OPENCiTy e OPENSiracusa: per un'archeologia pubblica (original) (raw)
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Catania. Archeologia e città. Il progetto OPENCiTy Banca Dati, GIS e WebGIS
Daniele Malfitana, Antonino Mazzaglia, Maria Luisa Scrofani, Graziana Oliveri, Giovanni Fragalà, Antonino Cannata, Annarita Di Mauro, Valerio Noti, samuele barone, G. Meli, Claudia Pantellaro, Giuseppe Cacciaguerra
OPENCiTy è un progetto di ricerca multidisciplinare avviato dall’Istituto per i beni archeologici e monumentali del Cnr sulla città di Catania. Il suo obiettivo è la creazione di uno strumento capace di accrescere, attraverso la libera condivisione dei dati, frutto della secolare attività di ricerca storico-topografica condotta in area urbana, la conoscenza collettiva, favorendo la pianificazione e la tutela territoriale. Il presente volume, primo di una serie monografica destinata ad approfondire ogni singolo aspetto della storia e della cultura di Catania, divulgandone i risultati raggiunti, è dedicato all’inquadramento del tema nell’ambito delle ricerche di archeologia urbana, al ruolo della ricerca fatta “nella città e per la città” per giungere all’analisi delle caratteristiche e delle scelte metodologiche operate nella creazione della banca dati, della piattaforma GIS e del WebGIS, i tre elementi a cui è demandato il compito di archiviare, gestire, analizzare e rendere liberamente accessibili, su base geospaziale, i dati relativi alla complessa stratificazione urbana della città di Catania.
Integrazione dei dati archeologici digitali. Esperienze e prospettive in Italia. Lecce 1-2 ottobre 2015. A cura di Paola Ronzino
Catania is a unique context in the world, both for the study of the evolution of an urban landscape from prehistory to the present day. An extraordinary example of a study that still presents numerous unanswered questions, which inhibit a complete reconstruction of the city’s long history. This is mainly the result of inadequate publications and the scarce sharing of the data between those Research, Protection, or Local Administration bodies who own it, which leads to negative effects even in terms of territorial planning. The OpenCiTy Project, set up by IBAM-CNR, was born out of the ascertainment of such limitations and aims to create a free and shared “research environment”, in which to channel the heterogeneous mass of data relating to the entire cultural patrimony of the city under a common spatial denominator and on a WEbGIS portal, that developed entirely with the use of Open source software, was specifically devised as a channel for the dissemination and free sharing of the processed historical-archaeological contents.
Narrare l'archeologia con i dati aperti
in Anichini F., Gattiglia G., Gualandi M.L. (eds.) 2015, MapPapers 5, 2014 - Opening the Past 2014 - Immersive archaeology, Pisa 23/05/2014, Roma, pp.47-51, 2015
WebGIS e divulgazione del dato archeologico con software open source. Il progetto “Siponto aperta"
F. Stanco, G. Gallo (a cura di), Proceedings of ArcheoFOSS. Open Source, Free Software e Open Format nei processi di ricerca archeologica. VIII workshop (Catania, 18-19 giugno 2013), Archaeopress 2016, pp. 101-111., 2016
This paper shows how a set of open source tools, raging from CSS templates to JavaScript libraries, from PHP interfaces to PostGIS and MySQL databases, can be used to create a complete environment suitable for both touristic and enhanced view and management of archaeological data. During this experience various frontend tools have been analyzed and compared, and some of them have been chosen to create a touristic purposed archaeological website, www.sipontoaperta.it, and the corresponding data management interface with on-request access; in this setup the “stratigraphic unit” approach to data management has been mixed with "single context record"-based tools and spatial-enabled database plus Python scripts to obtain a full featured (albeit user friendly) webGIS. The work also presents for the first time in literature a successful stratigraphic unit data import into the ARK platform, and an OpenLayer (JavaScript) plus Pannellum (HTML5) software setup to create the first 360 degree immersive photographic webtour documented on an archaeological site completely realized with free software. To increase the attractiveness and the competitiveness of the website, 3D laser-scanned reconstructions have been created, exported using well documented formats and embedded in the webGIS using open source JavaScript libraries.
Open Source e ricostruzione archeologica: l'esperienza del Cineca per il progetto Museo della Città
This paper presents the almost entirely Open Source pipeline developed at Cineca in order to address the challenge of employing three-dimensional philologically accurate reconstructions (in part coming from projects of the past made by Cineca with the University, with CNR ITABC, with the cultural department of Bologna and the civic museum ) as sets in a 3D stereoscopic film whose aim is relating the history of Bologna. In 2009 Cineca was involved in the Genus Bononiae (www.genusbononiae.it) Musei nella Città cultural project, which has renovated several buildings for public use in the historical centre of Bologna in order to define a mutual walk. The Cineca MDC Project developed a film whose concet is the big Bang of the history of bologna and which will be part of the museum itinerary in Palazzo Pepoli, i.e. the ancient building dedicated to the history of the city, and displayed in the immersion room especially designed for it by Cineca. The aim is to take advantage of computer-based visualization methods to deliver information (culture) minimizing cognitive overload ( « visual is explained by visual » , i.e. visual entities can be better explained by visual tools, ANTINUCCI 2010). This aim actually raised a twofold challenge concerning both communicational and implementation issues. From a communicational point of view, the film enables a philological approach within an emotional/narrative process. The implementation challenge was not only related to finding the most suitable software for a traditional 3D film pipeline production, but also faced up to requirements which were specific for the project, such as integrating the traditional pipeline production with philological constraints. Open Source provided the most suitable tools to manage such a complex project, first of all Blender. The Open Source specially capability of exporting their output into a large range of different file format made possible to find the right one to enter a proprietary software (i.e. City Engine, for which there has not yet been implemented an Open software alternative showing the same performance) in our Open pipeline. Furthermore, the Open Source model as « a set of heuristics about how to encourage participation and innovation » (O'Reilly, www.oreillynet.com/lpt/wlg/3017), enhanced a community actively engaged in the process (Cineca's partners for this work are Spark Digital - www.sparkde.com, which has already produced short movies with the software Blender, and Lilliwood - www.lilliwood.eu, as the 3D stereography supervisor). As a result, this real production pipeline has been seen as a Blender Open Project, i.e. as a chance to study, in a real workflow production, requirements which were interesting for virtual heritage projects in general terms. For instance, a modeling approach which enhances reusability for 3D reconstructions. This made the MDC project a case-study for V-MusT.Net, a new European Network of Excellence dedicated to Virtual Museums (www.V-MusT.net).
Per un’archeologia al futuro: globale, pubblica, partecipata (e anche un po’ più coraggiosa)
Quo vadis archeologia? Riflessioni metodologiche sul futuro di una disciplina, Atti del Workshop internazionale (Catania (18-19.1.2018), a cura di D. Malfitana, ISBN: 9788889375228, ISSN: 2037-9064, CNR-IBAM, Catania 2018, pp. 21-37, 2018