anim8or * Wings 3D (pl) |
rdfs:label | Box modeling (en) Box modeling (pl) |
owl:sameAs | freebase:Box modeling wikidata:Box modeling http://lv.dbpedia.org/resource/Figūru_modelēšana dbpedia-pl:Box modeling https://global.dbpedia.org/id/4ak9C |
prov:wasDerivedFrom | wikipedia-en:Box_modeling?oldid=1080449326&ns=0 |
foaf:isPrimaryTopicOf | wikipedia-en:Box_modeling |
is dbo:wikiPageDisambiguates of | dbr:Box_model |
is dbo:wikiPageRedirects of | dbr:Box_modelling dbr:Subdivision_modeling |
is dbo:wikiPageWikiLink of | dbr:Box_model dbr:.kkrieger dbr:Constructive_solid_geometry dbr:Evangelion:_3.0+1.0_Thrice_Upon_a_Time dbr:Cheetah3D dbr:Polygonal_modeling dbr:Box_modelling dbr:Subdivision_modeling |
is foaf:primaryTopic of | wikipedia-en:Box_modeling |