Box modeling (original) (raw)

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Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process.

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dbo:abstract Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process. (en) Box modeling (ang.) – rodzaj modelowania polegający na utworzeniu prostej bryły (np. sześcianu) i dzieleniu jej, formując pożądany kształt. Często używany w modelowaniu . Programy wykorzystujące tę technikę: * LightWave 3D * POV-Ray * Blender * 3D Studio Max * Maya * SOFTIMAGE|XSI * * Cinema 4D * Rhinoceros 3D * Anim8or * Wings 3D (pl)
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rdfs:comment Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process. (en) Box modeling (ang.) – rodzaj modelowania polegający na utworzeniu prostej bryły (np. sześcianu) i dzieleniu jej, formując pożądany kształt. Często używany w modelowaniu . Programy wykorzystujące tę technikę: * LightWave 3D * POV-Ray * Blender * 3D Studio Max * Maya * SOFTIMAGE|XSI * * Cinema 4D * Rhinoceros 3D * Anim8or * Wings 3D (pl)
rdfs:label Box modeling (en) Box modeling (pl)
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